Disable Parties in TFT Ranked; Players "Party Bombing" lobbies to cheat the system
(OP deleted because apparently TFT needs its own sub-board..)
Teamfight Tactics uses a system that has been taken advantage of to push players to the top. "Party Bombing"
Party Bombing: Filling the lobby with players intent on losing in order to push the victory of another player by removing opposition. How this is done:
8 Players in a match means 7 opponents. A party of 3 means 5 opponents.
Party Bombers use "pool blocking" to further remove opposition.
Pool Blocking: Champion rolls are taken from a community pool, thus players can purchase champions to directly attack the purchase power of opponents. Purchasing a Gnar when you see it is a good tactic to keep an opponent from receiving the Gnar, for example.
However, Party Bombers abuse "pool blocking" by dedicating 100% of their purchases towards the sabotage of a single player. What this does:
- The saboteur will have a lesser army, having waited to purchase until observing the pattern of their opponent.
- The saboteur will eventually lose having an inferior army, but will have also starved their opponent's army as well.
- The specific opponent becomes behind in purchases, and this player can not win.
In the "party of 3" example, 2 players will attack 2 other players directly, leaving 3 TRUE opponents for the intended winner to face.
Parties need to be disabled. It is painstakingly obvious how choosing a handful of your opponents is easy to abuse.
other issues with parties:
- 8 isn't divisible by 3, with 3 teams max, one team will have to be short 1 player
- The classic ELO bridge where high ELO players can bunk low ELO games
feel free to add