Advice on Champs
I have the money available for the most expensive champions, and I would like to some advice/thoughts from the community about what exactly to buy. I mainly play Top or Mid, and I am looking for a champ that can dish out a nice amount of damage while being solid all around. I was previously looking at either Zed or Aatrox, and I would like to hear more about more potential options. My thoughts on Aatrox: From what I can see, Aatrox is a really nice champ, manaless, and deals good damage along with good sustain in lane. However, some negatives are that champions who have a lot of CC at their disposal can easily deal with Aatrox making it hard. Thoughts on Zed: Really nice damage as well as strong laning potential. However his damage/usefulness falls off late game and his ultimate can be avoided with Zhonya's among other escape options. Lastly, he has a nice escape. However Zed is an Assassin, and that's not what I'm looking for. I am looking for a hero that while not being too squishy is able to deal good damage to everyone, not single target lockdown like Zed does. Also, to narrow down the selection, please chose a champion that does Attack Damage instead of an Ability Power champion. Please give me some feedback as well vote on the champion poll and list why you voted on a particular champ. Many thanks!
mid : Disgustingly safe early game with her soil (W), just throw W, go for a coffee and come back, easy CS. Her ult is super useful in teamfights, so is her E when your ADC is being CC'ed to the ground. She has decent tankyness for a mage (with RoA and her E, along with her CC), good damage, good AoE, good CC.. just overall fantastic. She doesn't have a whole lot of counterpicks, so it's worth looking into her.
top : Some might think he's falling, but he's still very strong. Sustain in lane (Q), stun (W) and mobility (E), each that can be empowered with his fury. His ult makes him very tanky. Late game he's more of a damage soaker that can peel for carries while ditching out a decent amount of damage. He doesn't have a whole lot of counterpicks, so it's worth looking into him.
top: strong damage, good scaling, tanky, good gap closer, can dodge, good burst and sustained damage, and hard to counter.
is really good build him full ap
build full ad very stronk
.High mobility, strong map pressure, even after the nerf good poke (which is tied to the ability you'll be maxing first anyway!), remarkably good waveclear, and like Morg, built-in sustain. Not as strong CC-wise, but hers is AoE.
= safe laning (as long as you back off now and then to regen health), great waveclear, no resources needed, can still do some mean damage while being tanky.
= insane scaling on his Q if he's allowed to farm, powerful slow, good in team fights with ult and E.
= Ehhhh... She's pretty good, and a goddess if she gets fed, but half of top (give or take a few) counters her merely for being tanky/self-sustaining or having CC. Still working on her myself to be honest, but if you want the struggle, she can be VERY rewarding.
= Depends on your laning phase, but he can wreck very early with his ability to gain up to 35% crit based on fury. After that he is basically a melee ADC that either split-pushes or runs into team fights with his ult to take out the squishies and to clean up.
= She's pretty mana-hungry in the early game if you mindlessly spam abilities, but she has both amazing
-like burst and resilience when she gets ahead and an item or two. Can be built for burst or sustained damage, great waveclear with her passive.
= After version 2.5 of her rework, this snake one again has a VERY venomous bite. She refunds and REGENS her mana by using E to last hit minions, so she can be in lane for a while if you haven't harassed too much. Poison your opponent once and she can unleash HUGE damage. Her ult is great for securing kills as well.
= As long as you're careful, he's extremely powerful in lane. Shield passive, independence of resources, and rushing spell vamp make him very tough to beat down. Lots of burst in his kit. His ult can help you take down teams and objectives. WARNING: DFG's removal in 5.2 supposedly weakens his late game, but Riot most likely has something in store for him to compensate.
= Probably my favorite safe-ish laner. Turrets freeze lanes, rockets for burst, grenades for CC. His ult really does answer a lot of split-second issues (Getting ganked? Ult + W. Stop a team from fleeing? Ult + E.) Be careful with mana early on.
strong dueling hardly ever lose lane.
