Teamfight Tactics - Gold does not compensate not getting items

Get Sett On·7/26/2019, 8:46:56 PM·38 votes·10,741 views

No one in this TfT should ever feel at disadvantage for not having an item. If you don't get a single item by the first 2 rounds there should be a clause you get experience+ gold. If I wont get items to buff my heroes than give me more heroes.

When I see people with 3/4 completed items before wolves and I have a single item drop (not including the draft item) it tends to put me on tilt. Because an assassin, blademaster, RFC level 2 lucian is not exactly easy to deal with when I have a giants belt on vayne and a tear on my garen

28 Comments

Porglit7/26/2019, 11:31:54 PM12 votes

"Oh look, I got 7 gold! That will definitely help me defeat that double rageblade vayne they have....."

Shleelpboy7/26/2019, 9:25:57 PM8 votes

Just saying without items after 2 to 3 rounds just leave the game because you're not catching up at all.

Romans VI XXIII7/26/2019, 9:36:02 PM4 votes

I mean maybe just maybe if you got like 10 gold.

ChaosReyn7/27/2019, 9:25:30 PM1 votes

See, I think they just need to make sure you always get 4 gold from what should've been an item drop. 4 gold is enough to make a substantial difference, and you can accelerate yourself further ahead in the game than the guy with all the items through economy/loss-streaking until suddenly you have a shitload of level 3s and strong ass comps far before you should.

There's a point where gold can equal out to an item, but 1 or 2 wont cut it.

HarryAenus7/28/2019, 3:58:27 AM1 votes

Early gold is very valuable HOWEVER it cannot make up for items at all because items are busted in this game and scale insanely late game, you might get a boost early game with this new system but you know you are wasting time and will get smashed late game anyway. I dont understand why the devs wanna be children about this, they refused to listen and implemented this new "have some gold and shut up" system and nobody is impressed.

What items you get already provides TONS of rng, you dont need more rng that straight up makes you much weaker in the long run.

Give.

Everybody.

The.

Same.

Number.

Of.

Items.

Or winning will always be heavily rng influenced from the very start.

Slenderman7/28/2019, 10:26:15 AM1 votes

Injecting extra gold into the early game is what has led to this fast punishing meta. Everyone is pushing levels faster and higher quality boards are showing up far faster then before.

DavidPorn7/28/2019, 6:16:49 PM1 votes

It just seems like such a short-sighted, weird solution -- a bandaid that would make everyone forget about how horrible it feels to get 0 items and someone else gets 4. "Here, have some pennies and shut up, you ungrateful peasants."

Do they have just anyone with logic working on this problem? Substitutes really only work if the substitute good (x) has a perceived value of equality to good (y), in this case: if the value of the gold (x) you get is equal to the value of the items you would get (y). Currently, this is damn near impossible to estimate when the type of items that drop are also RNG and the VALUE of the items are highly varied, usually dependent on team comps and champs you buy.

So, how could the gold substitute become equal in value to items? Well, Riot could try to do EXTENSIVE calculations regarding the gold-value of each item on each champion in every team comp, and cross-reference that with what players in your game are building to determine the gold you should get from Creep rounds when you get don't get items. (not the right solution)

OR you could create a shop for players to BUY items from the gold they get. (not a bad solution imo)

OR you could just remove the RNG element from # of item drops by giving everyone the same # of item drops, consequently removing the need for inadequate gold compensation.

But that's just my two cents. item 3634

NMG Serina7/28/2019, 7:39:03 PM1 votes

Remove all item drops and make them purchase able

KuroCubScout7/26/2019, 8:54:51 PM1 votes

i agree it really put you at a disadvantage. i've seen people by round 2 or 3 have like 3 or 2 have items on one assassin pyke and 2 items on another champ like lucien. its like how the hell did you get those items so fast.

Get Sett On8/7/2019, 9:25:40 PM1 votes

I feel like this is how the game is suppose to be, one person just gets shafted by "RNG" when it really is a seed that generates the worst drafts possible. Not getting a single level 2 champion until draft phase 2. Like even if it was possible to buy every single champ in the pool I would STILL not be able to create a level 2.

FakeGravity7/27/2019, 7:35:45 PM1 votes

you should get one item warranty from each PVE round, that will balance the game around items, problem is some items are so situational while others are a requirement for a comp. wanna run ranger/gunslingers? get those bows boys

IcariumTheSlayer7/27/2019, 8:56:25 PM1 votes

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^