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Bronze best possible team composition possibly higher elo

DoomLead··1 votes·1,646 views

This team composotion cannot be beat after lvl6 by any team composition because every champ compliments the team it is a great mix of aoe ap, burst ad, and dps ad. Between Sejuani's and Ammumu w aoe damage and full tank builds you will never lose team fights, also Sejuani q and Kalista ult synergize with Yasuo ult.

top: Gangplank critplank build never really falls behind statik shiv, Blood thirster, Infinity edge, yoummuo ghostblade, triforce, boots mid: Yasuo statik shiv, Infinity edge, Ravenous Hydra, Last Whisper, Guardian Angel, boots jungle: Ammumu skirm saber cinderhulk, Rylai's scepter, ThornMail(or Randuin's), Abyssal scepter, Guardian Angel(or ZZrot's portal), boots will not die ADC: Kalista Blood thirster, Runaan's hurricane, Yoummou ghostblade, last whisper, mercurial scimitar, boots Support: Sejuani Face of the Mountain, iron locket of the solari, Sightstone, Liandry torment, Sunfire cape, Warmogs, boots

Sejauni's w & e combo slows enemies for Kalista's to either q or e than q, Sejuani should save her q for dives or enemy gank attempts. When sejuani and kalista roam mid Kali should ult Sejauni to Midlaner followed by Yasuo's ult. GangPlank should always build critplank late game his q can 1 or 2 shot anything except tanks use his ult to turn gank attempts in his team's favor or to prevent enemies from escaping teamfights. Yasuo should play it safe until statik shiv and vampire scepter are built and then start the crit dance, late game there are now 3 chances to ult crit dance is almost insta death. as soon as you hit lvl 6 roam bottom The sejauni player should try to land a q for the knock up so yasuo can ult which should lead to a death followed by bot tower than dragon. everyone go back to base rinse and repeat mid lane. Ammumu should **always ** have the blue buff period he is reliant on it his w burns through mana. build completely tank and you still run through a lvl 3 gank can burn someones flash fast i take smite and ghost enemies wont be able to run away. Ammumu should try to lvl 3 gank for gangplank up top allowing gp to snowball fast.

I have yet to make it out of bronze so I do not know how it works in higher Elo I do know that it is almost a foolproof team comp. Want to say I only got this comp 3 but the results were ridiculous. In this comp the only champion I personally cannot play is Yasuo. I have carried games single handed with Ammumu as a jungler, Sejuani as support, and GP in every single role except jungle. As Kalista with a Alistar support we turned Yasuo into the carry post 6 lvl.

PS: If anyone anywhere thinks they can put together a better team composition let me hear with a build and strategy guide.

13 Comments

TheDirtyMango2 votes

Kogmaw

Where kog is getting constant shields from support janna and mid lulu with top lane ardent censer on alistar the pushing power is impossible to fight as kog will seldom take dmg and produces near instant kills when enemies are in range

DoomLead1 votes

so how does mid lulu stop a yasuo from killing her. and once lvl 6 yasuo roams bot the tower is gone. Because janna dies kog retreats and windwall than bot tower followed by dragon. GP and alistar go even until ammumu comes a calling after lvl 6 kalista ults followed by sejauni ult and kog dies also you never mentioned one jungler.

Commit Sudoku1 votes

yah a juggermaw comp beats yours its not that yasuo cant 1 shot lulu with his ult so she can just ult shield and walk away in lane and the jungler is clearly nunu. Also you seem to think winning the lane means winning the game which just isn't true in a juggermaw comp you dont even need to go even in all your lanes you cant kill kogmaw at the end of the day but kogmaw can kill you. Lulu and Janna both Shield Kog'maw both of those shields increases his DPS adding AD and Help Pix passive on his long range W autos that deal %HP damage. Not only that Janna and Lulu can peel off anyone on top of Kog'maw which is also hard to do to the Nunu Zone control with absolute zero causing your team to use some of there CC on him instead of Koggles. Nunu's blood boil will also increase Kog'maw's DPS by a huge amount. Lulu Janna Nunu KogMaw ideally you take lulu top because it is safe, leaving you able to pick any strong mids probably either Orianna or someone who can start a fight since that is really all the comp lacks so maybe an Annie (Windwall doesn't block no flash tibbers)

Also you will hardly ever get Sejuani in ranked so your comp 99% time cant even happen, you gotta think how likely you are to get every champion your comp based on champion popularity too.

Level up your theorycraft bruh.

DoomLead1 votes

jannas ult is countered by Gangplanks and once agin if sejuani and ammu land skill shot and ults its is gg aganist anyone espically if kogmaw gets kali yasuo ult comboed also after yas is fed when he decides to roam how does any other lane prevent that from happening he go top gp ult cant escape kill for either he goes bot lands ult with a q from sejuani or a ult from kali bot turret is gone now what also they cant lose teamfight and Critplank is excellent splitpusher once stattik shiv is built mind you his q gives bonus gold and Ammumu may get beat 1v1 vs nunu but he is there to initiate teamfights plus once he gets in it you walk away from teamfight behind and if you do happen to focus kali yas or gp sejauni and ammumu will definitly walk away but your team is aced

Commit Sudoku1 votes

lol do you have any idea how big a lulu shield is and lulu ults Amumu and Yasuo off of him even in mid ult. Gets healed by janna ult and GP ult doesnt counter janna ult in anyway (its a weak slow not a stun). How blown are you when janna just cruicibles kogmaw from amumu or sej ult and kog just QSS the other. no chance for lock down in a juggermaw comp you need to pick off the rest of his team which you cant do be cause yasuo needs so much set up to get a kill and either janna or lulu will peel off his ulted target. your only chance is to kill knock up both lulu and janna to get a decent shot at kogmaw. Any good team is going to grab banshee's for sej and amumu engage anyway.

Also reading your builds your support and jungle builds are really expensive and will take so much time for them to complete those items. Will Juggermaw gets a mid game powerspike after kogmaw has just trinity and buffed by his team for bonus AS and AD stats. The Juggermaw comp has really effecient kiting and if your team is unable to to get an all in team fight its pretty useless. Cant dive Juggermaw comp and it can out poke you with glittlerlances and Kog Rs

DoomLead1 votes

guess you missed part about bronze

TheDirtyMango1 votes

there is no real need for an engage you simply storm the lane and you cant be stopped the engage is an op kog maw playing super man by walking into the enemy team and killing 2 people before just walking away played this comp and won 6 ranked 5v5 games in a row

Commit Sudoku1 votes

see juggermaw OP

BluePolarizer2 votes

lmao.

low mobility comp where everyone is fighting for farm. Good luck against JarvanIV Gragas Ahri Janna Sivir where you can't actually touch anyone due to every champ being mobile, you can't push due to waveclear and where anyone getting caught on your team is dead. They can simply just not group and splitpush all 3 lanes or roam as 5 to catch you out, then mobility out when you collapse. GP also is terribad without items, good luck against lane swaps. Yasuo's early game against Ahri isn't too bad, until you factor in the fact that Gragas has way better ganks than Amumu and is much more mobile, and can disengage Amumu ults.

I don't want to put you down but you assume bronze strategy, but not bronze picks. Typical picks in bronze are 5 carries that all need farm.

Commit Sudoku1 votes

Sivir Nautilus Maokai Lulu Annie this team has played 9 ranked 5v5 games undefeated but we came close against another team fight comp of Volibear Orianna Jinx Leona Hecarim

but then again we could all communicate making team fight comps more effective

both teams express good engage through leona/hecarim (with ori-ball) and annie/naut and peel for carries with lulu/maokai/naut and volibear. Team 1 has more peel but Team 2 deals more damage. I'd say they are both pretty mobile teams as well. Team 1 is also tons more flexible you can play Annie Mid or Support, Naut Jungle or Support, Maokai Top or Jungle, and Lulu Top, Mid, or Support.

DoomLead1 votes

theyre isnt a teamfight that the team i posted loses in either match up

Commit Sudoku1 votes

how about you get 4 friends and we put that to the test

in lane annie takes a massive dump on yasuo GP cant really do anything to Maokai and there arent enough oranges to cleanse Maokai and Nautilus CC in ganks killing kalista is not problem because windwall doesn block tibbers or nautilus ult

I honestly don't know why you are defending your team comp so much it really isn't as strong as you think. You don't even have proof that it works. While my team has a track record in a competitive environment (ranked 5v5) that proves it actually works.

Not to mention 2 people voted your comp unbeatable while 8 voted it is beatable

And again unless you are playing blind pick or team builder no chance you are getting Sejuani your team is flawed in that fact you can only get her in less than 18% of games

DoomLead1 votes

guess you missed part about bronze

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