TFT's RNG and Suppressive gameplay elements are not fun

KittyMcMeowMeow·8/16/2019, 12:29:29 AM·1 votes·642 views

Why cant riot understand this?

RNG drop rates and carousel are not fun, they're actually very boring and create an unfair advantage...

Suppressive elements like hextech and shrink are not fun, they're actually very boring and create an unfair advantage...

Suppressive elements should be rare and used in specific circumstances, that's why redbuff, when balanced, is ok... but all these other ones are cluttering the game

Add more interesting mechanics! Stop adding boring suppressive crap!

5 Comments

Titanium708/16/2019, 1:38:11 AM2 votes

RNG is the whole point of the game mode. It's not about being the one who theorycrafted the most hilarious comp. It's not even about winning.

It's about constantly adapting to new RNG generated situations and making the best out of it. THAT's what keeps this game fresh and running.


Considering suppression.... well that's a mixed bad. The way how you obtain items requires them to be usefull in more than one scenario. I actually think most of the "counter" Items are completely fine. Sadly Gunslingers exist... and Hurricane! It doesnt matter if they Shrink/Burn/Silence/Disarm your whole team the first second in while dealing abolutely insane amounts of DMG that even their direct counter Knight cant beat them is absolute insanity.

Anyway enough gunslinger hate - I'm so glad they're not as popular right now... ^^

enshine8/16/2019, 2:38:59 AM1 votes

for me, "fun" is being allowed to do what i want to do

i want to get a rengar every game and make him my hyper carry, but out of the 5 games i tried playing, i got rengar only once, and never even got to 2-star him

not fun; purely a spectator/streaming game