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Wakamune··4 votes·2,221 views
  1. Keep track of global ult/map-wide-range timers

Ashe** Ashe**: 100 / 90 / 80 (1.5 min, generally) Draven Draven: 110 / 100 / 90 Ezreal Ezreal: 80 Jinx Jinx: 90 / 75 / 60 Karthus Karthus: 200 / 180 / 160 (3/3/2.5 minutes) Nocturne Nocturne: 150 / 125 / 100_ ( 2.5/2/1.5 minutes)_ Pantheon Pantheon: 150 / 135 / 120 (2.5/2.5/2) TwistedFate Twisted Fate: 180 / 150 / 120 (3 / 2.5 / 2 minutes) Shen Shen: 180 / 160 / 120 _ (3/2.5/2 minutes)_ Soraka Soraka: 160 / 145 / 130 (2.5/2/2 minutes) Xerath Xerath: 130 / 115 / 100 Ziggs Ziggs: 120 (2 minutes)

Ones in bold are most important. Don't be that Leonaitem 3070

38 Comments

Richard8 votes

UPGRADE YER FUCKIN' TRINKETS

Casi Y1 votes

At level 9 please! When you get to level 12 and you haven't swapped or upgraded your yellow trinket yet, you are doing it wrong. If you've got that thing on level 18 still, it's time to play against some AI and get some game knowledge before you go back to playing ranked or even normals. Don't bother serious players if you're trolling.

UPGRADE YER FUCKIN' TRINKETS

Drunk Rummate3 votes

If your teammate is fighting nearby, it's more important to help them than it is to get the cannon minion in your wave. Stop CSing and go help.

Nucleophilic atk1 votes

To be fair, I'm not going to stop CSing just because my jungler wants to go try and steal their jungler's chickens. Not my problem you make dumb decisions.

Drunk Rummate3 votes

It's not a dumb decision if the enemy jungler is low hp and getting bullied out. But when your lane opponent collapses and your teammate gets 2v1ed then it's definitely your fault for not following to help.

Nucleophilic atk1 votes

It is a dumb decisions if you have no wards around the camp you are trying to steal, and the enemy jungler has full health, and their mid laner + junlger are MIA.

Drunk Rummate2 votes

It's still correct to follow your opponent and let the wave go even if your teammate makes a dumb decision. That's 300 gold you could be denying your opponent. Just because your teammate made a stupid decision doesn't mean you should let them die if you can prevent it.

Nucleophilic atk1 votes

On the flip side, their support is just walking back to lane and sees the fight. So, they decide to come and help. Boom, now you and your jungler die, giving the enemy team many golds and you still lose your farm.

Drunk Rummate2 votes

Okay? That's extremely unrealistic. Now lets talk about the time your support was walking back to lane and sees the fight and helps. Boom now you get a triple kill.

Why are you so against helping your teammate? The 70 gold you're missing from your wave isn't worth letting your jungler die 2v1 because your opponent roamed and you didn't...

Nucleophilic atk1 votes

To be fair, you were pretty specific with "well if their jungler is low..." which, in that situation, your jungler should be able to hide in a bush and kill them in a second anyway, not giving enemy mid laner enough time to collapse (I'm assuming you have wards there since you know the enemy jungler is low and where he is going).

I'm not against helping teammates, I'm just against adding stupid decisions onto stupid decisions....especially if I am smart enough to ping my jungler NOT to go counter jungle in the first place.

Drunk Rummate1 votes

First of all, I only gave a specific situation because you already decided it was the jungler making a dumb decision and that's why you have to leave lane. I wasn't aware my tip said "make a stupid decision on top of your teammates stupid decision"

Maybe you should stop assuming that every decision your teammates make is a stupid one? Even if the enemy jungler is low and you can invade them it doesn't prevent you from being collapsed on 2v1 if your teammate isn't applying pressure or helping. Map pressure is a team effort. Pay attention and help.

Nucleophilic atk1 votes

But the big question arises, why would I post it if it were a good decision? So yes, I was assuming you were aware that it was a stupid decision.

Wakamune2 votes

[{quoted}](name=Nucleophilic atk,realm=NA,application-id=WEuoGbmp,discussion-id=LUMO0rEA,comment-id=00060000000000000000000000000000,timestamp=2015-05-22T18:20:17.192+0000)

To be fair, you were pretty specific with "well if their jungler is low..." which, in that situation, your jungler should be able to hide in a bush and kill them in a second anyway, not giving enemy mid laner enough time to collapse (I'm assuming you have wards there since you know the enemy jungler is low and where he is going).

I'm not against helping teammates, I'm just against adding stupid decisions onto stupid decisions....especially if I am smart enough to ping my jungler NOT to go counter jungle in the first place.

{quoted}

First of all, I only gave a specific situation because you already decided it was the jungler making a dumb decision and that's why you have to leave lane. I wasn't aware my tip said "make a stupid decision on top of your teammates stupid decision"

Maybe you should stop assuming that every decision your teammates make is a stupid one? Even if the enemy jungler is low and you can invade them it doesn't prevent you from being collapsed on 2v1 if your teammate isn't applying pressure or helping. Map pressure is a team effort. Pay attention and help.

I think it'll be a lot simpler to ask yourself "am I willing to be an awesome gal/guy and help my team win" and "am I willing to not think my teammate as mentally challenged".

Generally speaking both of your situations are kind of vague.

Is it worth losing a wave of CS to stop your jungler from feeding MasterYi ? Likely, especially if it's within reach to help him. But are you playing Vayne and can afford to trade your jungler death to 0/4 Caitlyn for a free cs wave and a tower? Then helping your jungler can probably be for just psychological boost.

Now I've been bothered by this Leona ignoring mid lane MIA's and letting TwistedFate does whatever he wants. I've been wondering if I should have followed through the totally unwarded river and risk getting caught by both TF and Fiddles so maybe you two can debate if I should have tried to chance a bot lane clean up Orianna or just push that tower. :P

Drunk Rummate2 votes

Well the whole above conversation aside, my tip was more oriented around saving your teammates ass when they get invaded or get into a fight very close nearby.

Too many times I've seen toplaner + jungler invade my junglers blue, and our mid just sits there farming like it's not their problem. It IS your problem. You NEED to help, or you sacrifice map pressure for the rest of the early game because your jungler is behind and theirs is ahead.

With regards to more drastic roams, like going from mid to bot lane... that's a lot more situation specific. If you're pretty sure you can get a kill, then sure go for it. In the case of laning against a TF, sometimes it's better to roam to the opposite lane that he ganks. If he's bot a lot, then snowball your toplaner. You can't get there before him, but at least you can counteract his pressure in a different place.

Nucleophilic atk2 votes

Let me add a bunch here!!! I was doing this a while back, but no1 listened to them as I still got unintelligent teammates.

Tip of the Day: 3/1/15 Probably not a good idea to try and "sneak" a baron in when the whole enemy team is up.

Tip of the Day: 2/28/15 Do not play Sion support.

Tip of the Day: 2/27/15 Stop playing champs in ranked that you have never play before ffs.

Tip of the Day: 2/26/15 DO NOT go top while the enemy team pushes mid to win.

Tip of the Day: 2/25/15 If you take Leona, don't buy relic shield, don't buy a sightstone, and sit at tower, you probably should not be calling support in champ select.

Tip of the Day: 2/24/15 Just remember, having 3 fed lane champs is better than 1 fed jungler. If you gank and can let the laner get the kill, do it. Do not take it because you are a Xin building 100% damage trying to carry. The enemy team will have a much easier time shutting you down if you are the only one with kills on your team. Also, giving the lanes kills allows them to snowball, thus decreasing their dependence on you and growing your lead as a team. If you lose the game 8/6/1 as a jungler, it is not "gg team too heavy".

Tip of the Day: 2/23/15 Diving the enemy to trade kills isn't a good idea. Sure, you might be able to dive that low health person 1v3, but if you can't escape afterwards, it is in no way helpful. You traded your kill gold for kill gold + 2 assist gold, resulting in a net loss. You also must understand that if you keep doing this, your adc will be screwed. That 8 kill Irelia is just going to jump right on your adc and they won't be able to do any damage. If you are 10/10/2 as an assassin, you are not "carrying". You are giving the enemy team an advantage.

Tip of the Day: 2/22/15 If you're jungler, keep a timer on dragon. The buffs might not seem to big, especially early, but they do add up. It can be the difference in a close game, especially if you get Exodia buff.

Tip of the Day: 2/21/15 Try to keep your ADC alive late game. You might think you can go ham as support and dive on their carries, but chances are they will have people do the same to yours. Instead, try to keep the fed Irelia from jumping on top of your ADC so they can actually do damage in the fight.

Tip of the Day: 2/20/15 If the jungler pings that he is on the way (because you have spammed 'assist me' pings), do not take it upon yourself to dive the enemy laner and die before he gets there.

Tip of the Day: 2/19/15 An easy way to tell which clone is the real one, is by which one has buffs under them.

Tip of the Day: 2/18/15 As Blitz, do not fuking grab the Leona in lane. General rule of thumb

Tip of the Day: 2/17/15 The easiest way to lose the game is to die trying to make #LC$BIGPLAY$ in lane when you are not capable of doing so. Otherwise, you would be in the LCS.

Tip of the Day: 2/16/15 If the enemy Veigar has 20 stacks on Mejais, it might be a good fucking idea to build magic resist and stop running into the unwarded jungle.

Tip of the Day: 2/15/15 Don't expect Riot to correctly balance anything.

Tip of the Day: 2/14/15 Happy Valentines Day! Tip for today is no head while playing. It makes it rather difficult to pay attention.

Tip of the Day: 2/13/15 If someone on the team is trying to take an initiative and organize a gameplan, try to listen, especially if they are giving good advice. It is better to have some sort of organization than to run around like a chicken without a head.

Tip of the Day: 2/12/15 Don't go Taric mid lane. Just don't.

Tip of the Day: 2/11/15 If you are playing a weak early game champ, you should probably play safe early game.

Tip of the Day: 2/10/15 Do not insta-lock top when you already have a top laner. Unfortunately, I know that Riot does not punish this (even though they should), but you still shouldn't do it. It causes you to lose games and get bitched at. Don't be surprised when you get bitched at and don't "/all plz report for toxic". You are just being stupid.

Tip of the Day: 2/9/15 Communicate in the champ selection screen. First pick might want to trade with jungler or whatever to avoid a counter pick. Sitting there not saying a word doesn't help anyone.

Tip of the Day: 2/8/15 Don't get caught by the enemy team. Just don't do it. Wards are pretty cheap and not overextending is pretty easy. It makes it much worse when you blame your team for it.

Tip of the Day: 2/7/15 If you have 30 mins to play a game before you have to do something, DO NOT PLAY A GAME (except custom or something that involves 0 other real players). So annoyed losing games because people just dive 1v5 because "gtg in 5 mins lets end".

Tip of the Day: 2/6/15 If the game is 15-12 and nobody has more than 4 kills, you can still win the game lol. No need to surrender at 21 mins because you are down 3 kills and decently even in farm. Basically the tip is don't give up so early, especially when the game is still close lol.

Tip of the Day: 2/5/15 Objectives > kills. Say you win like a 3v3 fight, taking 2 of their champs and giving up none of yours. Say your minion wave also happens to be close to a tower. Take the tower instead of chasing that suppport into the jungle for an additional kill. Take the tower instead of going back to base with 75% health. Take the tower instead of going to farm the jungle. Just take the tower.

Tip of the Day: 2/4/15 Don't build magic resist if the entire enemy team does physical damage.

Tip of the Day: 2/3/15 Don't play League when mad. We know that video games are supposed to be stress relievers and all, but there are far too many people that do not follow even the simple tips listed here. They will only bug you more when having an off day.

Tip of the Day: 2/2/15 Know what role you are playing. If you are playing a tank, then get in there and fuck shit up. If you are playing ADC, probably not a good idea to run into the middle of everything.

Tip of the Day: 2/1/15 Do not play a champ in ranked that you have never played in a normal 5v5 before. I recommend like 10 games. Otherwise, you are being a big douchy to your teammates when you don't know how to play your champ at all.

Tip of the Day: 1/31/15 It is always better to have an average score and get carried, than to have a terrible score and be the reason you lose.

Tip of the Day: 1/30/15 Before starting to play ranked games, make sure you practice the support role. In ranked, support is probably the only (at least the most common) role that you will be forced to play. Last pick? You're probably support. Therefore, it is only intelligent to practice this role before playing ranked. Nobody likes the "I don't know how to play support" or "No support champs" people. You are either trolling or dumb, and nobody likes a troll.

Tip of the Day: 1/29/15 Don't over push your lane without wards.

Tip of the Day: 1/28/15 If you can win the game, win it. There is no need to farm jungle instead of taking an open inhibitor after winning a team fight. You only stall the game out and give yourself opportunities to throw.

Tip of the Day: 1/27/15 Do not chase a tank into an unwarded jungle when the enemy team is MIA. You will get baited.

Tip of the Day: 1/26/15 If you are 0-3-0, please do not dive your lane opponent to go 0-4-0.

Tip of the Day: 1/25/15 Do not run into the unwarded jungle. That is a bad idea.

Tip of the Day: 1/24/15 If you are playing with a Fiddles jungle, and the enemy has a Lee Sin jungle, buy wards and play safe early. Lee has much greater early game pressure. Failing to do so does not mean "GG our jungler sucks wish we had yours", it means you are a dumb dumb.

Zoratu1 votes

Dang why are you hating on the sion support. I don't think its a bad idea because you have a lot of cc to peel like nautilus and you also do % damage. The only bad thing about it imo is you don't get to use sion's w passive that much because you can only cs a little bit with relic shield.

Also about your tip on not dieing 1 for 1 when there are other people around so they get the assist gold while that might not be a good idea sometimes especially if you have a bounty or you are carrying and your team needs you. But for example if your playing top and it's early game and you are doing good with something like a 2/0 lead on your laner and their mid and jg gank you or their jg and support gank you if die for a 1v1 trade that is worth because now they have 2 top and you have 4v2 on bottom side so you can get drag, kills, and a tower. Even if you die and don't get a kill if your team is on top of things you could still probably get an objective and trade for top tower. I do understand what you are saying though.

Nucleophilic atk1 votes

Well, Sion support is really really easy to zone out. He isn't tanky early, so a good amount of AAs can hurt him a lot.

And that is different. That is being ganked, not diving them lol. Obviously, if you are 3 man ganked, do what you need to do...sitting under tower probably isn't going to save you anyway, so just making them waste time is a good idea.

You can find unique situations to everything, these are general rules.

Gunnlaug2 votes

More of an advanced trick for junglers, watch enemy laners' mobility abilities. For example, I want to gank leblanc, I watch for her w to be used, then I go in. Same idea with Kassadin, zed, caitlyn, ezreal, shen maybe. Just keep an eye out for those types of abilities when ganking- ask your laner to bait them out so it makes your job 100% easier.

Madlife tutorial: >:D As a thresh, aim your q to where they're going to be. For ezreal, the most famous hook is where you predict the e. To make sure that he E's though, you need to "Scare" him. walk up close, flay and then q it makes him panic and e straight towards teammates or tower and it makes your chances of landing the madlife that much easier.

Xonra2 votes

Don't be afraid of dying.

  • You dying (say you are the support) so you and your jungler get an assist, and your adc gets a kill, is a net positive. 1 death vs 1 kill + 2 assists is significantly better.

  • Dying in a team fight by say, getting "aggro" by morg ulting, or face tanking as Alistar, so your team can win the fight, is a net positive

Your KDA is just a number that doesn't matter once the game is over, and it won't matter after you win or lose. Try not to die if your death won't garner a positive for your team, but don't be afraid of dying if it means the fed adc or mid lives, or you get an objective or a won teamfight out of it. A death is just a number - and yes, 0/5 sounds bad, but 0/5/22 starts putting your score in better perspective if you are dying to get your teammates fed, or dying so just 1 person dies (you) compared to 3-4. I've many times full on turned back into the enemy team and died because they get bloodthirsty for a kill, and my team easily escapes. Sure not everyone appreciates it in the moment, but 1 death is a lot better than 3+.

Play smart, and try to stay alive, but don't be so worried if you die or be so worried about potentially dying.

You can win a game with a score of 2/2/5 just as easily as 2/0/5

Casi Y2 votes

Be afraid of dying. Nothing's worse than dying, seriously, you lose exp, gold, gift them gold and objectives... Don't go for dives if you can't do it. Don't go deep if it's risky. Don't die for certain to maybe get a kill. Staying safe is the best way to play solid.

If you do in fact know when it can be worth it for your team if you die... you won't need these posts anyway for that takes some game knowledge and awareness.

Best aim for anyone trying to improve, whether you're a bronzie or goldie: Do not die.

COWmanLord4 votes

I think we can summarize this in the best way by saying Know when to be afraid of dying

There are times when dying will be worth it for you team, and there are times when staying alive is more important. The key is knowing which time is which.

BluePolarizer2 votes

MasterYi Alpha strike resets turret aggro. Its CD also reduces by 1 if you autoattack something. This saves you in early game tower dives!

You can also smite while Alpha-striking to make absolutely sure you survive to smite important objectives!

Zoratu1 votes

Also sometimes if your about to die as yi you can use w to reduce the dmg of the last tower shot to live.

Volgaria1 votes

Ward

pE4CbxDPQO1 votes

Don't put your team in such a hole the person that could maybe win you the game isn't going to get the chance. TL;DR: Don't feed super early.

Bouncing Weapon1 votes

If you are playing a pick style support like Thresh Nautilus Morgana buy a pink ward on your first back and place it in the death brush by dragon and make a roam mid to gank. I have made countless kills for my team by doing this and also if you play mid make sure to ward your side brushes, tired of seeing people lose mid and only place 3 wards the entire match....

Tyren1 votes

[{quoted}](name=Bouncing Weapon,realm=NA,application-id=WEuoGbmp,discussion-id=LUMO0rEA,comment-id=0003,timestamp=2015-05-22T09:36:33.152+0000)

If you are playing a pick style support like Thresh Nautilus Morgana buy a pink ward on your first back and place it in the death brush by dragon and make a roam mid to gank. I have made countless kills for my team by doing this and also if you play mid make sure to ward your side brushes, tired of seeing people lose mid and only place 3 wards the entire match....

I would love to do this, but I have to baby sit my adc in my elo. They die when I ward river 80% of the time.

My tip: Keep and eye on where you're teem mates are. If you ping for help up top, we are not going to help when we are busy getting drag and/ or tower. Also this allows you to help a team mate that got caught out in the jungle, because of an invade or counter jungling.

Casi Y1 votes

Well, if your first back is coming in early, around levels 3 or 4 maybe or when the laners hit 6, you just can't leave your adc usually. Roaming would cost you too much exp and the adc would be zoned out of exp range. If they've got harder engages like an Ashe Ult or Leona ult or an Alistar combo or Varus ult plus flash ready, either your adc will get dived or your turret will get hurt really badly and your bot will fall behind in gold and exp. You have to babysit your adc in any elo. That's your job. If he's bronze or silver, he'll suicide like a derp if you leave. If he's diamond he'll be zoned out and fall behind; your turret will take a good chunk of damage. You can't leave him to 1v2 early on usually. If someone does such a gank every match, nomatterwhat, they're definitely a crappy supporter.


Also the pink ward is pretty optional. If you need the gold to finish your sight stone, don't hesitate to get it as it means more sustain and more security at that point.
Wakamune1 votes

[{quoted}](name=Casi Y,realm=EUW,application-id=WEuoGbmp,discussion-id=LUMO0rEA,comment-id=000300000000,timestamp=2015-05-22T22:55:31.998+0000)

Well, if your first back is coming in early, around levels 3 or 4 maybe or when the laners hit 6, you just can't leave your adc usually. Roaming would cost you too much exp and the adc would be zoned out of exp range. If they've got harder engages like an Ashe Ult or Leona ult or an Alistar combo or Varus ult plus flash ready, either your adc will get dived or your turret will get hurt really badly and your bot will fall behind in gold and exp. You have to babysit your adc in any elo. That's your job. If he's bronze or silver, he'll suicide like a derp if you leave. If he's diamond he'll be zoned out and fall behind; your turret will take a good chunk of damage. You can't leave him to 1v2 early on usually. If someone does such a gank every match, nomatterwhat, they're definitely a crappy supporter.


Also the pink ward is pretty optional. If you need the gold to finish your sight stone, don't hesitate to get it as it means more sustain and more security at that point.

Unless they just backed or one of them died while wards are still active. Alternatively if it's necessary to jumpstart mid game and you're confident that the adc can hold on their own, then you can consider roaming. Just human nature to want to add to the gang fight if they see a 4 v 3 going in the map because of the roaming support; in other words their support may also consider leaving botlane.

Zoratu1 votes

Lol I did one of these yesterday but I got a few more tips:D

  1. Flash cooldown is 5 minutes for the most part so if someone flashes be sure to record it in chat.

  2. Jannas q is really good if you can get a full charged q off but usually its better to just q immediately.

  3. Red trinket disables pink wards for all you stealth champs out there.

  4. If your playing jungle and their jungle ganks a lane on the other side of the map counter jungle them and take 1 or 2 camps to punish them or just gank a lane yourself. Sidenote: If your top gets ganked and your the jungler take drag because it will be really easy to take.

  5. If your playing an adc and die instantly to someone or just see that they are fed, get a defensive item to counter them or atleast part of a defensive item even if it delays your build. ex. if your getting wrecked by a kat but cant afford to go all out for a banshees veil just get negatron cloak, finish your adc item, then go back and finish your veil. I see this mistake a lot even in my elo (plat).

  6. Practice csing in bots and custom games because its a very important skill even though it is pretty boring to learn.

Good luck guys

kayek1 votes

If you are playing jungle, (or if you are a roaming support) consider going for an early gank if you have a early snowballing champ on your team; Riven Fizz Pantheon To name a few. A Early kill could be all they need to completely steamroll their lane and raise your odds at winning the game.

Icestar11861 votes

Save some CC for the enemy assassin. Don't get wrecked in a teamfight because you couldn't do anything about that Katarina.

El Condor Pasa1 votes

Thresh is a ranged champion. His interaction with relic shield and its upgrades is not a bug.

Casi Y1 votes

Thresh does not in every way behave like a ranged champion. For example, Yasuo's windwall won't block his autohits.

Relic is a pretty good item on Thresh. That is if you can handle it and your ADC can. Most in platinum can't.

El Condor Pasa1 votes

[{quoted}](name=Casi Y,realm=EUW,application-id=WEuoGbmp,discussion-id=LUMO0rEA,comment-id=000a0000,timestamp=2015-05-22T22:42:05.198+0000)

Thresh does not in every way behave like a ranged champion. For example, Yasuo's windwall won't block his autohits.

That is the only difference between Thresh and a "ranged champion". Being ranged is actually quite irrelevant to whether windwall will block something or not. Windwall blocks projectiles. Thresh's basic attack doesn't produce a projectile, so it doesn't get blocked.

Casi Y1 votes

Ranged autohits are projectiles by definition unless they are in fact a spell like Kayle's E hits.

Thresh's AA animation is also slightly different if he is within short melee range of a target. Not sure if they changed that - but when Relic was adjusted to work for melees only, Thresh's autos still procc'd the true damage thing if he was in short range of the target minion.

It may be a bit too simple to just say he was ranged.

El Condor Pasa1 votes

Thresh's basic attacks behave just like any other ranged basic attack even when in melee range.

In this first video I have a relic shield and I standing right next to a minion so that Thresh uses his "melee" animation. Keep an eye on the health value in the top-left of the screen. The minion doesn't get executed even though it is well below 200 hp. The execute doesn't work. In this video I have a tiamat. Again, I am standing next to my target so that Thresh uses his "melee" animation. Note the lack of circular animation indicating tiamat's passive and the cinderlings are still full health after killing the brambleback. The melee-only cleave passive doesn't work. In this video I have a runaan's hurricane. Like before, I am standing next to my target so that Thresh uses his "melee" animation. On each successful basic attack on the brambleback, bolts fire from the hurricane's orb eventually killing the cinderlings. The ranged-only passive does work.

Other champions who have basic attacks that don't use projectiles (Azir, Kayle with E, Vel'koz, Viktor after Q) have basic attack's that will behave just like Thresh's basic attacks (minus the animation change based on distance from target). Every other ranged champion's basic attack will behave similarly as well except Thresh's (and the other projectileless ranged attackers) will go through windwall (and unbreakable).

Dunkrius2g1 votes

Be in the right mood when you are playing. So that you don't FCK over other people cuz u r mad/tilted.

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