Now that there's no wild...
Can we add the "Attacks can not be dodged" effect back into
? The Devs keep saying they want us to be able to adapt to the situation, but there's no way to adapt to dodge since wild got removed. There are two main areas this causes problems:
-
Cloud element. If people build a cloud duo and start on a cloud hex, they already have 35% dodge. Throw on a single
and they dodge just over half of all autos, and there's no way to overcome the issue. If they put another dodge item, they dodge 75%... -
Assassins (6) teams are worthless. I've only seen a rare assassin (6) build, and they've never done well. I recently decided to try them out myself and I found out why on one builds them: a SINGLE carry with
renders your whole team worthless. I've repeatedly seen someone's carry 1v5 my team because none of my attacks can hit... and there's no way to overcome the issue. The opponent can adapt to my build by throwing a
on their carry, but I can't adapt because they moved the assured hit effect from
to the wild bonus, but then ditched wild in the new rotation.
Please add back the "Attacks can not be dodged" effect into 