Remove Tie Feature in TFT

TendajiX·7/4/2019, 4:59:27 PM·5 votes·3,054 views

Knowing that you're going to win or lose, only to have the battle time out and hurt you both, is obnoxious.

I have two examples of this: There were only 2 champs left, my half-hp, 2 Star Warwick versus a full hp 2 StarKhazix with item 3089.

Obviously, I was going to lose once that isolated Q hit... but wait! Suddenly, the battle just ended, and my opponent who so obviously was going to crush me, took damage. You would think that tying when i was going to lose would be nice, but it wasn't. It was annoying. Winning like that was not only unearned, but infuriating for my opponent. And being on the receiving end wasn't any better...

2 Star Leona withitem 3146 item 3072 and item 2140 Red Buff, 2 Star Braum item 3046 item 3087, 3 Star Lissandra, 2 star Sejuani, 2 Star Volibear

All versus...

2 Star Garen.

Obviously, I was going to win, and hard. However, because my team focused more on tankiness than on damage, the fight took a while. I had 5 hp left, and after eliminating 4 players in a nasty 5 hp comeback, the game tied and we both took damage. I was eliminated on a clear victory after an insane stategic comeback.

I can't help but feel like that undercuts the idea of a CHESS game-mode; with chess games famously having long turns.

2 Comments

ZenithZephyr7/4/2019, 7:03:20 PM6 votes

The objective is to kill the opponents team within the alloted time. If you can't do that, you didn't win. We also could theoretically have incredibly long battles or possibly insolvent. Noble kassadin bloodthirster kassadin vs noble bloodthirster kassadin.

The game is timed. It's as it should be.

Pika Fox7/4/2019, 7:06:26 PM1 votes

I agree early game. After krugs, the timer is entirely fine. And given i havnt had an issue with ties early game, even then its fine.

The timer forces rounds to end at a reasonable time to keep the game going. If all you can do is soak damage, youre not building right.