Honest feedback on TFT to make it better

The JigSAW·7/6/2019, 2:48:29 PM·4 votes·4,333 views

Totally honest, I've been playing every day and I have to admire the concept of a FFA mode on League. I've long said that there should be a place for those who want to one-on-one or at least not be part of a team and this is it. I've done far better in the mode than in 5v5, but a few things do need to be fixed. So, honest feedback:

  • Please do not allow champions to have more than two items. It really kills a game when one champion has three items and can just wipe out anybody in two hits.

  • Rewarding failure and punishing success - The champion carousel opens to the players with the worst rank first, best rank last. This isn't much of an incentive to do anything but purposely lose the first two rounds at less HP cost to get better champions and better combos. How about a system that allows this:

A. Ten second pick for the champions B. Nobody else can move towards the carousel when the person is making their pick. After ten seconds if nobody is picked they get a randomly chosen champion at the end of the round. C. #1 goes first, #8 goes second. #2 goes third, #7 goes fourth, #3 goes fifth, #6 goes sixth, then #4 and #5

  • Regarding level 3's and champions - There should be some way to guarantee a higher chance at a champion you need for level 3 once you have two level 2's - I'm constantly unable to upgrade while others have 3 or 4 level 3's. The main reason is you require 9 copies of a champion to make a level 3, and the higher cost ones are hard to find and extremely expensive to combine.

  • Final suggestion: Guaranteed drops in minion and monster rounds. For the minions, one round drops an AP item, one drops an AD item, one drops a tank/health item. Dragon drops two items. I've gone 9 rounds without a single drop and it really sucks considering I'd have won if I didn't have to fight two people with guardian angel and three with rageblade!

Overall though, fun game mode and I hope it gets tweaked enough to be a lot more fun. Of course, we always need to add Teemo Teemo at some point: Yordle ranger with the ability to, you guessed it, drop invisible mushrooms around the map so when champions move over them, BOOM! It would be like Gangplank's barrels in that mechanic, since yordles already grant a chance to miss if you group them up.

4 Comments

PhearBunny7/6/2019, 3:08:14 PM1 votes

i think there needs to be a little bit of player control implemented so that the game isnt 95% luck based and 5% strategy based. Like a special block on your bench that Clones the champion you have placed on it, after 3rounds- costing you gold each round that, that unit stays on that block.

Ratpie7/6/2019, 4:37:16 PM1 votes

haha, I was sad there was no Teemo too.

I think you are overcomplicating the carousel round. That would just be a random mess. The reason the current way works for selection order, is that to get those earlier pick spots you have to take a hit. To get lower on the first round you have to lose about 10-15 life. That is a fair tradeoff for early and not guaranteed success. To get early picks in the next round you have to sacrifice up to 30-40 life to pick first. This is pretty significant. To go even further you are looking at getting down to 30-40 life. At that point you could land the perfect team, but due to RNG you get wiped one round and you are done. There is danger in shooting for that losing streak. There have been games where I did that and got everything I wanted, but to do it I got so low, that I got wiped even with a great team. I would have won 3/4 games vs the dude, but he got lucky. There is a cost involved with that strategy, so I think it is fine.