Skip to content

Disable Parties in TFT Ranked; Players "Party Bombing" lobbies to cheat the system

Aletheiacracy··3 votes·1,349 views

(OP deleted because apparently TFT needs its own sub-board..)

Teamfight Tactics uses a system that has been taken advantage of to push players to the top. "Party Bombing"

Party Bombing: Filling the lobby with players intent on losing in order to push the victory of another player by removing opposition. How this is done:

8 Players in a match means 7 opponents. A party of 3 means 5 opponents.

Party Bombers use "pool blocking" to further remove opposition.

Pool Blocking: Champion rolls are taken from a community pool, thus players can purchase champions to directly attack the purchase power of opponents. Purchasing a Gnar when you see it is a good tactic to keep an opponent from receiving the Gnar, for example.

However, Party Bombers abuse "pool blocking" by dedicating 100% of their purchases towards the sabotage of a single player. What this does:

  • The saboteur will have a lesser army, having waited to purchase until observing the pattern of their opponent.
  • The saboteur will eventually lose having an inferior army, but will have also starved their opponent's army as well.
  • The specific opponent becomes behind in purchases, and this player can not win.

In the "party of 3" example, 2 players will attack 2 other players directly, leaving 3 TRUE opponents for the intended winner to face.

Parties need to be disabled. It is painstakingly obvious how choosing a handful of your opponents is easy to abuse.

other issues with parties:

  • 8 isn't divisible by 3, with 3 teams max, one team will have to be short 1 player
  • The classic ELO bridge where high ELO players can bunk low ELO games

feel free to add

5 Comments

Subdue1 votes

If you're blocking someone, they're by definition blocking you too, which means they are just as able to force you into an early loss as you are to force them into an early loss... What do the saboteurs get out of this?

Aletheiacracy1 votes

The satisfaction of helping a friend. Not everyone cares about their MMR.

Here's a real life example of the same kind of relationship: I never got free lunch as a kid. I found kids that got free lunch, and had them get lunch for me. There's nothing to lose, and helping a person is its own reward.

Also, partying with someone you're pushing means pushing your MMR by default. If you push someone to Gold and it keeps you Iron you can get pushed to Gold without your partner dropping below Silver.

Aletheiacracy1 votes

This is how it works:

The team has 3 players. A, B, and C.

Player A is the "Hero", and the team works for player A to win. Players B and C are the saboteurs, preying on the biggest threats to Player A.

Player B buys the champs "D" is buying. Player B is at a disadvantage for champs compared to Player D, but now they share a pool and Player D is at a disadvantage. Remember- Player B wants to lose, but is on a 1-man suicide mission to bring someone down with them. Player C attacks Player E the same way.

Now Player A only has to deal with the 3 weakest opponents because "B and C" targeted the largest threats.

When Player A wins, they gain MMR, and eventually rank up. Players B and C don't NEED MMR because they queue with Player A.

Preheated Oven1 votes

Now listen here, it may not be what you wanna hear but its teamfight TACTICS, and unfortunately those are tactics :(

Aletheiacracy1 votes

It's listed as a "Free-for All" game mode. It's not "free-for-all" when people bring parties to the mix and abuse the free-for-all gameplay.

More from Teamfight Tactics

More by Aletheiacracy