building armor.
you build it and you get behind and they still hit you hard. you dont build it and you get 1 shot. whats the fucking trade off again?
you build it and you get behind and they still hit you hard. you dont build it and you get 1 shot. whats the fucking trade off again?
You live .5 seconds longer for every 100 armor.
You live .5 seconds longer for every 100 armor.
lol
LOL
LMFAO XDD
lol
LOL
LMFAO XDD
Don't put fiora and camille with vayne that makes you look like you have no idea about the game.
Actually they should've swapped the places of cam and fiora. Camille does flat chunks of like 600 true, fiora does max%hp on vitals and vayne does up to 12%maxHP% every 2 shots (with guinsoos) ignoring that she also builds BorK and does the same amount over in physical too on top of base dmg and high AS
Don't put fiora and camille with vayne that makes you look like you have no idea about the game.
This whole board post is like that
Example of me living .5 seconds longer with the 100 armor from frozen heart.
https://www.youtube.com/watch?v=rhSyodf_UO8&feature=youtu.be
these are the best tank items in the game

Haha, its so true xD, just wtf happend that dmg items gives more survability that tank items.
Is best tank build
missing titanic hydra
noob build
these are the best tank items in the game
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Careful. The bruiser mains will hear you saying their items are actually the best in game and will come crying about how horrible they are.
I only ever feel like an off-tank, but support tank items got kicked in the teeth a while ago
This post kinda seems like its lacking in any kind of effort?
you build it and you get behind and they still hit you hard. you dont build it and you get 1 shot. whats the fucking trade off again?
You dont fall behind just because you get armor?
And naturally you still take huge amounts of damage when behind because gold=power so less gold = less power.
Naturally then More gold > less gold.
So dont get behind and you´ll be doing much better, and since you didnt elaborate at all i´ll just assume that´s all there is to it.
This post kinda seems like its lacking in any kind of effort?
You dont fall behind just because you get armor?
And naturally you still take huge amounts of damage when behind because gold=power so less gold = less power.
Naturally then More gold > less gold.
So dont get behind and you´ll be doing much better, and since you didnt elaborate at all i´ll just assume that´s all there is to it.
He's saying that no matter what building it is useless. Please pay attention. I know this isn't rocket science, but pay attention.
You build defense stats = you get blown up.
You don't build defense stats = you get blown up slightly faster.
Let's put it into example form for you to understand.
I play Skarner. He's a god of a bruiser/carry, but only if you build him damage.
Now, you can build him tank, but that leaves you with no damage, becoming a CC bot that has 2 cc's, all which can be cleansed by a quick silver sash.
So you have basically two options for skarner.
Pray your team aren't idiots (hint: they are)
Build full damage or build tank and be useless the entire game.
Even if I build tank I get shredded. Kayle, Jinx, Vayne, ect...
It doesn't matter which person I face, if they aren't a Tank, im being chunked for most of my health within a few moments of fighting.
Now if I'm building damage? I can CC them and chunk them out, but only if I build damage.
Now, if this game allowed me to build defense and stay alive, then hell yeah I'd be a big old tank tanking damage, providing CC, providing peel.
But the only advantage of building defense is, I get less blown but get to be completely useless. Versus I get blown up easily, but I can actually do something in a fight.
I'm a terrible noob, but this is pretty much how I feel playing support. Except we don't get the gold to even buy offensive, and the tank items we can afford are even less impactful.
Occasionally you will have a pop off game as Morgana or Brand, but for the most part I have become disillusioned with if support items even make a difference in a 5v5 fight.
He's saying that no matter what building it is useless. Please pay attention. I know this isn't rocket science, but pay attention. You build defense stats = you get blown up.
In general no you dont?
Otherwise people wouldnt bother with stuff like zhonya/ninja tabs and phantom dancer when dealing with assassins.
You don't build defense stats = you get blown up slightly faster.
Naturally because no defensive stats=glass cannon = meant to explode when hit hard.
Let's put it into example form for you to understand. I play Skarner. He's a god of a bruiser/carry, but only if you build him damage. Now, you can build him tank, but that leaves you with no damage, becoming a CC bot that has 2 cc's, all which can be cleansed by a quick silver sash.
Or you get a mix of the two? Sure you wont do any "glorious 1hitKO" things but you´ll fight stably with many.
So you have basically two options for skarner.
- Pray your team aren't idiots (hint: they are)
- Build full damage or build tank and be useless the entire game.
Building full damage on skarner is pretty dumb because unlike a skirmisher you arent a good duelist post some point so splitpushing wont be a strategy that works in the long run, and full tank is gambling all or nothing on your team meaning you are much less likely to outright carry by yourself.
Even if I build tank I get shredded. Kayle, Jinx, Vayne, ect...
Not like those are hypercarries meant to be able to deal even with stuff like Rammus or Mundo x)
It doesn't matter which person I face, if they aren't a Tank, im being chunked for most of my health within a few moments of fighting.
I dont play Skarner myself but i have played a lot of Vi not too long ago, a thing i noticed on her is that she is actually really squishy before you start getting health/defensive items after warrior and trinity.
Well unless running aftershock of course.
Now if I'm building damage? I can CC them and chunk them out, but only if I build damage.
Well would be weird if you did a lot of damage while building tank.
Now, if this game allowed me to build defense and stay alive, then hell yeah I'd be a big old tank tanking damage, providing CC, providing peel. But the only advantage of building defense is, I get less blown but get to be completely useless. Versus I get blown up easily, but I can actually do something in a fight.
Unfortunately i think the problem here is your pick, Skarner basically has like......30 to 50% of his powerbudget loaded into his ult so he ends up being pretty weak in all other areas compared to most others,
I mean building armor does naturally put you behind as you have less pushing power, less objective damage and less kill pressure, tanks have always been behind in gold compared to pretty much everything else and that's how they are balanced.
Before conqueror was a thing tanks were still the dominant picks of toplane so saying that you per auto fall behind by getting it doesnt seem quite right.
You normally still negate so much of the enemy damage that you end up dealing more than they do despite not buying any of your own.
of course tanks were dominant picks, tanks are still viable but they are still always behind in gold unless you int them, tank items are cheaper because tanks naturally get less gold and they are balanced around being strong despite being down in gold. I'm not saying "tanks are naturally weak" I'm saying tanks are naturally behind in gold which you claimed to be false.
I mean, the problems you miss here are"why were tanks dominant and what were the consequences".
The tanks were dominant because they basically ignored enemy damage and even outtraded the enemy with base damage.
This, resulted in tanks not actually falling behind in gold at all, they´d just grab some armor, zone their enemy from farm and get all the CS safely themselves too.
If you can farm then you arent behind in gold, which is why i´d claim that saying that building armor doesnt mean you are behind by default.
Now the story changes we say throw Conqueror into the picture , but then we are no longer in a kind of "default" scenario anymore.
I mean when tanks were dominating top lane people just rushed tiamat on bruisers and shoved into the tanks without trading in dia+ while farming some jungle camps or roaming to mid / jungle so the tanks were still behind in gold. if tanks are equivalent in gold to rest of the team they are completely bonkers mid game and this almost never happens if both top laners are competent.
So thats why i started seeing weird stuff like Shen/Poppy getting a chain vest then a tiamat out of the blue back then, or even a tiamant into chainvest.
I thought they just felt confident or something but it was really just waveclear....damn.
I mean it makes a lot of sense when you think about it, the game is clearly too hard to balance for riot so they removed MR and armor and just kept health as a defensive stat to make it easier.
I mean it makes a lot of sense when you think about it, the game is clearly too hard to balance for riot so they removed MR and armor and just kept health as a defensive stat to make it easier.
Even though Vayne is uber overcharged?
it doesn't affect vayne though, she doesn't care about armor nor hp
I mean it makes a lot of sense when you think about it, the game is clearly too hard to balance for riot so they removed MR and armor and just kept health as a defensive stat to make it easier.
This comment getting too much hate for how true it is
idk dude, armor early on is pretty impactful because it mitigates minion damage.
I think we should give minions conqueror so armor is well and truly worthless.
Well when I'm on MF and I buy
I sure notice the change, maybe you expected Armor to be a magical trick to win losing games or something like that.
Armor doesn't do more or less than it did two years ago.
It still scales the same way, the items giving it haven't been changed much in terms of stats either.
The only true damage related stuff has been 10% on Conqueror and the W buff for Vayne. Zoe's E is pretty minor, and Pyke's ultimate doesn't really count.
Fiora is totally out of meta so the other main source of frustration isn't present.
There hasn't been any buff to penetration besides the initial LW item, but I legitimately have never seen a single person with it in their inventory for some reason. It's only really bought on assassins anyway, I feel.
Armor and its effect just hasn't really changed much at all. Besides Conq and Vayne, it's the same as it always has been.
Can you just look at the effect of armor and make that determination?
When they change things like rune pages to keystones it will have ripple effects on builds. It sure seems like the new rune system synergies with offensive stats far more than defensive stats. The list of items can also make a difference, especially when there are so many items that synergize better with offensive stats.
I'm willing to be wrong, but I think that the game has been moving away from effective defensive builds for a long time, and has been building in structural synergies between item builds, new runes, and offensive stats.
Armor doesn't do more or less than it did two years ago.
It still scales the same way, the items giving it haven't been changed much in terms of stats either.
The only true damage related stuff has been 10% on Conqueror and the W buff for Vayne. Zoe's E is pretty minor, and Pyke's ultimate doesn't really count.
Fiora is totally out of meta so the other main source of frustration isn't present.
There hasn't been any buff to penetration besides the initial LW item, but I legitimately have never seen a single person with it in their inventory for some reason. It's only really bought on assassins anyway, I feel.
Armor and its effect just hasn't really changed much at all. Besides Conq and Vayne, it's the same as it always has been.
overall damage has skyrocketed since season 5 easily.
Penetration itself is actually up since lethality scales better than flat pen used to.
More importantly, the amount of %hp in the game and the amount of flat damage is so goddamn high. Why exactly do you think tanks aren't even meta outside of maybe 1 or 2 (chogath and ornn, and ornn not even for his tankiness, just for his ult and passive and his INSANE fucking damage output for a tank).
Armor hasn't changed, but damage, especially physical, has.
overall damage has skyrocketed since season 5 easily.
Penetration itself is actually up since lethality scales better than flat pen used to.
More importantly, the amount of %hp in the game and the amount of flat damage is so goddamn high. Why exactly do you think tanks aren't even meta outside of maybe 1 or 2 (chogath and ornn, and ornn not even for his tankiness, just for his ult and passive and his INSANE fucking damage output for a tank).
Armor hasn't changed, but damage, especially physical, has.
Don’t forget that all the % bonus armor pen was changed to % total armor pen.
And they changed for formula to calculated penetration to take off % pen and then flat pen.
overall damage has skyrocketed since season 5 easily.
Penetration itself is actually up since lethality scales better than flat pen used to.
More importantly, the amount of %hp in the game and the amount of flat damage is so goddamn high. Why exactly do you think tanks aren't even meta outside of maybe 1 or 2 (chogath and ornn, and ornn not even for his tankiness, just for his ult and passive and his INSANE fucking damage output for a tank).
Armor hasn't changed, but damage, especially physical, has.
Poppy and Galio are rather meta, as well as Sejuani.
Cho'Gath is quite bad...and Ornn is just...abysmal champion. 46% winrate for a reason.
Overall damage has totally changed, I can agree.
Just resists haven't. They've done the same for years. 100 armor has always halved physical damage, just that back then you'd halve 1000, and now you're halving like 1500.
we get it, armor useless, wind man bad.
we fcking get it
Armor has actually been worthless for ages now.
Dont buy it.
People actually here mostly were busy complaining about MR being useless glad someone mentioned how useless Armor is.
mr helps tho. the mr items are far superior to armor. atleast you get cool side effects lol.
The only armor items that are good depending out of situation
because they nerfs AA, crit dmg and sustain . But honestly they are only good mostly vs pure AD carries.
is totally crap, because right now every carry has AS BOOST just to get 2.0 or more with 1 or 2 as items, and also it's not worth buing FH since it doesn't even give hp. Its only good for sion and maybe cho, but just AURA do shit against vayne, kai sa, and other carries with bullshit as. I think that armor is only good against AD carries like
who has pure ad dmg no true and bonus magic dmg, anyway when they build
they hit harder than anyone so rip tank.
Every AD assassin scales lethality, as core items, BC LW eventually.
Almost every bruiser has Conq, BC often as a first item.
<< these 3 has almost 40% armor pene abilities
IDK WHO else but a lot rush BC.
Even if they don't go BC(except fiora who can rush bc or trinity) They often have abilities that deals true or magic dmg.
what is funny that they all rush trinity 1st or 2nd item lmao.
Armor is busted
Someone Builds full tank Poppy and gets wailed on by the entire enemy team for a solid 10 seconds and still doesn't die Someone Builds full tank Zac and does the same Someone Builds full tank Ornn and does the same Someone Builds full tank Garen (aside from cleaver) and Tresh against a full ad teamcomp, Team can hardly damage him and the Zed is useless Someone Rushes tabi early on a bruiser or ADC, Takes significantly less damage Riot Removed IE's true damage and nerfed conqueror's true damage
People on boards: BUT ARMOR IS USELESS, IT DOESN'T DO ANYTHING
i play
and run
or
third and i can survive just fine assuming my opponent (or majority of the enemy) is AD. i don't really care for the reduced AS aura on
but having 400 mana is amazing on her since she guzzles mana early game. so much so i am forced to buy
right after
. after
i will build my
then either build up
or
. if i go
i can build into
with just 1
or if i have enough gold straight into
. then only 800 gold into
.
is third only if i am getting constantly ganked and i need to shut the jg up somehow. i'd still have
or even
for that tiny armor buff for
. plus 10% CDR before lvl 10 ain't bad.
If it doesn't have health attached to it you might as well not even bother. However, if you just build straight health, with no resistances, you'll still get blown up like you went glass cannon. Right now, playing a champion that depends on tank itemization is an uphill battle no matter what you do. If you don't get fed, or get someone fed, in the first 5-10 minutes you will have no presence once teamfights break out.
Probably because you're building a pathetic amount of armor, no HP, and are up against a fed Yi.
Out of the last 20 games in your match history...you built at least two armor items in only one game.
Maybe the problem is you building like shit?
sees that ive been enjoying aram. sees that i only play support or urgot. sees that i play mage supports or pyke. says i dont build armor.. is this a bait?
If you aren't building armor why are you saying armor's weak?
You don't only stack armor. You need to stack health and damage also.
Or you got melted because of true damage
Don't focus on a single stat.