Trenix's TFT Feedback

TrenixPL·6/30/2019, 5:36:49 PM·3 votes·996 views
  • Give us more time per turn, especially later on into the game.
  • Nerf AOE damage and the duration of AOE CCs, currently it's overpowered.
  • Items obtained from mobs should remain random, but the same mobs for each player should drop an item.
  • We need way more champions in the game with more passives.
  • When compared to other auto-chess games, the passives in this game aren't as beneficial and important as they should be.
  • Many higher tier passives are too difficult and not worth obtaining.
  • Add an item table to the game, so we know how to get specific items without memorization or guessing.
  • Let us manually craft items in our inventory and for champions.
  • Give us more bench spaces or give us a way to obtain more spaces.
  • Prevent us from seeing other people's boards or give us a limit of how many times we can move our champions each turn, since late game everyone just moves their champions back and forth continuously.
  • For the carousel, allow us to see the passives for the champions and their abilities.
  • Little legends should not have collision in the carousel phase.
  • Give us more stats for when right clicking a champion, such as damage, attack speed, and what damage type improves their abilities.
  • Teamfight Tactics should be a separate game from League of Legends.
  • When selecting a champion from the carousel, the item they are carrying should be moved to your personal inventory instead of remaining on the champions.
  • Some common champions are better and less costly than rarer ones.
  • Some passives are way to situational for them to be significant when compared to others.
  • You should not receive interest for hoarding gold, because it benefits top players on winning streaks way too heavily.
  • Some champion item combinations are broken.
  • You should not be able to give items to champions during a fight.
  • Items should not be far superior than champions and stars.
  • Like other auto-chess games, when purchasing champions, highlight the ones that we currently have.
  • Despite the carousel being a comeback feature, a player who should get a pick first, sometimes doesn't based on the rotation.
  • There needs to be a longer duration for first picker in the carousel phase.
  • If there are other players in the match, you shouldn't fight the same player more than once.

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