TFT Item Drop Suggestion
Hello! Was thinking a fix that can maybe help the whole item drop rate thing everyone's upset about. As it stands right now, items are obtained per KILL with a chance to drop leading from 0 to upwards of 5 items obtained at random. My fix suggestion is to make the first 3 waves ALWAYS drop ONE item component but only if you CLEAR it. That way it rewards players and gives them a fighting chance. by the time the first pvp round happens people should be able to make 2 full items if they really rush it. Later in the game, have krugs, wolves and chickens drop 2 items components. Then finally dragon , herald and elder to drop one /completed/ item.
that's just my thoughts, what do you guys think? :)