Now that there's no wild...

Porglit·11/15/2019, 7:50:41 PM·8 votes·2,548 views

Can we add the "Attacks can not be dodged" effect back into item 3094? The Devs keep saying they want us to be able to adapt to the situation, but there's no way to adapt to dodge since wild got removed. There are two main areas this causes problems:

  1. Cloud element. If people build a cloud duo and start on a cloud hex, they already have 35% dodge. Throw on a single item 3025 and they dodge just over half of all autos, and there's no way to overcome the issue. If they put another dodge item, they dodge 75%...

  2. Assassins (6) teams are worthless. I've only seen a rare assassin (6) build, and they've never done well. I recently decided to try them out myself and I found out why on one builds them: a SINGLE carry with item 3046 renders your whole team worthless. I've repeatedly seen someone's carry 1v5 my team because none of my attacks can hit... and there's no way to overcome the issue. The opponent can adapt to my build by throwing a item 3046 on their carry, but I can't adapt because they moved the assured hit effect from item 3094 to the wild bonus, but then ditched wild in the new rotation.

Please add back the "Attacks can not be dodged" effect into item 3094

6 Comments

Kuponya11/16/2019, 4:08:36 AM2 votes

Abilities can't be dodged.

Porglit11/16/2019, 4:30:14 PM2 votes

Most of these comments don't address the actual issue: Assassins have a gigantic, easily obtainable counter in item 3046 , and there's no counterplay as assassins. Abilities, magic damage, and Olaf are other options besides assassins, which is making my point all the more: NOT going assassins is the only way to avoid being shut down hard. That's a lame mechanic, and is easily fixable by adding back in the assured hit on item 3094 .

Smyrage11/15/2019, 11:35:08 PM1 votes

We don't have Wild anymore, but we have Olaf.

Personally I like that assassins in this patch more. They can be fitted into more team compositions instead of going full assassins to make them oppressively good, because that was the only way in the previous patch.

FireDrizzle11/16/2019, 5:40:05 AM1 votes

I didnt find cloud element useful and like warden bonus it does nothing vs the prevalent magic damage.

TwitchInMyPants11/16/2019, 7:55:17 AM1 votes

Honestly running 6 Assassins outside of 1 meta was shitty in Set 1, it was never a good thing to have 6 squishy melee units clumping the same target as your whole main team.

Three Assassins in Set 2 can definitely struggle. If its a cloud board you should avoid Assassins like the plague. I will say though if you're not on a cloud board even if there's a PD or Gauntlet on someone, its still worth building since your key unit is Zed. He doesn't care if he can't crit when he gets to make clones, effectively means even he will definitely hit even if crits aren't viable.