teamfight tactics optimisation

vegeta0007·6/30/2019, 5:46:25 AM·1 votes·513 views

given that TFT is still in beta, it is uncalled for it getting the rage it receives. ffs people, play this only if u have an open mind and are willing to experiment on an unoptimised game. tho i will be giving suggestions which may improve the experience overall.

firstly, going into the game premade: the league party system throws out the person who is knocked out of the game Which may be

  1. technical (relating to starting a new game when u lost, leaving the previous game) or
  2. intentional ( to avoid communication), which is easily countered by discord so i assume its the former

the player who lost should be given a choice to "remain in game, in the party". I'd say u can make it so that the person has not "lost" the game until he/she wants to. The standings must not change but they can remain in the party and talk to their buddies and all that good stuff until they "lose" by clicking a button

another suggestion: implement a 1 time item X that when placed on a champion, it will remove one item of the player's choice from the champion (by remove i mean completely discard) to make space for the champion this item should not affect the other items that are dropped, and should just be an "additional bonus" kind of item that may just come out ( regardless of other items dropping, so i mean u can get a normal item + this from the same minion) placing this on a champion with no item will have it placed, permanently, if u place the same item X on the champion who already has the item X, it will combine to give an item Y, and it will come out of the champion( just like BOTRK comes out of blademasters) the item Y, however does not discard the item, but merely removes it, allowing it to be placed on another champion

i would also like an "UNDO" button in terms of placing items. this can be done within 10 seconds of placing an item. The undo button does not work while in combat even if the item is placed mid combat. all items are locked when starting combat to remove hypothetical battles lasting less than 10 seconds It just feels shitty to missclick or the like. It just adds to the frustration of the players and to me there is no real need for increasing frustrations( by a lot) to improve competitiveness by a tiny bit.

the item drops (atleast on the first 3 farming rounds) should to some extent be consistent, if u plan to favor/unfavor players later on based on some reasonable algorithm but there is really no excuse for the first three farming rounds, i would suggest that

another note, players with lower end PC's have mentioned that the enter the shared draft mode (the first one) delayed and people have already picked some of their champions and doesnt feel fair to them. i would suggest extending the idle phase before the champions show up, just to allow these players to load in successfully.

i have been playing this game non-stop from the release and have been loving it way more than anyone should, and its exciting to see how this can just get better from here. im a summoner playing mostly on the SG server thanks for reading

1 Comments

Trash MammaI6/30/2019, 5:52:56 AM1 votes

Beta or not the massive RNG swings in this mode shouldn't have been a thing. That's what PBE is for, should not have come out being so luck based. Other than that nobody really complains about it other than units needing to be balanced. Glacial for ex stacked is probably the best you can get if you get it you usually just win unless you go vs MAYBE yordles cause of the miss chance but again RNG decides that