Champion droprate shuold be dynamic

reckless top·10/15/2019, 6:28:26 PM·1 votes·692 views

In my opinion as a game progresses in TFT, the droprate of champions should be changed. I am sure everybody has experienced when they just need 1 more champion to accomplish their comp but they never get it until they lose, even though nobody else has that champion. it's extremely upset that when you spend 100 gold in rerolling and you can only find champions that you dont want. There are multiple times that I keep getting the champion my friend wants and my friend keeps getting the champion I want. In the end we never see the champions we want and lost due to incomplete comp. I don't know if this is Intended but in my opinion it is ridiculous. I honestly think that there should be an algorithm that detects the champions that a player does not buy in the shop. If it happens more than twice or three times the droprate of the champions should be decreased as the player clearly does not want to see it in the shop.

4 Comments

Pumpedhero10/15/2019, 6:41:57 PM1 votes

ngl I hate tft since its a hugely flawed mode.. but this idea itself just sounds like a snowflake idea. the whole mode is based off rng, items, gold, champions..

Kei14310/15/2019, 8:36:39 PM1 votes

Champ Drop rates already change based on player levels and number of same units in the game.

Jhin Bob Cooter10/15/2019, 8:59:10 PM1 votes

This would get rid of the decision making necessary for comp building. If they gave you whatever champs you wanted then everyone would pick their comp before the game started

Brolando10/17/2019, 11:12:36 PM1 votes

Well if there's a specific 4 cost unit you want then the best way is to basically try to rush 6 so you'll find 4 cost units before most people.

Other than that though, you play what you get. Starting your game with the intent of going a super specific comp with specific units is gonna lose you a ton of games.