Remove most of the RNG out of teamfight TACTICS!

devotephere·8/4/2019, 2:24:44 AM·9 votes·1,585 views

Rng in a gamemode that is simply normal is fine. But when it has ranked mode in it, well rng is just stupid.

Let's take chess. Chess is one of the oldest and most popular games that has ranked option in it. Think if Chess would have rng? At the start of the game GM Magnus Carlsen would instead of queen and rooks get pawns in their place. Now GM Ben Finegold who is a VCERY GOOD professional player also but nowhere close to the skill of Magnus Carlsen, gets instead of rooks and queen, 3 queens. Now there is not much Carlsen can do in this situation because the lead is so overwhelming in this level player make very few mistakes.

Now let's take another popular game with ranked mode. League of Legends Summoner Rift 5v5

Think about starting the game. You get double gold at start, What fun you have 1000 gold to spend GREAT. Then you walk to the lane and see your opponent. He has lvl 11 champion with IE, RFC and statikk shiv to start with. It soon comes clear to you that you have no chance unless the player is WAY below your skill lvl. However matchmaking should find players matching your skill level so it's not to be expected.

Now to TFT After first 3 you might only get 8 gold when another player might get starter item + 5 items. That means 3 full items for the other player. He doesn't have to use gold to buy xp or refresh because he is set with items so he can just save for lategame and buy champs when rng gives them to him. While the other player has to pressure about keeping up with the guy with loads of items.

The champion store might have favored the same player with enough of the same champions to have 1 or even 2 tier 2 champions meanwhile the store has given you totally mixed pool of champions and you don't even have one tier 2 champion.

How to fix this?

Complete removal of RNG would be best option in my opinion. Adding more champions and items to the game mode will make lot's of different compilations possible giving diversity to the game, the real and fun kind of diversity that keeps players returning year after year. Every round gives gold based on same factors they do now. Only there is completely open Item shop and completely open champion shop. The amount of champions and items cost is obviously increased based on the power of the item and champion. The cost of both champions and items could go up the more people buy them. For example if elise costs 1 gold and it's been bought for example 3 times the cost goes up to 2 after it's been bought 6 times it goes to 3 etc. This makes the game PURELY skill based.

If the rng must stay. Then the effect of it should be reduced.

After every neutral camp every player gets to choose from let's say 3 different items or gold. This makes sure everyone gets the same amount of items or gold worth the items. The amount of gold given should be increased to match the value of 1 item. 1 or 2 or 4 gold doesn't match the value of 1 item. Dragon and Elder dragon should still give 1 full item or a shitload of gold but still you could choose what to pick. This makes luck still a small factor but gives a lot more control to the player himself.

The champion store should be either increased to 10 or the cost of refresh reduced to 1 if it must remain to work as it is. Right now you can easily use 40 gold to refreshes and not get the champion you are looking for even if nobody else is building that champion. Meanwhile someone get's lvl 3 champions at round 2-4 (that's the 7th round) or earlier.

And It doesn't matter if you are the lucky one, while it's obviously more fun to be over powered than under powered but for me a good game is one that challenges your mind instead of challenging your luck.

Right now these things are luck based

Item amount dropped Items dropped Champions in store Champions in common pool Matchups against other players Synergies that are based on % chance Items that are based on % chance

Am I really alone thinking there is a few too many dice rolls for the game to be ACTUALLY tactical and skill based? Especially when you go to higher levels

Here's my five cents

26 Comments

devotephere8/4/2019, 2:27:14 AM3 votes

For me, I think having so much rng in the game equals lazy game design

WoonStruck8/6/2019, 11:55:48 AM2 votes

If you remove the RNG TFT just becomes flowchart metagaming.

The game is RNG at its core. There's no changing that.

The game will never be skill based. That's just not what the game is. Its all knowledge-based.

If they removed RNG it wouldn't be "AUTO-chess"

Orion698/4/2019, 4:58:16 PM2 votes

You are the vocal minority, but not alone. Honestly, I agree with 2 points of your RNG. Items should always drop equally and Matchups should place you against other people as often as possible. Also, they should destroy Cursed blade and change it to wits end which should build a stacking MR buff or shield or something. It's dumb that you can go through all that effort (and possibly gold) getting 3 stars to have it reduced to 0 because someone got 2 items.

However, everything else is fine. Also, your analogy is incorrect. Let's relate gold to levels and that would be more accurate. So, when you go to lane, you might be facing an RFC/IE champ that's level 1, but also, you're level 6. That's a more fair analogy of how gold vs. items work in this game. You see plenty of games (as people have pointed out) that are both competitive and have RNG elements, like Poker. If they changed the previous 2 things I mentioned (equal items and differentiated matchups), it would be good. However, with the unequal items, it's like playing poker with 3 cards instead of 5. You're just not gonna win unless you maybe get 3 of a kind.

XinZhao2WinNhao8/7/2019, 5:46:31 PM1 votes

But the 9 gold start is actually great. I love getting 9 gold, not sarcastically. I can reroll for those early 2* and spend the rest of my gold into levelling so I can have a level 7 after Krugs and all 2* and 3* champs on the board. Even if the synergies aren't great I'll spend a lot of that time winning and getting extra gold to econ with, furthering my lead. I'll get items later on anyways.

The 3 gold + 1 item or the 1 gold + 2 items are the worst starts tbh.

Also it doesn't take Ben Finegold to beat Magnus Carlsen if MC had 3 pawns instead of queens and rooks and BF had 3 queens. Even I (1300 player) can win that.

DarkSoul19948/7/2019, 11:49:26 PM1 votes

Am I the only one who doesn't have an issue with the RNG in TFT? I feel like it doesn't even matter. I think maybe 1 in 6 games I actually get screwed by item RNG but I hit Top 4 for my teamp comp anyway.

Shieda Kayn8/9/2019, 1:02:21 PM1 votes

If people want to play a strategy game, they should NOT play TFT.

Undustas8/4/2019, 2:39:48 AM1 votes

Not much rng tbh, the more I learn the game the less rng effects anything, especially losing.

Tailypo8/7/2019, 5:46:17 PM1 votes

TFT wouldn't be a game without the RNG. Its gameplay is shallow af.