my take on TFT

nolukjustskil·6/28/2019, 12:03:16 PM·2 votes·781 views

so playing both Underlords and TFT i figured id put in my $.02...

  1. I like the idea of the carousel.... just not as the first thing in the game. Its was to luck based and making this a ranked game means that needs to change. (i know you have to adapt and change as the game goes on, but some people get huge advantage off champ/item spawn location.)
  2. The RNG of items during PVE. dont make this RNG based as much as it is. getting first champ with chain vest (because thats what was around me that i could get to) going against a 2* vayne with BF & rageblade or stronger is so stupid (even tho i am currently playing to throw for the first few rounds to build econ, and get better pick in carousel round.)
  3. the lack of in game knowledge with stuff in game. what i mean is in Underlords you can hit esc and find what heros go in what class ect. yes there is some cheat sheets on the internet, but what if your computer isnt fast enough to tab out and back in (which my does take a good long while to tab back in), or you dont own a printer? you are expected you memorize all item combos, what champs fit in which class (this is for future info, like i need a knight, who are the knights, what champs, who should i look for)
  4. the last problem is UI info. damage, healing, what the enemy team comp is, all this is very helpful info, even if it flashes on the screen for a few seconds like underlords does at the start of a battle. 2-4 are most important to me, you can recover from a "bad" starting carousel round. but its very very hard to recover from a bad RNG item drop (they get win streak gold, which makes them able to level faster, reroll more, and legit snowball from just good RNG creep round. yes i know you can stop snowballs, but its fairly difficult and you have to get uber lucky on champ draws)

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