Let's talk about Cloud (3)
One of the interesting mechanics in Set 2 has been
, who can change their element to match the map. Usually, this has the possibility of profoundly impacting your build:
- Mountain gives you the ability to grab an early Mountain (2), where the large shield is more effective early game
- Ocean unlocks the pursuit of Ocean (6), impossible to get otherwise
- Inferno makes it much easier to get an assassin trio, and makes it so you only need two sunfires to get inferno (9)
- Cloud (3) gives you +5% dodge??
What's up with that?? Even if you max out someone's dodge from items, the difference between 75% and 80% dodge isn't worth the hassle to get there. All the other bonuses are strikingly better. Why is it not +10% dodge at least?