assassins need to be reworked.

1 Inch and Proud··58 votes·15,546 views

them getting 1 kill then one shotting everything they touch is getting old. this game is leaving such a bad taste in my mouth lately.

edit: im a pyke main and i think he should be nerfed. i wouldnt mind actually having to get skill to kill an enemy.

106 Comments

QuadraBananas57 votes

"assassins needs to be reworked"

yeah, cuz it went so well last time [sg-lulu]

Ragnaveil7 votes

-assassins get reworked then feel like shit- Wonder what that leaves us with to pick midlane -stares at the massive anti fun mage pool- right, so more Zoe. Lovely, cant remember the last time I haven't seen her other than the meta shifting away from her, remember her just killing people with free sums still because there is no cooldown on that spell.

boricCentaur119 votes

Assassins have always done that is there job to make picks and having high damage is the only way to do that.

VG Crows12 votes

Except that damage continues to grow exponentially and never seems to fall off, like the moment they get a smallest lead it becomes unbearable and unmanageable to contest a lane vs an assassin nowadays,any braindead pick such as Zed,LeBlanc etc How many times my jungler disrespected midlane assassin pick,apparently not knowing their damage and mobility capabilities only to die on the river 2v1 MINUTES into the game while I simply try to freeze/lasthit to not die from their early cheese and then auto lose the lane because of that, it's getting ridiculous,how's that fair? Their damages NEED guts and hard

boricCentaur16 votes

Assassins do fall of late game well ad assassins do some ap assassins do really well late game. like I have played and seen assassins fall off since the game doesn't end. Also if assassins were that good and easy they would be the most played but there not most assassins are rarely played, jg is the only role assassins actually see a good amount of play.

Also the jg thing you can say that about any almost every class in the game and yes it is very fair getting a lead off someone playing bad is how league works also most games for past 30 mins you can easily just farm and out scale the assassin.

3TWarrior9 votes

actually...assassins do have around 50% of the mid-lane pick rate

47% in NA

Sucction2 votes

{quoted}

actually...assassins do have around 50% of the mid-lane pick rate

47% in NA

Pretty sure this is just because Zed and Yasuo.

3TWarrior5 votes

actually, I do not include yasuo in that https://www.leagueofgraphs.com/champions/builds/middle/diamond

Zed 12.8% Leblanc 7.2% Akali 6.6% Katarina 5.6% Kassadin 5.6% Fizz 5.1% Ekko 3.6% Talon 4.6%

total: 51.1 % of games in diamond have an assassin in mid lane (and that's not including assassin "like" characters or assassins in other lanes

then for the average amount (meaning every division) (or at least that's what the plus is supposed to mean, not entirely sure since there's not a tooltip)

https://www.leagueofgraphs.com/champions/builds/middle/iron

the total is 53.4% assassins in mid lane

boricCentaur11 votes

Where are you getting this from since in the top ten most played mid lanes in diamond only 3 are assassins and that is counting LeBlanc so about 30% are assassins.

3TWarrior4 votes

https://www.leagueofgraphs.com/champions/builds/middle/diamond

Zed 12.8% Leblanc 7.2% Akali 6.6% Katarina 5.6% Kassadin 5.6% Fizz 5.1% Ekko 3.6% Talon 4.6%

total: 51.1 % of games in diamond have an assassin in mid lane (and that's not including assassin "like" characters or assassins in other lanes

then for the average amount (meaning every division) (or at least that's what the plus is supposed to mean, not entirely sure since there's not a tooltip)

https://www.leagueofgraphs.com/champions/builds/middle/iron

the total is 53.4% assassins in mid lane

boricCentaur13 votes

THAT'S NOT HOW MATH WORKS fucking na education system can't even teach math it's actually around 30% assassins.

Ok so let me try to explain this to you the percentage on that website is very misleading it's not 54.4 out of 100 it is 54.4 out of around 180(I got bored and may have missed some numbers) since when you add up all the percentages together it adds to around 180 I do not know why this is.

So 54.4 out of 180 shown as a normal percentage out of a 100 would be 30%. So 30% of mid lane is assassins.

If you have any questions please ask.

3TWarrior2 votes

#this was a long post and quite fun to do, so I hope you read it but if not, you can skip down to the TLDR marker to make things much simpler

50% of all matches does not mean 50% pick rate to be on both teams but that there is a 50% likelyhood that an assassin will show up for one side or the other

when I did the math I got 173.3% which means the remaining 27% are in picks so uncommon or unusual to the mid-lane that they do not get represented

it's a bit of complicated math. You are not wrong as probability is a math that I frequently have to search due to it being uncommonly used

I think it's something like X / 100 = 2x / 200 where 2x = ? , but give me a break, this is higher level algebra using actual formulas that I haven't used in around a decade

apparently the actual formula would be probability A + probability B because it is the probability of either event happening out of the same chances, but i'm seriously having to look this up as the probability for separate instances is multiplication instead of addition

so for zed, if it were the chance to be a mirror matchup, it would be (12/100) x (12/100 ) or 144 / 10000

yet for the other matchups, it would be 12% + X% = y% chance of happening if zed were picked

then i'm still getting confused for how to accurately represent data because you can only account for 1 pick in draft out of both picks presented

the simplest answer would be the direct approach where if say zed appears in 12 / 100 matches, he has a 12% pick rate, you can then add this number to the other percent pick rates to get the probability of one side facing an assassin, but if my train of thought is still right here, the chances are cut in half if you are only factoring for one team

apparently I would think that, but it does not end up that way as I am adding an extra step by mistake. The way you are supposed to check it is by multiplying the two probabilities together, for example, if I were the mid laner, my pick is 100% accounted for or 1/1 , but my opponent's pick is still based upon the average, this means that the opponent has a 1/1 x 12/100 = 12/100 chance of being zed unless circumstances apply to forbid it

it's still very confusing, but you apparently have to take the data from both sides and treat that as the data for one side, so, feel free to chime in here





#TLDR

two picks happening at once are what throws it off

the website I found uses dice as an example. let's say it's 4-sided. With a 4-sided di, any time you rolled a number, the other person would not be allowed to roll that number, so say if you rolled 4, your opponent would only roll 1 , 2 or 3

the probability for either side stays the same based upon the raw numbers, but when you throw in an external factor (such as not being able to roll the same number again), the value changes for the other side

so, let's say zed has a 12% pick rate and I choose a champion with a 1% pick rate, since my probability is accounted for, I then apply the restriction of 12 / (100 minus 1 ) = 12/99 or roughly 12.12% chance of facing zed

#MATH IS FUN, AT LEAST WHEN GAMING IS INVOLVED

you can do the same for other weird pick rates as well

say there are 2 champions with 25% pick rate, you pick one, that leaves the opponent with a 25/75 or 33% chance of being that champion

#The simpler way to sum all this up, if assassins had a total of 100% pick rate, they would be guaranteed on one side or the other. at 50%, they have 50% chance of appearing on one side or the other. If they had 150% pick rate, they would 100% show up on one side and have a 75% chance of showing up on both sides by 150/200

confusing, right? as per where you did your math, there is a 50% chance of an assassin appearing in a match, but only 25% chance of one being your opponent 50/100 x 50/100

#it's still hard to wrap my head around it and i'm certain there's a step i'm missing somewhere. If you want to add on, go ahead because it's not easy to find everything from just an internet search

I keep trying to make this post longer because I keep trying to figure out how the system with 2 picks at once works

the only conclusion that I can come to is that for some reason the numbers are represented out of 200% instead of 100, so they forgot the step to do division? so if their numbers are out of 200, it would mean that at least 1 in 4 matches have at least one assassin?

#if this is true then basically all of the websites we use for information are incorrect

Super Galaxy12 votes

Imagine poking out an assassin with an artillery mage for 15 minutes, gaining a kill advantage on their jungler's failed gank, a CS advantage of 60, and then undoing it because they got your 700G bounty with their whopping 60 AD from items and a level 2 auto-targeted R.

[sg-miss-fortune]

Exin08 votes

[{quoted}](name=Dark Står ,realm=NA,application-id=3ErqAdtq,discussion-id=q4E8O1XY,comment-id=0004,timestamp=2019-03-30T20:56:28.994+0000)

Imagine poking out an assassin with an artillery mage for 15 minutes, gaining a kill advantage on their jungler's failed gank, a CS advantage of 60, and then undoing it because they got your 700G bounty with their whopping 60 AD from items and a level 2 auto-targeted R.

[sg-miss-fortune]

and after that eating waves faster then anybody

Eonslegacy1 votes

and after that losing teamfights because because they lack cc or range to safely fight [sg-miss-fortune]

Fondling Gems9 votes

Honestly I think one of two things need to happen.

Option A) More assassins have tools like Pyke ult where they do true damage vs targets below a certain flat HP threshold but normal damage otherwise. This allows them to burst squishy champions without destroying champions that tank up.

Option B) All forms of sustain need to be greatly reduced (Aka lifesteal) and assassins need to be balanced around the idea that they shouldn't 100-0 something and instead need to 80-0 targets. They need to be more focused around their ability to get in and out (As opposed to divers who just go in) and relegated to sniping low health targets out of the enemy backline rather than just destroying the whole backline.

ofc option B will never happen because it feels bad for assassin player to not be able to always 100-0 targets.

Crescent Dusk8 votes

I'd rather they nerf the outlier assassin bursts like Zed, Diana,Akali and give them an improved Wukong passive as a baseline for the assassin class so these champs aren't completely worthless in teamfighting.

There is a problem with champs like Katarina and Talon where if they don't hard snowball early and end early, then they become totally worthlesss as they blow up in less than 2 seconds because the enemy team is made of half tanks with CC and ADC's are so strong and what determines a game win.

Probably a passive gold income increase because many assassins have an atrocious time in lane against long range mages besides Zed, but Zed is OP anyways.

Eonslegacy1 votes

kat... early... end.... why?.. champ is a penta machine badly designed and i agree she needs a change. Nerfing assasins wont yield the results your looking for, mages will feel SUPER safe roaming after the assasins are nerfed into oblivion, and now youll have a hard cc STACKED on that burst that killed your "squishy" adc, so now your soraka cant even heal, oh and its so far range you cant fight back. good job. Simply put, assasins need a purpose, or a goal instead of just attack "squishy". They need some kind of focus. Items like gargoyle stoneplate but for assasins, that make them stronger when they dont have allies near, and or, have more enemies near. Or just remove "assasins" and make all assasins divers with some cc and or sustain.

Crescent Dusk1 votes

{quoted}

kat... early... end.... why?.. champ is a penta machine badly designed and i agree she needs a change. Nerfing assasins wont yield the results your looking for, mages will feel SUPER safe roaming after the assasins are nerfed into oblivion, and now youll have a hard cc STACKED on that burst that killed your "squishy" adc, so now your soraka cant even heal, oh and its so far range you cant fight back. good job. Simply put, assasins need a purpose, or a goal instead of just attack "squishy". They need some kind of focus. Items like gargoyle stoneplate but for assasins, that make them stronger when they dont have allies near, and or, have more enemies near. Or just remove "assasins" and make all assasins divers with some cc and or sustain.

The job of assassins should be to pressure targets and roam with their superior mobility, not create a damage race like we have now where ADC's and support are constantly buffed to survive assassin damage and assassin damage is nerfed in another patch to make them bearable for shor range mage lanes.

The problem now is everyone has too much damage. Nerf the damage, give assassins better sustain for team fights so they aren't a kamikaze tool (it should tell you something that only Zed and Akali can safely dive backlines, because they have the tools to survive).

Mages lik Xerath and Velkoss and Lux and Orianna and Syndra should not have the damage they have given their range.

I can play a Swain or Annie with way shorter range and not that much better surival (try it out, Talon or Zed or Katarina will still one combo you as a Swain or Annie) yet the longer range mages are doing as much damage as short range mages.

The damage hierarchy should go assassin>adc> battlemage>fighter>cc mage>bruiser>tank>supp. With no huge deltas.

To compensate they could even give assassins radically lowered cd's since they would no longer one rotation somebody but would have their rotation back up in a teamfight.

Assassins can also be given some base penetration so they aren't just trivially cancelled out by a team stacking tanks in the top/jg/supp lanes.

Eonslegacy1 votes

tbh, the problem with that would be the flat ssustain/heal champs and such. I like the idea that the 0 utility class gets more damage than other classes, and the short range mages dont feel like toddler mages. And maybe thats how it should be, but the problem is riot seems to be funnelling utility into assasins making them divers instead, so now its tankysassin>Tankybattlemage>thingthatmightbeatankbutisnt>Draintankthatmightbeamarksmen>??? and it needs to change . Base pen might be cool, seems they give it to every other juggernaut. I feel low cds are the main problem in league rn tbh. 40% cdr is so easy to get that low damage spells start to become high damage spells if you spam them. Maokai can 100/0 someone in the 7 seconds it takes to make it from 1 turret (while he is hitting you) to the next. Zed cant spam spells along with most aassasins even with lower cds.(energy and such) I do like that heirarchy that you made tho.

BoilTheOil8 votes

Yeah man they just auto attack burst you like Vayne and Xayah are too good at bursting people.

Thefrostyviking2 votes

Vayne is just overtuned as heck right now, i doubt anyone would really argue that.

But Xayah is below 50% winrate with a decent/average pickrate for a played champ so she shouldnt be a problem? Furthermore her burst is based on landing her E which gives her actual counterplay, like say vayne or kog auto either dashing around invisible between autos or long range autos and shooting you down with little you can stop them with when they are good.

They do compensate by being squishy sure but Vayne right now is overcompensated.....

karolmo3 votes

Who cares if you're squishy when you 3shot the enemy tank and 2shot anyone else

BoilTheOil3 votes

so squishy item 3046 item 3026

Thefrostyviking1 votes

I mean....not like those two are anywhere near enough if you are legit taking a full combo from someone, problem is with Vayne that she very rarely do aside from some like Syndra that can throw a very fast long range stun and go on to murder Vayne from there, phantom barrier or no barrier.

Eonslegacy1 votes

Stop taking a full combo from someone???? oh.. and your still tankier than half the melee roster and almost all the ranged roster. So imagine being a lux and "taking that full combo" and seeing half the syndra balls still flying at your dead corpse ensuring you that you were over killed by 30%

Thefrostyviking1 votes

Full combo being what´s considered normal to land.

Zed for instance, pops ult, auto with duskblade for slow -Q-E =Vayne dies, armor or phantom dancer or not..

Syndra would just Q-E or even E-Q into W into R or another Q depending on things, then she´s done.

Lux? Q-E-R-

Takes having a lulu/janna on your case or someone like alistar to break the zed combo ASAP to keep Vayne alive there.

Eonslegacy1 votes

item 3813 item 3071 item 3072 [draven-pose] such squishy item 3139

Eonslegacy1 votes

Adcs have higher base healths than almost all mages and assasins with the exceptions of the "fighter/assasin" classes like zed and diana. Adcs have more damage resistances in their damage items than those 2 classes, and they are part of their main builds Phantom coming to mind along with bork, blood thirster so on. For example, Draven 574 +88 per level plus dorans blades 80 bonus hp ------- Adc Draven starting health 654 Lux 490 +85 per level plus income item -----------support Lux starting heatlh still 490 Zed 584 +85 per level plus longsword start ---------MID Zed Starting health STILL 584 oh, and zed is also not as tanky at lvl 18 combined with the fact he isnt as tanky lvl 1 on average build. So yea.... also lux .... suuuuppper not tanky. So no adcs are not "squishy"

Thefrostyviking1 votes

I mean, it would be absolutely ridiculous if mages had the same resistance as marksmen wouldnt it? Given that mages can often operate at 1,5 or even 2 times going to to 3 times the range.

Zed is exceedingly mobile and bursts very quickly and hard so he needs to take damage when hit as well.

I´ve played my fair share of melee so i can tell ya, getting to the enemy mage is far far harder than getting to their marksman when both are good.

Crescent Dusk1 votes

{quoted}

I mean, it would be absolutely ridiculous if mages had the same resistance as marksmen wouldnt it? Given that mages can often operate at 1,5 or even 2 times going to to 3 times the range.

Zed is exceedingly mobile and bursts very quickly and hard so he needs to take damage when hit as well.

I´ve played my fair share of melee so i can tell ya, getting to the enemy mage is far far harder than getting to their marksman when both are good.

Define mage.

You're only talking Ori/Azir/Velkoz/Syndra/Xerath, not mages like Malzahar or Annie or Swain or Vladimir.

There are many mages that don't have the luxury of range yet they do no more damage than mages with better range and their survival isn't much better (try surviving an assassin rotation as annie or swain and see it's no different from any other mage, you die).

I recently played a mid lane malzahar into an aatrox and he legit had a gerater engage range with his E than any of my abilities. Irelia would as well, and Riven is no different. I won't even talk about Zed with his whopping 1250 range (W+ult combined ranges).

There's a reason LCS is only seeing either akali/sylas/syndra/ori mid lanes or bruisers like irelia/aatrox/urgot brought in.

There is no point whatsoever to playing shorter range mages or assassins that have to commit to melee range with little defenses to do damage (which is why only Zed and Akali see plays, they can go in and have a ton of juking tools and mobility to survive unlike a Talon, Diana, or Katarina).

Thefrostyviking1 votes

Swain,malzahar, vlad and annie all have unique privileges for their shorter range though.

Vlad is a frequent god on the pro scene, and both malz and swain have been there before extreme nerfs went through for both of them.

Annie is deliberately kept weak if i head right, design issue´s.

But lets look at vlad, he has sustain, he has his pool and he can even dish out most of his combo while inside his pool, and it heals him....and its pretty damn large AOE.

Malzahar, yes indeed his E and R do not have that much range but with some AP+liandry+rylai´s and suddenly his Q is a beastly spell for teamfights, does good damage and silences everything it hits ontop of refreshing his E.

His passive and banshee actually stack too so you can use both to just invalidate assassins, hilarious to play against a fizz/diana with that build because they really cant ever do squat against you once you have it....and havent fed them previously of course.

As for midlane malzahar into aatrox......why in the world did you just tank his Q´s?

Get early boots, invalidate his kill potential, run his ass out of lane.

Irelia? Riven? Yeah its bad news for you if they get on you, but thats the price you pay for having that E&R on malzahar, i would know since i used to main him.

As for the lack of point in playing a shorter range mage,.....well lissandra used to be a real beast you know? To the point where she was seriously nerfed for being too good.

Swain was also highly contested, before nerfs.

Vlad? Is still a god last i heard.

Crescent Dusk1 votes

{quoted}

Swain,malzahar, vlad and annie all have unique privileges for their shorter range though.

Vlad is a frequent god on the pro scene, and both malz and swain have been there before extreme nerfs went through for both of them.

Annie is deliberately kept weak if i head right, design issue´s.

But lets look at vlad, he has sustain, he has his pool and he can even dish out most of his combo while inside his pool, and it heals him....and its pretty damn large AOE.

Malzahar, yes indeed his E and R do not have that much range but with some AP+liandry+rylai´s and suddenly his Q is a beastly spell for teamfights, does good damage and silences everything it hits ontop of refreshing his E.

His passive and banshee actually stack too so you can use both to just invalidate assassins, hilarious to play against a fizz/diana with that build because they really cant ever do squat against you once you have it....and havent fed them previously of course.

As for midlane malzahar into aatrox......why in the world did you just tank his Q´s?

Get early boots, invalidate his kill potential, run his ass out of lane.

Irelia? Riven? Yeah its bad news for you if they get on you, but thats the price you pay for having that E&R on malzahar, i would know since i used to main him.

As for the lack of point in playing a shorter range mage,.....well lissandra used to be a real beast you know? To the point where she was seriously nerfed for being too good.

Swain was also highly contested, before nerfs.

Vlad? Is still a god last i heard.

You're talking to me about scaling as if any champ gets to the point of scaling in this meta. What actually happens is your weak early game gets heavily abused and you fall behind with a huge CS deficit if you don't want to suicide into the enemy, and if the enemy has a clue he's immediately killing your voidlings, denying you any farm early since E has a humongous cooldown early and does really pitiful damage before 2-3 points in it.

I'm not tanking his Q's. It's called having an E on aatrix that repositions your Q to land on your enemy hiw QE combo has greater range than any of malz's spell, which means he can completely zone me off the wave if I don't have my passive up to tank that poke attempt. He also knows he can stand on front of the minion wave since even if he gets my passive to block his QE, he can threaten a W with no minions to block him. And his passive makes sure he can heal up any E poke I throw his way if I don't land an EQ (which you can't spam, unlike him who has no resources to run out of).

Look at Aatrox's win rate mid, it's his highest WR lane.

What privilege does Swain have? He got nerfed because he did well in bot lane, never mid lane. There's a reason they took him bot lane, because his short range in mid lane with no support to heal him up and protect him crippled him completely.

Thefrostyviking1 votes

Last i heard both Vlad and sejuani are being played even in the highest levels of play, despite having pretty abuseable early games.

And if you arent dodging sideways when you see Aatrox going towards you with his W and Q then you are basically tanking his spells, since thats how you avoid his stuff.

You basically have to juke him, same as Xerath, lux, ziggs or vel koz, range is not the issue here.

He was played botlane because his E+passive (can activate it off ally CC) made it silly easy to secure kills early+ganks so they had to completely wreck his basic stats to compensate.

But indeed he doesnt really come online until level 6 but neither does others like Kassadin, Ashe, Sejuani etc.

Crescent Dusk1 votes

{quoted}

Last i heard both Vlad and sejuani are being played even in the highest levels of play, despite having pretty abuseable early games.

And if you arent dodging sideways when you see Aatrox going towards you with his W and Q then you are basically tanking his spells, since thats how you avoid his stuff.

You basically have to juke him, same as Xerath, lux, ziggs or vel koz, range is not the issue here.

He was played botlane because his E+passive (can activate it off ally CC) made it silly easy to secure kills early+ganks so they had to completely wreck his basic stats to compensate.

But indeed he doesnt really come online until level 6 but neither does others like Kassadin, Ashe, Sejuani etc.

Vlad in pro is only used against top lane match ups, and even then the LCS showed us how he's just a worse Akali.

The difference between Aaatrox and the siege mages, is the siege mages run out of mana pretty early on until lost chapter. Aaatrox can threaten poke all day long and his passive allows him to heal up any poke he takes.

Swain was played in bot because he needed teammates to do anything. Even before he was nerfed he was trash mid lane.

huntervicious8 votes

As a adc main, I’m fine if some assassin 100-0 with a full combo. My issue with assassins is situations that they 100-0 me missing all combo (When Zed W+E+AA ignite me or when LB W+Q+AA ignite). Sometimes I think they should delete ignite or rework the spell. I think ignite should be a spell that increase your stats (gives you extra ad/ap and hybrid penetration for x seconds) instead of just raw true dmg and heal reduction.

Netorare6 votes

Assassins got overbuffed thanks to lethality. Just remove lethality in order to fix ad assassins...

Sucction3 votes

{quoted}

Assassins got overbuffed thanks to lethality. Just remove lethality in order to fix ad assassins...

On the contrary, lethality is really, really bad. It's the stat's power curve that is the issue.

At one item it does nothing. At two it's better.

At 3 full items, last whisper and BC, you're ignoring anyone who has less than like 100 armor. That's why it's so good later.

Still does nothing early on though.

The Highest Noon2 votes

...Again?

Sinister Anubis2 votes

Play tanks into assassins and cc them. Whats so hard about that?

Beerstein2 votes

[{quoted}](name=Reckless Anubis,realm=NA,application-id=3ErqAdtq,discussion-id=q4E8O1XY,comment-id=0016,timestamp=2019-03-31T06:09:30.861+0000)

Play tanks into assassins and cc them. Whats so hard about that?

This is what: https://gfycat.com/lankythosekiskadee

Note: Tank had full build+consumable, assassin did not, and also didn't use items.

iPooUnicorns4 votes

{quoted}

This is what: https://gfycat.com/lankythosekiskadee

Note: Tank had full build+consumable, assassin did not, and also didn't use items.

So wait, tanks are underpowered because it takes them 12 seconds to die in a 1v2 scenario?

Beerstein3 votes

{quoted}

So wait, tanks are underpowered because it takes them 12 seconds to die in a 1v2 scenario?

That's half speed (so that'd mean 6 seconds), though I do envy you if half speed feels the same as full speed to you, you must have great concentration.

Also, the support did none of the damage. This was my response to "go tank into assassin and CC them" the tank (tanks are supposed to counter assassins btw) who was AHEAD couldn't damage the assassin at all. Going tank into them and just ccing them is laughable. People say tanks have too much damage, they can't kill people with 0 defense while itemized against that damage type.

This is 100% AP/HP/Armor (no mres) while way ahead, the ult did almost nothing to a 0 defense assassin that's behind.

TL:DR guy said go tank into assassin and just CC them. This is an example of the result (while way ahead in gold/itemization and specifically itemizing against that assassins damage type)

Spicy Rice2 votes

Yeah, cuz the idea is that the tank cc's, and then the damage dealers kill the cc'ed assassin.

Tanks really shouldn't be 1v1'ing anyone mid-late game.

iPooUnicorns1 votes

{quoted}

That's half speed (so that'd mean 6 seconds), though I do envy you if half speed feels the same as full speed to you, you must have great concentration.

Also, the support did none of the damage. This was my response to "go tank into assassin and CC them" the tank (tanks are supposed to counter assassins btw) who was AHEAD couldn't damage the assassin at all. Going tank into them and just ccing them is laughable. People say tanks have too much damage, they can't kill people with 0 defense while itemized against that damage type.

This is 100% AP/HP/Armor (no mres) while way ahead, the ult did almost nothing to a 0 defense assassin that's behind.

TL:DR guy said go tank into assassin and just CC them. This is an example of the result (while way ahead in gold/itemization and specifically itemizing against that assassins damage type)

No, it is 12 seconds of the game time. Zed ulted the Amumu at 44:17, and the Amumu died at 44:29. That's 12 seconds. If you watch the clip timer, it takes 24 seconds in total for Amumu to die.

The Amumu didn't deal damage to Zed because he had a support shielding him and healing him the entire time.

The Zed was not behind whatsoever. He was 16-6-10, albeit with only 185 CS. He had 4 finished items, two of them being anti tank items.

You don't pick a tank to 1v1 an assassin, you pick a tank to lock an assassin down in a teamfight with CC for your team to kill the assassin.

Additionally Amumu is not a good tank for locking down assassins, his only non ultimate cc is a single target skill shot.

Also at the beginning of your clip two tanks (albeit Mundo is a juggernaut, but he built 0 offense items) killed an ADC in a very short period of time.

tl;dr your anecdotal evidence doesn't even prove your point.

Beerstein2 votes

{quoted}

No, it is 12 seconds of the game time. Zed ulted the Amumu at 44:17, and the Amumu died at 44:29. That's 12 seconds. If you watch the clip timer, it takes 24 seconds in total for Amumu to die.

The Amumu didn't deal damage to Zed because he had a support shielding him and healing him the entire time.

The Zed was not behind whatsoever. He was 16-6-10, albeit with only 185 CS. He had 4 finished items, two of them being anti tank items.

You don't pick a tank to 1v1 an assassin, you pick a tank to lock an assassin down in a teamfight with CC for your team to kill the assassin.

Additionally Amumu is not a good tank for locking down assassins, his only non ultimate cc is a single target skill shot.

Also at the beginning of your clip two tanks (albeit Mundo is a juggernaut, but he built 0 offense items) killed an ADC in a very short period of time.

tl;dr your anecdotal evidence doesn't even prove your point.

It's not anecdotal if every single number is there and can be calculated, it's factual. Also, the gold difference is huge (also factual)

Also the 100% defense "juggernaught" did more damage to the extreme than the non 100% defense "tank" Amumu, and tanks in general are trashcan tier right now.

Eonslegacy2 votes

he almost killed zed by himself, he actually went through 3 of zeds health bars, factoring in rakan, and his healing/healing items plus zeds, the fact was, amumue is an engage, and anti tank, not an anti zed. The fact is Mummy boi won that fight. That video shows a lot, but any adc would killed amumu faster. lets see what happened here tank and another tank fight adc, adc spends half fight cced, and almost kills super tenk mundo while clipping amumue. zed engages on mumu as he is being clipped, lands full combo, 4 autos, ignite, and mundo abandons amumu, rakan lands heal (plus damage) cc, and 3 to 4 shields, and amumu STILL almost kills zed, mundo comes back and kills zed, and probably rakan to. 2 v3 won by tank team. Only reason they wouldnt have won that, is if the adc of amumus was still alive. INFACT AMUMU DIDNT EVEN ULT THE XAYAH TO KILL HER. and thats like half of amumues damage, thats assasin lvl of damage. Also...... rakan did almost 2k damage.... im pretty sure he landed 4/5 autos his q, his r, his w, another q also. 2 ws actually mb 2 ws INFACT RAKAN GETS THE KILL AND AMUMU HAS NO MR. AND AMUMU STILL ALMOST WINS. seriously this proves tanks arent weak at least amumu.

Eonslegacy1 votes

No no no, see tanks are underpowered because they built build 2 ap items, 1 that has hp and a slow taking half its power, and the other making 2% of someones hp per second, and 10% stronger 5% hp per second with 0 pen, wasnt strong enough to kill the lifestealing/healing assasin, so he was forced to walk away, while the healer support healed the assasin, as he autoed and landed 15 abiliteis, and EVENTUALLY won the 2v1 and almost lost......... What i saw in that video was an ad champion right click a ap champion and eventually win, because a rakan heal/shielded over 4k damage and the rakan ended up doing more damage than the zed. Then mundo killed both of them.

Beerstein2 votes

As someone that plays Eve, yeah lol. She may be trash at objective control but get out of position and I'll pop you with 0 effort, even if you're a tank. (unless I'm way behind).

AirKingNeo2 votes

I wish I was in your alternate world where assassins were good.

Then I could play Ekko without mages bullying me from range with a 1300 gold item that gives damage, mana, mana recovery, and cooldown reduction.

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