Remove Tie Feature in TFT
Knowing that you're going to win or lose, only to have the battle time out and hurt you both, is obnoxious.
I have two examples of this:
There were only 2 champs left, my half-hp, 2 Star
versus a full hp 2 Star
with
.
Obviously, I was going to lose once that isolated Q hit... but wait! Suddenly, the battle just ended, and my opponent who so obviously was going to crush me, took damage. You would think that tying when i was going to lose would be nice, but it wasn't. It was annoying. Winning like that was not only unearned, but infuriating for my opponent. And being on the receiving end wasn't any better...
2 Star
with
and
Red Buff, 2 Star
, 3 Star
, 2 star
, 2 Star 
All versus...
2 Star
.
Obviously, I was going to win, and hard. However, because my team focused more on tankiness than on damage, the fight took a while. I had 5 hp left, and after eliminating 4 players in a nasty 5 hp comeback, the game tied and we both took damage. I was eliminated on a clear victory after an insane stategic comeback.
I can't help but feel like that undercuts the idea of a CHESS game-mode; with chess games famously having long turns.