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Junglers and items

Rux100··1 votes·733 views

I'm starting to learn more about the jungle, but I'm having trouble understanding how to create strategy using the jungle items. I usually only ever use Stalker's Blade, due to my aggressive gameplay and NEED to gank (i need it or i will explode, that happens to me sometimes). But I wonder when would I use an item that doesn't allow the smite to hit an enemy champion?

For example, Poacher's knife seems amazing if my jungle champion is good at invading, but at the same time doesn't seem important late game. On that note, what is it that makes a champion good at invades? Excuse my ignorance, I've never tried to invade so not sure how it works. Please don't just list the champs, I want to know specifically what it is that makes them good at it.

Another item being Ranger's Trailblazer. I can see faster jungle clears with this item... for early to mid game. What about late game? Do I trade it out w/ Stalker's or Skirmisher's? Because by the time late game hits, there isn't much need for an item that lets you clear the jungle faster, you just nuke it all. On that note as well, I took note that Amumu is a champion players seem to favor using Trailblazer on, but he already has the AoE, so what makes Trailblazer better for him than another item?

As far as Skirmisher's sabre goes, I've never used it. Don't know when I should or which champion is good with it or why.

And as for the enchants (devourers, warriors, runeglaive, cinderhulk) please break those down for me. When, where and why would I use which ones with who?

Please help me understand these jungle items!! Again, if you give champion examples, please tell me specifically WHY they are good at the item you're referring to, don't just say "oh Jax is good w/ Stalker's w/ devourer", I want to know WHYYY. Thank you all!!!!!

5 Comments

Leeerzeichen2 votes

Smite color: -white: do not take this, its crap -purple: take this smite if your champion has a low clear speed or strong hp/mana sustain problems -blue: take this smite on champions without much cc, hecarim (because speed = damage) and if you always forget to use your red smite (because you don't have to use at the beginning of a fight to maximize its utility & damage) -red: take this smite on every other champion, its probably the best smite

Enchantment: -warrior: if you play a AD champion with strong early game pressure or burst. Cdr, armorpen and ad is really good on a ad caster -cinderhulk: if you play a fulltank. Damage aura improves your clearspeed and it scales very well with additional hp -runeglaive: if you play a ap champion who also uses his AAs. Manasustain, more damage on AAs, faster camp clear and more burst - good item on almost every ap melee jungler. -devourer: if your champion has a good synergy with AS and a weak early game / you want to trade early for late game pressure. On hit magic damage has a good synergy with the AS and the passiv. Passiv has a good synergy with other on hit effects and "every third attack" effects. -no enchantment: some champions have no synergy with any of these enchantment like mages (fiddlesticks/karthus). Just skip the enchantment and sell your jungle item for a your 6. Item

TDubH2 votes

Poachers (White) take this to challenge yourself, it has no combat effectiveness unlike others Skirmishers (Red) This is most effective on champions who can stick to their target and have Point and clicks, this increases damage you do, and decreases damage you take, probably best enchant. Stalkers (blue) this is most effective on champions with skill-shots or problems with sticking to a target it steals move speed so very effective against champs like sivir Trailblazer(Purple) this is effective for speeding up clears and maintining health and mana pools, this doesn't bring the same combat effectiveness as blue or red, but health and mana never go amiss.

Enchantment Warrior, only effective early game, most users will take blue or red smite they also have built in sustain like lee sin or rengar Cinderhulk, increases clearspeed scales up really well late game, most cinderhulk users will have purple smite due to lack of damage to clear efficiently or high mana costs Runeglaive, good for mage junglers only, scales up decently well but lacks damage compared to Lich Bane however good for mages who have spell/attack combo's like evelynn. Devourer, effective as a snowball item requires good map control to use (scuttle drake) procs on hit effect and good for mixed damage dealers who deal phy/mag or phys/true like warwick Yi and Vayne No enchant: rare but some champions scale significantly better if they only upgrade machete into a type, these champions are few however Fiddle who doesn't AA does not benefit from RG and rengar who scales better off of other items just wants clearspeed.

Rux1001 votes

So when would be (approx.) a good time to switch warrior enchant for a different one? I realize I will have to figure out what suits me best, but can I get an idea of when I should start?

Until now, I've been trying out Jax using Stalker's w/ Devourer (yes I used my practice as an example earlier). After reading this, I will probably not use Stalker's, and instead go for Skirmisher's. I still think Devourer is right here, but could a champ like Jax benefit from Runeglaive? Starting at level 6, he utilizes AP w/ his ult passive, and his W applies magic damage and is a very low CD.

TDubH2 votes

changing jungle items is an gold loss of about 800G, this means that switching out warriors would be effective as a last item thing, at that point take challenging/cinderhulk as it will be more effective in terms of G-efficiency or just sell it entirely and get something else. Jax is more often taken ad heavy, which means he's capable of dealing sustained damage, personally i prefer devourer jax always have as even now with the buffs he needs significantly less time to scale up (sated combo's with both passive and ult stacking) and it just synergizes well overall, AP jax is unique because it is often less effective due to its assassins focused power with the incapability of instant burst, AP jax will always be best if he can get his non ult effected hits off prior to combat however that means he's limited in combat areas, it does well against ap centric teams but personally i'd go for Dev. Jax Notably about smites, jax can use all 3, comboing with purple increases his speed off farm makes dev come online faster handy overall, chilling is very nice against champions trying to kite you, as if they stun or dash chilling has the range to allow you to keep them in range of E, and red is very nice due to his gapcloser/stun so really it comes to personal preference.

Rux1001 votes

Thank you!

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