Change the game name to TEAMFIGHT SLOTS

devotephere·8/27/2019, 6:47:36 PM·1 votes·616 views

When the following things are based on rng = dice roll = luck

Common champion pool Champion store Item amounts dropped Items dropped Who you are matched against each round Most synergy bonuses Most item bonuses Critical strike chance Common draft champions ( altho here you have some freedom of choice ) Common draft items ( altho here you have some freedom of choice ) General Matchmaking

It's pretty dumb to call it tactics. I mean not to say it's not at all skill based but there's not much you can do with skill

Choose champs to buy from random list Place the champs on grid Combine the random items you get to champions

As everyone can see the list above is larger by quite a bit.

Basically the game mode is 1 hour slot machine with mild interaction. That's sad because the game mode would have so great potential to actually be a great and interesting game with huge amounts of diversity. Amumu

5 Comments

Illabethe8/27/2019, 6:53:26 PM1 votes

I have managed to get Noble + Braum + Jinx + some others in 34 of my last 35 games, usually including 2 Star Kayle. I also have managed to get 1-2 Luden's per game, along with Red Buff, and a Cursed Blade, in most of those games.

That's not RNG. That's planning and adapting to what the RNG gives you when, and correctly managing econ.

Some games, I don't even get a Noble in the first 9+ pvp rounds. Sometimes I get Jinx FIRST. But I still GET THERE.