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If you're losing team fights...

Dangerous Man··1 votes·424 views

...Is that +6% damage from dragon really useful to get while they're killing your base? Or dealing extra damage to towers that you aren't going to touch? Is the 5% movement speed ever useful ever? Unless you're playing Rammus/Hecarim it's not important.

11 Comments

IcyPepper3 votes

Depends on what part of the game you're in. Dragon stacks are nice, but having control over the pit can shift the game over to your side.

If they're at your nexus, obviously not a good idea. If you're going to lose a tower early game but can't save it in time, it might be worth taking dragon while the enemy is busy. It's all about trading and getting something instead of nothing out of the situation.

Dangerous Man1 votes

You said my point except you made more sense then me. lol

BluePolarizer1 votes

6% damage on everyone (realistically, only 4 ppl can use) is basically worth 1200 gold mid-game.

5% MS is a free boots. 325 gold for everyone.

its not gamebreaking but its pretty big.

Dangerous Man1 votes

Nobody understands, Is it worth the enemy the enemy team grabbing your inhibiter?

BluePolarizer1 votes

its not worth a mid turret even, much less an inhib, but if it is to prevent enemy from getting 4th or 5th, you might want to do something because 5th is hugely gamebreaking.

ChexMex1 votes

[{quoted}](name=Pixel Molotov,realm=NA,application-id=WEuoGbmp,discussion-id=MeI23pxZ,comment-id=00020000,timestamp=2015-03-25T03:12:57.238+0000)

Nobody understands, Is it worth the enemy the enemy team grabbing your inhibiter?

Yes. First dragon is permanent, inhibitor is not.

ChexMex1 votes

6% damage changes who wins the game. It's gamebreaking.

Dangerous Man1 votes

Oh boy, so op, so much good waste of time and loss of turrets went into 6% damage meanwhile the enemy team gets +200 global gold and are whacking your inhib turret, my point was that its not useful to get late game unless you solo it. Because anybody at level 9 should be able to solo it yet they always need the whole team. Some junglers ask for a leash on blue/red 20 minutes into the game .-.

Slaaneshine1 votes

Again, it's about the trade. A turret for dragon? depends on the turret. Top turret goes down in exchange? Welp, mostly useless. Mid turret goes down? Now that's a lot of territory.

I only fear the third dragon. The 5% MS doesn't seem like a lot, but having a character running at 440 base is a lot of power people don't think about much.

ChexMex1 votes

[{quoted}](name=Pixel Molotov,realm=NA,application-id=WEuoGbmp,discussion-id=MeI23pxZ,comment-id=00030000,timestamp=2015-03-25T03:12:07.549+0000)

Oh boy, so op, so much good waste of time and loss of turrets went into 6% damage meanwhile the enemy team gets +200 global gold and are whacking your inhib turret, my point was that its not useful to get late game unless you solo it. Because anybody at level 9 should be able to solo it yet they always need the whole team. Some junglers ask for a leash on blue/red 20 minutes into the game .-.

Assuming the game is 15 minutes in and each player has one core, we can break down stats like this - IF a champion has IE, we assume that champion to have 200 AD. If a champion has Rabandons, we assume that champion to have 200 AP All champions will be assumed to have either or.

16stat x 5 = 90 extra points of damage 15 minutes in the game NOT that much.

Assuming the game is 35 minutes in and you manage to take the first dragon whilst being behind approximately 2500 gold. Being 35 minutes, all champions are assumed to have 3 cores LW+IE+PD will translate to approximately a 260 AD champion, rounding it up to 300 for simplicity's sake. All tank cores will add up to around 240 AD, rounding it down to 200 for simplicity's sake and to make up for rounding 260 up All APC cores will add up to around 340-->400 AP, rounding it around 400. If you take first dragon while being down 2500 gold at 35 minutes You are receiving (300/6)+(200/6)+(400/6)+(200/6)+(400/6) We are replacing an off tank or bruiser with a full tank "200/6" In return, we are replacing a support with full on APC

Simply put, we have 50+33+66+33+66 points of extra stat equaling = 248 extra stat points, or translating to another champion with FOUR core items. In league, each point of AP is worth 21.75 gold (Cost found by dividing gold/ap on league wikia) Each point of AD is worth 30 gold.

Let's not calculate the efficiency each AS item brings. We have 132 points of AP damage 116 points of AD damage AP gold efficiency from 35 minute drag : 21.75 x 132 = 2871 GOLD FROM FIRST DRAGON BUFF. AD Gold effiency for the tanks and ADC from 35 minute drag : 30 x 116 = 3480 GOLD FROM FIRST DRAGON BUFF.

IF YOUR TEAM IS EVEN SLIGHTLY AHEAD IN GOLD AND HAS A FEW MORE CORE ITEMS, YOU RECEIVE 7,000 GOLD WORTH OF STATS FROM FIRST DRAGON BUFF.

Yes, you are right. So op.

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