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Diana in the Jungle

Giltread··1 votes·1,725 views

Okay so first off, yes I know I'm relatively new but I love Diana. I think she is an amazing champion and not enough people understand her potential. I have some friends I play with who enjoy having me Jungle with her, because I'm relatively good at it. See but with Diana, the Jungle is a lot less threatening for her because her W and Q can hit multiple monsters. I like her design and her jokes are hilarious (if morbid) but I think there's always room for people to improve, even when you have a mastery of the character few others have. My standard build on her is item 3724, item 3020, item 3089 (But usually i grab item 1027 for extra mana, then get item 1026 to start Rabadon), for my first three items, and I should have those between levels 6 and 8. This lets me get Dragon as soon as I hit lvl 6, even if all i have is item 3724 and item 1001. I think getting Dragon so early is difficult but worth it, and other than myself (as Diana) I haven't seen many people go for Dragon so early in the game, which to me makes Diana a very valuable Champion early game. Her Q also functions as a very good poke for ganking early. Her W can protect her from damage so she can get away from tanks after poking them a couple times. Overall I feel she is very useful as a Jungler and in my opinion she should see a lot more competitive (ranked) play but I hardly see any notice of her. I hope when Patch 5.12 comes out and they add in Runeglaive as a better alternative to Magus (in my opinion) that she will become more prominent in Ranked. For now I'm just trying to raise my level so I can play Ranked and use Diana as a Jungler and hopefully start a new trend, or at least get her recognized. I created this thread to hear everyone else's thoughts on Diana in general, not just her as a Jungler. I look forward to hearing what people have to say about her :)

19 Comments

Gasaa1 votes

I really like Diana and her clear is absolutely fantastic. The only problem I have with her is her mana and her ganks. I feel she does very poor in extended combat. Her ganks are very effective past 6 but before then they are very iffy. Anyways glad you like her and continue to destroy your enemys with the power of the moon. Diana

Giltread1 votes

I love using the combo Q, R, W, E, on people to execute and then say in the /all chat "You can't run from the moon." I just feel like she has so many lines that could be seriously badass so I say them myself xD I think I might try figuring out a way to get her ganks to be more effective pre-6, but I'm not sure how to go about that yet. Though when I jungle her I don't really need to gank pre-6 very often, only occasionally so it's not that big of an issue in my opinion. Thanks, I will continue to destroy people with the power of the moon :)

Their Jungler1 votes

She seems like a really attractive option :). Right now I am mastering other junglers, but I will certainly try it out!

Giltread1 votes

With Patch 5.12 and Runeglaive I feel it's going to encourage more mage junglers, I personally love mages like Diana but feel they don't get enough play in places like Jungle because they aren't "the best," in that position. Diana is certainly hard to Jungle with but if you get a good route down and know what you're doing she could be just as successful as someone like RekSai albeit in different areas. Each Champion has a niche in each role and Diana's Jungle is possibly my favorite role for her. Good luck with Diana! I hope you enjoy her as much as I do :)

annador31 votes

I am by no means whatsoever a Diana expert, as I'm pretty new with playing her myself, but I can agree that she is really fun in the jungle. Personally, I prefer a different build, going item 3708 item 3020 item 3157 as the core items. If I cant get zhonya's early, I at least pick up item 3191 , as it's passive stacks nicely in the jungle. I dont like rushing deathcap as a first item on any champion, as it's passive feels better suited as a midgame item, rather than an early rush. The only downside I find with her is how mana-hungry she can be, making it hard to give up your blue buff to mid if they need it too, as well as her being a afk-farmer pre-six. I'm excited to see how Runeglaive works with her, as it does seem to be better than Magus. c:

Their Jungler1 votes

{quoted}

I am by no means whatsoever a Diana expert, as I'm pretty new with playing her myself, but I can agree that she is really fun in the jungle. Personally, I prefer a different build, going item 3708 item 3020 item 3157 as the core items. If I cant get zhonya's early, I at least pick up item 3191 , as it's passive stacks nicely in the jungle. I dont like rushing deathcap as a first item on any champion, as it's passive feels better suited as a midgame item, rather than an early rush. The only downside I find with her is how mana-hungry she can be, making it hard to give up your blue buff to mid if they need it too, as well as her being a afk-farmer pre-six. I'm excited to see how Runeglaive works with her, as it does seem to be better than Magus. c:

You should try Luden's Echo as your first core item. The movement speed you get is great for jungling.

annador31 votes

Hm, I hadn't considered that honestly. I'll have to try it sometime.. Would it be feasible to go Seekers, then Luden's, or just rush Luden's?

Giltread1 votes

I haven't tried Luden's yet myself, but i feel if you go Luden's you should rush it, that way you get your first core item quickly and then you can build on that. I get why rushing Deathcap is a bad idea early game, I just feel like Diana's damage output isn't high enough without it.

Their Jungler1 votes

{quoted}

Hm, I hadn't considered that honestly. I'll have to try it sometime.. Would it be feasible to go Seekers, then Luden's, or just rush Luden's?

Rush Ludens.

http://champion.gg/champion/Diana/Jungle

Most common build path prioritizes item 3157. 47% win rate.

Highest winning % build (with 53.87%) rushes Luden´s immediately after completing your jungle item. So go Jungle item into item 1001 into item 3285.

Unfortunately there are only a couple hundred games with Diana jungle, so there is not that much data. However, given that there are only 124 games between highest win % and most played, and because there is a substantial difference in the win percentages (more than 6%), I would advocate going for the highest % percentage build here.

*If they had similar win percentages, but a great disparity in number of games played, I would go for the most common build path instead.

Paragon Fury1 votes

item 3285 is wasted on almost no one who goes primarily AP, and unless you need to build item 3157 first should likely be your first completed item. Its just absurdly good; 120AP, 7% extra movespeed and that effect for extra damage is just godly good.

Giltread1 votes

I know item 3285 is really good and I guess I haven't gotten around to trying it on her, though I didn't even know it existed until recently xD I'm going to try it out, thanks! I'll try building item 3285 then item 3089 Thank you for the tip! :)

Randomonium1 votes

I play a lot of jungle Diana and have tried out a lot of different builds on her. Surprisingly, ranger's trailblazer only has a tiny impact on her clear speed so I now go for chilling smite instead because it makes her ganks waaaaayyy more powerful.

I don't like rushing rabadons on jungle Diana. Zhonya's is so much more useful on her, especially in mid game team fights. Abyssal scepter is an absolute must on her if their team is AP heavy.

Once you hit level 6 with Diana you should be ganking non stop. Her power spike at level 6 is huge and her ganking ability is phenomenal at level 6, especially with chilling smite. While she can solo dragon she has a much larger impact ganking lanes. You can always go for an easy dragon while the other team is dead.

Giltread1 votes

Yeah i'm starting to get that rushing Rabadon's is a bad idea xD I tried out Chilling Smite but for some reason didnt really like it. Ill keep trying though, as your point on it making her ganks easier makes sense. Thank you for the help! :)

Randomonium1 votes

The other point I forgot to make is that armor and magic resist are waaaaayyy better to get on Diana than straight health. The reason for this is that shields in League act identical to health which means the effective strength of Diana's shield goes up a ton when she has some armor or magic resist. 100 armor and 100 magic resist doubles her shield's strength. You'd need to build 500 AP to get the same effective strength.

That's why I like getting zhonya's and abyssal on her. It still gives her tons of AP but it makes her shield crazy strong from the armor and magic resist.

AyRe CoNteMpT1 votes

i play diana jungle myself on diamond level and its alot of fun since she clears somewhat fast, or at least fast enough to not have to fuck herself for gold, she stays full hp and full mana while jungling after her first back and she has many options for what to build. all in all, its a great champion.

my current build is:

  1. runglaive
  2. almost always nashors tooth. i know in lane it wouldnt be first choice this early but it upgrades your jungle clear speed by alot more than any other item in the game, and what you want to do as diana is farm ALOT because she NEEDS that gold and experience advantage.

its very tempting to go gank alot because of her low cooldowns and high mana sustain, but you should really only go for very strong and clean ganks or go and duel someone on your own when the time is right. when there is nothing else to do, go and farm farm farm. with runeglaive + stinger she allready farms quickly so you want to use that power to get ahead of the enemy champions to be able to duel them once you completed 2 items.

also, get sorcerers shoes with alacrity on her as she enjoys having fast movementspeed.

then as third item, if they are mainly AP go abyssal, if they are mainly AD go zhonyas.

for smite, i personally am no fan of chilling smite on her as i think all champions who farm very fast really want to use that power to get ahead of the enemy and then seek out duel scenarios. for duels, not only is skirmishers sabre alot better because it reduces their damage, but it also deals truedamage over time like ignite, which is alot higher than that of chilling smite. a jungle diana isnt all about going and bursting someone down in one combo like a lane diana would be. she is about sustained fighting, using the runeglaive multiple times along with nashors tooth and her passive to dish out massive sustained damage and possibly use her shield twice. the skirmishers sabre ensures that you will most likely be able to duel any other champion in the game if they are not a 10:0 irelia.

also, her power spike isnt really on level 6. many champions can outduel her by lvl 6 no problem. ALSO this isnt really about when your "powerspike" would be on even gold and even levels, its about having HIGHER levels and MORE gold from FAST AND CONSTANT JUNGLING so that you can fight anyone you want.

remember, if you get your gold from the jungle and you know timings and routes and ways to do that every game, you will be CONSISTENTLY strong enough to duel people and do your job. if you get your gold mainly from ganking alot, you will find yourself behind in many games because diana doesnt jungle very fast INITIALLY and her damage also isnt very high at first. it only ramps up AFTER runeglaive+t2boots and then is only on-par or a bit higher than most other champions on the map. her big powerspike comes with 2 items because by that time, she had enough time to get ahead through farming and some precise ganks so that everyone else has around 1,5 items when she has 2. this is a HUGE difference while having 1 item +1 cheap 400gold piece doesnt make a difference.

Giltread1 votes

Oh wow thanks for the input! I didn't think I'd find a Diamond player who uses Diana :) Thanks for the tips, I've played her jungle enough to have a good route down (Gromp, Wolf, Chicks, Golems, then Red if health is at half) and I used to use Nashor's but I stopped in favor of Luden's. I'll try going back to Nashor's first as that does make a lot of sense thank you! :)

AyRe CoNteMpT1 votes

welcome bro.

also, try (no need a pull from your team for that) gromp -> blue -> wolves -> chicks -> red -> golems -> recall -> upgrade jungle item, buy boots and as many healthpots you can afford (usually 1-2 so you should have 2-3 in total cuz you only need 1 for first clear) -> gromp -> wolves -> chicks. this is pretty fast (about 5:10 maybe) and you will be level 5,1 and have smite up. you can now go into the enemy jungle, drop your ward and counterjungle. your main objective before any fight is to get your ultimate, this means you will need to see where the enemy jungler is (most noobs will reveal themselves all the time so it should be easy) and then steal his jungle, ward it, go back to yours, get your lvl 6.

this should be your ABSOLUTE objective early on. ganking before 6 MAY work, but it MAY not and then that sets you back too much so its basically never worth to take the risk. it also gives away your position and thats never good against strong early-game-junglers.

my skill order is W Q W E Q R Q Q

Giltread1 votes

I used to do Gromp then Blue but it was taking too much health I thought, but I'll retry that route, it sounds good. I set my skills at W Q E W W R, basically maxing W as soon as possible as the shield helps a lot in the jungle and for enemies who start to run from a gank. Thanks for all the help :)

AyRe CoNteMpT1 votes

you dont need E lvl 3 as you will not fight enemies lvl 3, and you dont need shield higher than 2 at first because lvl 2 shield makes you lose basically no hp in the jungle.

tho in some matchups/situations it can be beneficial to max W, in most it is not.

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