The amount of knock ups and stuns this set is way too high
I am fed up of my characters just being flung about and not being able to do anything for a whole round, to make it worse pair it with mages and you have the worst experience ever.
I am fed up of my characters just being flung about and not being able to do anything for a whole round, to make it worse pair it with mages and you have the worst experience ever.
The main issue is that they are all concentrated in the same setup.
the 2+ sec teamwide CCs
insane singletarget CC
3 wardens 2 ocean.
If you go mages to that, you get another two singletarget CCs
If it's the ocean map, you can add
for anotehr powerfull CC
So ocean/wardesn/mage share basically all the CC, exept for
and
that are low key in comparision.
To make things worse, the ocean trade accelerates those CC quite alot.
If you look at the CC from set 1:

as big teamwide CCs, no overleap in classes or origins
as msotly singletarget CCs, each shares 1 class with 1 off the above
Only Morgana has manaacceleration from her traid. No acces to global mana speedup at all.
So on the raw CC aviable, set 1 was roughtly the same, but it was more spread out over the classes, and it wasn't as spamable cause there wasn't ocean.
The next patch is going to introduce the new QSS, that makes the owner immune to CC.
ya league of cc, getting really frustrated seeing my entire team cc'd... Had a game earlier was ALMOST a mirror match, ocean/mages etc... for some reason though his taliyah would always get her spell off first on my taliyah... really frustrating, I had her on the ocean tile so she was max mana with her item (ludens) and would just get cc'd instantly by the other one, atleast 4 matches, not sure what the RNG is on that but wow.