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Teamfight Tactics - Gold does not compensate not getting items

Get Sett On··38 votes·10,741 views

No one in this TfT should ever feel at disadvantage for not having an item. If you don't get a single item by the first 2 rounds there should be a clause you get experience+ gold. If I wont get items to buff my heroes than give me more heroes.

When I see people with 3/4 completed items before wolves and I have a single item drop (not including the draft item) it tends to put me on tilt. Because an assassin, blademaster, RFC level 2 lucian is not exactly easy to deal with when I have a giants belt on vayne and a tear on my garen

28 Comments

Porglit12 votes

"Oh look, I got 7 gold! That will definitely help me defeat that double rageblade vayne they have....."

Panthaz896 votes

{quoted}

"Oh look, I got 7 gold! That will definitely help me defeat that double rageblade vayne they have....."

I'd be more scared of a lvl 1 Lulu with double rageblade than a 3 star Vayne.

Sp33d Zer01 votes

I got lucky the other day and got Kayle with double spear and rapidfire.

That was scary.

Amuq the Native1 votes

I see your double spear+RFC Kayle and raise you a Titanic Hydra+Statikk Shiv+IE Yasuo. Before wolves. That was hilarious. For me.

Janna Me Fiddle2 votes

Double rageblade Vayne? Rageblade is not very good and I'd be grinning ear to ear if they stacked Rageblades on Vayne.

Now double morellos Kennen? That's something terrifying.

Amuq the Native1 votes

What? Rageblade is very good, no question about it - unless your team is so powerful you can basically oneshot everyone. But you're right that Vayne is not the proper carry for a rageblade, you want it on a Draven, or a bear, or a Kassadin.

I also wouldn't equip double morellos, because the healing negation only applies once. Morello+Gunblade, now that is a scary Kennen, because he won't die while ulting.

Jennifer4202 votes

honestly, im fine if i get the 6 gold drop from creeps. but the 1 and 2 gold? fuck off with that shit.

Shleelpboy8 votes

Just saying without items after 2 to 3 rounds just leave the game because you're not catching up at all.

Janna Me Fiddle1 votes

Free opportunity of LP for everyone else.

Amuq the Native1 votes

Nah. No items? That's permission to go for the cheap combos. Grab a Lissandra and a Braum, and go full glacials - doesn't matter if your units are bronze, just maximize the cheapness. You won't get first place, but even if you can never silver anything you won't die too fast, and you can probably make it to 5th even with terrible luck. That's a lot of difference with being last.

Romans VI XXIII4 votes

I mean maybe just maybe if you got like 10 gold.

KuroCubScout1 votes

i agree it really put you at a disadvantage. i've seen people by round 2 or 3 have like 3 or 2 have items on one assassin pyke and 2 items on another champ like lucien. its like how the hell did you get those items so fast.

Janna Me Fiddle1 votes

Then they get 3 gold off Krugs and 1 item off wolves.

The game has drop protection, if they're loaded with items and you got nothing, they'll get nothing later and you'll get the drops.

KuroCubScout2 votes

they really do need to balance it more considering its based off items and economy

Janna Me Fiddle2 votes

They are, they're nerfing player damage so you can econ safer if you have bad luck early, meaning you're in a healthier position when you get to the creep round when your drop protection kicks in.

KuroCubScout1 votes

well thats good. lets hope next patch they'll have some good updates for TFT

Marshbouy1 votes

Are they actually nerfing player damage or are they gonna pull a fast one on us like they did with items?

Janna Me Fiddle1 votes

yes, they are actually nerfing it.

FakeGravity1 votes

you should get one item warranty from each PVE round, that will balance the game around items, problem is some items are so situational while others are a requirement for a comp. wanna run ranger/gunslingers? get those bows boys

IcariumTheSlayer1 votes

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

ChaosReyn1 votes

See, I think they just need to make sure you always get 4 gold from what should've been an item drop. 4 gold is enough to make a substantial difference, and you can accelerate yourself further ahead in the game than the guy with all the items through economy/loss-streaking until suddenly you have a shitload of level 3s and strong ass comps far before you should.

There's a point where gold can equal out to an item, but 1 or 2 wont cut it.

HarryAenus1 votes

Early gold is very valuable HOWEVER it cannot make up for items at all because items are busted in this game and scale insanely late game, you might get a boost early game with this new system but you know you are wasting time and will get smashed late game anyway. I dont understand why the devs wanna be children about this, they refused to listen and implemented this new "have some gold and shut up" system and nobody is impressed.

What items you get already provides TONS of rng, you dont need more rng that straight up makes you much weaker in the long run.

Give.

Everybody.

The.

Same.

Number.

Of.

Items.

Or winning will always be heavily rng influenced from the very start.

Slenderman1 votes

Injecting extra gold into the early game is what has led to this fast punishing meta. Everyone is pushing levels faster and higher quality boards are showing up far faster then before.

DavidPorn1 votes

It just seems like such a short-sighted, weird solution -- a bandaid that would make everyone forget about how horrible it feels to get 0 items and someone else gets 4. "Here, have some pennies and shut up, you ungrateful peasants."

Do they have just anyone with logic working on this problem? Substitutes really only work if the substitute good (x) has a perceived value of equality to good (y), in this case: if the value of the gold (x) you get is equal to the value of the items you would get (y). Currently, this is damn near impossible to estimate when the type of items that drop are also RNG and the VALUE of the items are highly varied, usually dependent on team comps and champs you buy.

So, how could the gold substitute become equal in value to items? Well, Riot could try to do EXTENSIVE calculations regarding the gold-value of each item on each champion in every team comp, and cross-reference that with what players in your game are building to determine the gold you should get from Creep rounds when you get don't get items. (not the right solution)

OR you could create a shop for players to BUY items from the gold they get. (not a bad solution imo)

OR you could just remove the RNG element from # of item drops by giving everyone the same # of item drops, consequently removing the need for inadequate gold compensation.

But that's just my two cents. item 3634

NMG Serina1 votes

Remove all item drops and make them purchase able

Thot Patrol Ashe2 votes

Yes this. It makes it more about tactics because you can actually put more planning into your draft. They should make items purchasable but with a max of 1 component per wave or something so people dont just run like 3 gold champs with 9 items in the early, or even make it every other wave. For example starting an assasian comp only to end up with 2 negatron cloaks a tear and a chain vest and you just sit there like WTF do i do with this now. IMO it should be more about HOW you plan out and play the game than a lucky gamble on items.

KuroCubScout1 votes

definitely the current system makes it hard to plan. i literally have to look up item build sheet on google just so i know how to build certain items during a match.

Get Sett On1 votes

I feel like this is how the game is suppose to be, one person just gets shafted by "RNG" when it really is a seed that generates the worst drafts possible. Not getting a single level 2 champion until draft phase 2. Like even if it was possible to buy every single champ in the pool I would STILL not be able to create a level 2.

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