TFT Item Drop Suggestion

Jaxi·6/30/2019, 1:18:11 PM·1 votes·1,440 views

Hello! Was thinking a fix that can maybe help the whole item drop rate thing everyone's upset about. As it stands right now, items are obtained per KILL with a chance to drop leading from 0 to upwards of 5 items obtained at random. My fix suggestion is to make the first 3 waves ALWAYS drop ONE item component but only if you CLEAR it. That way it rewards players and gives them a fighting chance. by the time the first pvp round happens people should be able to make 2 full items if they really rush it. Later in the game, have krugs, wolves and chickens drop 2 items components. Then finally dragon , herald and elder to drop one /completed/ item.

that's just my thoughts, what do you guys think? :)

3 Comments

Mądrosław6/30/2019, 1:29:09 PM2 votes

I think you should have 100% chance for at least one item piece for any no pvp round. And of course same mount of item pieces for everyone.

The thing what you do with item pieces and what champion you give it ITS TACTIC and for now its good.

Sona Cant Mid6/30/2019, 2:01:42 PM1 votes

I was going to make a post for this, but my idea is that you still have to kill the monster to get items, but everyone gets the same number of items per camp. I'm fine with the RNG of what items I get, just kinda shitty when someone gets 4 items of the first wave, and 3 others get no items at all. Also, I wish we could combine items before you put them on your champ, and switch items around from champs without selling the champ.