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100's of posts about items-gold being garbage. gunslingers broken. then the dickheads come out

1 Inch and Proud··7 votes·4,834 views

"thats a personal problem". you know what sounds like a problem? you sucking off riot every LITERAL chance you get. cant imagine how you have 100's of posts about the same thing BUT YEAH ITS TOTALLY ME. these people are the reason im toxic in game. its like they have it coming from how actually brain dead they are.

13 Comments

Marshbouy4 votes

"RNG has no bearing on the game because everyone experiences the same RNG"

"But that doesn't make the RNG less frustrating to experience"

"Shut up you bronzie idiot"

Janna Me Fiddle1 votes

It's not hard to rank check complainers.

I won't pull you down for being Bronze or the OP for being Silver, I will say you're both complaining about something that's completely in your control and are likely just throwing because you didn't get what you wanted. like Hunters would in HS if they didn't get a perfect opening hand.

Finishing top 4 is your RNG balancing measure. If you're having constant big swings in your games (1st/8th/7th/1st/8th) it's not RNG, it's your consistency.

Consistency carried me to Plat, I've had awful starts and scraped top 4 finishes, I've had games where I've had complete blowouts and come 8th (everyone has them, even GM players) but if you're consistent you will climb.

It's what people keep trying to tell you, RNG balances itself out, you'll have unlucky games, you'll have lucky games, the common factor is you and how you adapt to the hand you're given.

You don't see the likes of Phil Ivey bemoaning RNG in Texas hold em do you?

Marshbouy3 votes

I am so fucking sick of people telling me to stop complaining about something I don't like and to just get good.

I will say you're both complaining about something that's completely in your control

this is blatantly false. I cannot control the number of items I get at the start of the game. I cannot control the pace of my own game, only the amount of items that I get can.

Finishing top 4 is your RNG balancing measure. If you're having constant big swings in your games (1st/8th/7th/1st/8th) it's not RNG, it's your consistency.

for the record, I do tend to finish in 4th, but that doesn't make getting rekt by a dude with 4 more items than you any less frustrating. Awful RNG feels awful, regardless of the place you finish in the game. I don't want to be battling against the game I'm playing, I want to be battling against the players.

Consistency carried me to Plat, I've had awful starts and scraped top 4 finishes, I've had games where I've had complete blowouts and come 8th (everyone has them, even GM players) but if you're consistent you will climb.

this isn't about climbing, it is about frustration.

You don't see the likes of Phil Ivey bemoaning RNG in Texas hold em do you?

???

What kind of comparison is this?

The RNG in texas hold 'em is literally built into the fundamental mechanics of the game, it would not be the same if you removed the RNG from it.

But TFT would still be TFT if everyone was given the same amount of items. TFT would still be TFT if some kind fo pseudo-randomness to the matchmaking system was implemented, so you can't fight the same person a ton of times in a row. TFT would still be TFT if the carousel wasn't partially luck based.

Janna Me Fiddle1 votes

Okay, you're complaining for complaining sake.

There is drop protection in the game, if someone gets loads of items at the first creeps, they get gold at a later creep round. If you get only gold or one item, you get more items from drop protection at a later round.

You play around what you get, you can't win every game so you play for top 4 as I've told you before.

There are people in Grandmasters with 19% win rate, so yes, I wasn't going to say it, but it's blatantly you that's the reason you're bronze and not climbing.

Now, either learn the mode or don't play because you'll never climb if you won't learn.

Marshbouy2 votes

IT'S NOT ABOUT CLIMBING

ARE YOU READING A SINGLE ONE OF MY POSTS?

THE ACT OF CLIMBING ITSELF IS FRUSTRATING. AM I NOT ALLOWED TO COMPLAIN ABOUT THAT?

Janna Me Fiddle1 votes

Yes I am reading your posts and all I'm seeing is entitlement.

If you think climbing is frustrating (which it actually isn't, no promos, no troll team mates) that's because you aren't learning and too busy blaming everything on other factors other than the one constant

You.

If you aren't climbing, it's nothing to do with luck.

Marshbouy1 votes

I started out in iron 1 and have made it to bronze 2 in the past couple of days. I think I've only gotten sub top 4 twice out of maybe 8 games, and I fully accept the mistakes I made in those two games.

It is entirely possible to be able to climb and not enjoy the process of climbing due to excess RNG within the game. How is that so difficult to understand?

EDIT: I know bronze is a shit ranking, but my point is that I'm not complaining about failing to climb because I'm succeeding in climbing.

Subdue1 votes

{quoted}

I started out in iron 1 and have made it to bronze 2 in the past couple of days. I think I've only gotten sub top 4 twice out of maybe 8 games, and I fully accept the mistakes I made in those two games.

It is entirely possible to be able to climb and not enjoy the process of climbing due to excess RNG within the game. How is that so difficult to understand?

RNG is core nature of the game. If your issue is not that you can't climb, but rather, that you're not enjoying it, no amount of tweaking is going to change that. You don't like the game, period. It's like saying you don't like Monopoly because it's reliant on dice rolls. That's all well and good, but if you could just pick where you went instead of rolling the dice, there wouldn't be much of a game.

Marshbouy2 votes

I'm extremely tired of this argument as well. Just because RNG is part of the game mode doesn't mean everything has to be completely RNG.

I am OK with the current way of obtaining champions (e.g., rerolling), I am OK with getting different items than the ones I want, and I am OK with how most champion passives work. Two of these things make the gamemode what it is (it would be wildly different if everyone could choose whatever champion/items they wanted from an infinite pool of both).

The important thing is that with differing items and champ rerolling is that you can work with the RNG that you get. No item components are useless, you can pick up item components at carousels to better work with what you have, and you can rotate what build you're playing mid-game if you realize you're not able to get what you want.

I am NOT OK with facing the same person multiple times in a row due to RNG, I am NOT OK with being at a power disadvantage due to less items, and I am NOT OK with the carousel being luck based. All of these things are not required for TFT to maintain the core pieces of TFT. The game would not radically change if a pseudo-random system made sure you couldn't fight people again and again, everyone was given the same number of items (but different components, OFC), and the carousel was a stationary line of champions (or something).

You can't play around getting unlucky at carousel (other than settling for something you didn't want) and you can't play around fighting someone multiple times in a row (can't rotate team comps effectively at certain stages of the game, plus you're risking tanking your econ for nothing if you don't fight them again). You can play around not having as many items as you want, but being at a blatant power disadvantage just because of RNG still feels like shit.

Additionally, just because this gamemode is based around RNG doesn't mean that all RNG is good for it. Imagine a mechanic where you had a 5% chance of being executed, regardless of how much health you at, on every new stage (e.g. on 2-1 you could be executed, 3-1, 4-1, etc.). This mechanic would have 0 impact on climbing because everyone experience the same RNG and it's RNG (which is integral to the gamemode), but does that mean it should be in the game?

No.

Subdue1 votes

The thing is if you go through even just the first page of the TFT Gameplay Board, you see complaints about Gunslingers. However, you also see complaints about Glacial, Demon, Yordle, Assassins, Ninjas, Nobles, Elementalists (less often now that the Golem has been nerfed), and Brawler (Volibear centric), Blademaster (Draven). That's like two thirds of the roster. If there are so many strategies are "broken" then maybe "broken" isn't the right word, "viable" is. And that's the goal, right?

As for items, if you don't get the right items, you certainly have a hard time, but team composition trumps items at least enough to get you into the top 4-5, which means you should be moving up fairly consistently if you're better than the players around you, even if you're experiencing poor item RNG in some games.

Imninsomniac1 votes

This is true usually except in the cases of gunslingers/brawlers which only require four units and significantly less gold to acquire.

4 3* Gunslingers = Tristana(9), Graves(9), Lucian(18), Gangplank(27) = 63 gold 4 3* Brawlers = Warwick(9), Rek'sai(18), Blitzcrank(18), Volibear(27) = 72 gold (96 gold once you exchange Warwick for Cho'gath because you can sell the Level 2 Warwick for full value)

Comparing these to another 4 unit buff, Ninja you can see why people may complain about the above a bit more.

4 3* Ninjas = Zed(18), Shen(18), Kennen(27), Akali(36) = 99 gold

The simple fact is they are easier to obtain, and earlier into the game. Thus the power-level can seem "Broken" when it's obtained earlier than expected. Also don't forget that unlike Gunslingers, Brawlers aren't particularly item dependent. All you really need is RFC on Volibear.

FYI: Sleeper team that just got a 2%-10% attack speed buff to every member of your party.

4 3* Wild = Nidalee(9), Warwick(9), Ahri(18), Rengar(27) = 63 gold (87 gold once you replace Nidalee or Warwick with Gnar because you can sell the Level 2 Nidalee or Warwick for full value.)

Pika Fox1 votes

I mean, it really does sound like a personal problem, given everyone with actual skill is doing just fine.

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