Give us more time per turn, especially later on into the game.
Nerf AOE damage and the duration of AOE CCs, currently it's overpowered.
Items obtained from mobs should remain random, but the same mobs for each player should drop an item.
We need way more champions in the game with more passives.
When compared to other auto-chess games, the passives in this game aren't as beneficial and important as they should be.
Many higher tier passives are too difficult and not worth obtaining.
Add an item table to the game, so we know how to get specific items without memorization or guessing.
Let us manually craft items in our inventory and for champions.
Give us more bench spaces or give us a way to obtain more spaces.
Prevent us from seeing other people's boards or give us a limit of how many times we can move our champions each turn, since late game everyone just moves their champions back and forth continuously.
For the carousel, allow us to see the passives for the champions and their abilities.
Little legends should not have collision in the carousel phase.
Give us more stats for when right clicking a champion, such as damage, attack speed, and what damage type improves their abilities.
Teamfight Tactics should be a separate game from League of Legends.
When selecting a champion from the carousel, the item they are carrying should be moved to your personal inventory instead of remaining on the champions.
Some common champions are better and less costly than rarer ones.
Some passives are way to situational for them to be significant when compared to others.
You should not receive interest for hoarding gold, because it benefits top players on winning streaks way too heavily.
Some champion item combinations are broken.
You should not be able to give items to champions during a fight.
Items should not be far superior than champions and stars.
Like other auto-chess games, when purchasing champions, highlight the ones that we currently have.
Despite the carousel being a comeback feature, a player who should get a pick first, sometimes doesn't based on the rotation.
There needs to be a longer duration for first picker in the carousel phase.
If there are other players in the match, you shouldn't fight the same player more than once.