Shit A.I and the Hexagonal Tiles + Rectangular Board design makes for a disaster.
Who the hell thought these three things would make for a pleasant experience. My units often get lost, stand still and then get blown up. It also doesn't help that it isn't clear how units are supposed to move, who has delays in their movement, etc...
In the original Dota Autochess, it was clear that assassin had a delay before they jumped and you could re-position for that. In this game, units theoretically move at the same time but sometimes shit just happens and your units jump first into their clump and get absolutely annihilated. What the fuck.
Can we get some clarity on these issues?