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Help with balancing rune setups?

Alljoy··1 votes·572 views

I'm trying to rework my rune page setups for my Supports (I mostly play Sona with some Janna and Alistar) and I'd be very grateful if anyone well-versed with theorycrafting could help me work on my rune setups with regard to balancing the appropriate numbers and letting me know if what I might run is practical with my playstyle. Or simply offer their opinion on what they know works with the aforementioned champions in what situation or otherwise, whatever works.

I tend to be hyper-aggressive (I know that probably isn't always good depending on your laning partner and I'm working on adapting to whatever the flow of the lane is as well as the comp), with alot of poking and zoning.

10 Comments

Darkwind1 votes

Sona- hybrid pen marks 4x armor seals 5x hp seals 4x mr glyphs 5 ap glyphs 3x ap quints

Janna- hybrid pen marks 4x armor seals 5x hp seals 4x mr glyphs 5x ap glyphs 3x ad quints

Alistar- yeah i dont really know what to take on him, lots of options.

Lots and lots of info on runes: http://boards.na.leagueoflegends.com/en/c/tips-tricks/iv59V46E-choosing-runes-i-can-help-you-do-that-better

Alljoy1 votes

Ooh. The link should be a good read, thank you. I'll try that setup soon, though I was wondering, why AD Quints on Janna?

And are Mana regen. runes or M.S quints worth it, or is there a specific situation where you would recommend it? I tend to be heavy on the poke when it comes to Sona and the MS. quints have helped me dodge skillshots but I'm not sure how efficient they are on terms of numbers or if they scale well because I've had trouble balancing the miminal defense stats with those in a manner where I'd get something worth it.

Darkwind1 votes

There's no such thing as a "bad" time to take move speed quints. Theyre always okay. Mana regen i would advise against. AD quints on janna just give you a ton of aa harass power, which lets you zone and play super aggro with your shield at level 1

Alljoy1 votes

Ahh, alright.

How do M.S quints scale by the way? As in.. do they simply add your initial base movement speed to your pool or..?

EndlessSorcerer1 votes

MS quints are based off of your base movement speed and boots. So, if you had 4.5% MS from quints and you had 340MS + 25MS from boots, you should get (340MS + 25MS)*0.045 = 16.425MS. Other percentage bonuses don't count as base MS, but I believe that Homeguard and Alacrity count as base MS for the purposes of these calculations, but I'm not sure on that.

Alljoy1 votes

Thanks!

Do you think they're worth it as opposed to other possible setups?

EndlessSorcerer1 votes

MS quints are never really a bad option, but they seem to have fallen somewhat out of favour recently as opposed to combat stats. I mostly see them on champions like Annie, Ryze, Singed (who have no mobility tools but need to get in range) and junglers (who roam the map alot). If you like them, go ahead.

Alljoy1 votes

Gotcha.

Thank you again, really appreciate it.

EndlessSorcerer1 votes

Have you tried using Health Regen quints? They don't add a lot to immediate all-ins, but they can keep your health really high and are great for trading poke. They end up healing about 97HP per minute by themselves and work well on tank supports. I find that Health Regen Quints, Flat Armor Marks, Scaling Armor Seals, and Flat MR Glyphs make tank supports pretty hard to push out of lane, especially if they have sustain like Alistar and Taric.

Alljoy1 votes

I haven't since I don't play alot of the tanky supports that utilize all-in's, aside from a few Alistar games but I think I'll give your suggestion a whirl on him as soon as I get the IP for that setup.

Thanks again.

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