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Hextech bomb needs to be gutted or re-worked.

Unusual midlaner··23 votes·9,504 views

So you get punished for grouping together, it's rng, and it disables your items for EIGHT FUCKING SECONDS. not 2, not 5, EIGHT, targeting multiple people.

How did this stupid shit make it to live?

30 Comments

Get Sett On6 votes

Hextech is there for the people who don't get items (i.e me). It is there to prevent snowballing from items and truly impacts idiots who 3 stack a unit.

I think its wonderful to get some sort of advantage as someone who on average gets the least amount of items in the game

Lyon9145 votes

[{quoted}](name=I YEET Garbage,realm=NA,application-id=RaE1aOE7,discussion-id=3bhJib7G,comment-id=0001,timestamp=2019-08-23T02:45:27.171+0000)

Hextech is there for the people who don't get items (i.e me). It is there to prevent snowballing from items and truly impacts idiots who 3 stack a unit.

I think its wonderful to get some sort of advantage as someone who on average gets the least amount of items in the game

This is objectively the worst take. I can promise you, if you played more than like 2 games of TFT in your life, then you don't have bad item RNG. You likely just have a negative confirmation bias when you don't get items, and enjoy the feeling of disabling the enemy team's items. Maybe once in a while, those two things overlap, where your Hextechs get the stacked carry and you win with slightly less items, and you probably enjoy that feeling. That's what it boils down to. You enjoy that moment, but you are in the minority. Most people who play this game hate the feeling of items getting disabled because it feels pointless to build items at all.

Now if you legitimately measured and recorded how many items you get upon reaching a certain round and it is always less than the 7 other players in the game, then just switch to a different account if you're so dead set upon this mentality that you are the only unlucky person in the world.

Shyhalu2 votes

[{quoted}](name=I YEET Garbage,realm=NA,application-id=RaE1aOE7,discussion-id=3bhJib7G,comment-id=0001,timestamp=2019-08-23T02:45:27.171+0000)

Hextech is there for the people who don't get items (i.e me). It is there to prevent snowballing from items and truly impacts idiots who 3 stack a unit.

Sure! until you realize its a poorly thought out solution....because hextech is a limited pool shared by many people....people who also get items.

Now I can get wrecked by a decked out draven AND have my thorns armor disabled. Cheers.

nGio2 votes

[{quoted}](name=I YEET Garbage,realm=NA,application-id=RaE1aOE7,discussion-id=3bhJib7G,comment-id=0001,timestamp=2019-08-23T02:45:27.171+0000)

Hextech is there for the people who don't get items (i.e me). It is there to prevent snowballing from items and truly impacts idiots who 3 stack a unit.

I think its wonderful to get some sort of advantage as someone who on average gets the least amount of items in the game

Hextech only further punishes players who have bad rng. Having less items than average AND having them disabled is a likely occurrence, considering that Hex is being squeezed into almost every comp now. I actually prioritize it when I get a lot of items early because it gives me a double advantage.

KyosukeDei1 votes

[{quoted}](name=I YEET Garbage,realm=NA,application-id=RaE1aOE7,discussion-id=3bhJib7G,comment-id=0001,timestamp=2019-08-23T02:45:27.171+0000)

Hextech is there for the people who don't get items (i.e me). It is there to prevent snowballing from items and truly impacts idiots who 3 stack a unit.

I think its wonderful to get some sort of advantage as someone who on average gets the least amount of items in the game

THis is actually false. If anything it SCREWS people who the least amount of items, cause the only for that person to come back is to stack those items on carry and protect it. Math.

Summoner SpeII4 votes

i think that the one tier hextech is far too strong in its current state. Sure, you can disable a stacked carry, but you should not be forced to position poorly because you cannot put 4 carries behind a front line efficiently and then have them all disabled by first tier hextech, IMO hextech should only affect at most 2 units beside each other and should always target the most stacked unit.

Exin01 votes

[{quoted}](name=Summoner SpeII,realm=NA,application-id=RaE1aOE7,discussion-id=3bhJib7G,comment-id=0003,timestamp=2019-08-23T04:30:45.502+0000)

i think that the one tier hextech is far too strong in its current state. Sure, you can disable a stacked carry, but you should not be forced to position poorly because you cannot put 4 carries behind a front line efficiently and then have them all disabled by first tier hextech, IMO hextech should only affect at most 2 units beside each other and should always target the most stacked unit.

Hextech is attempt to balance stacking and item drops, nice on paper but its somewhat lazy solution swinging between no impact and too strong. Riot should adress main problem remove item stacking and make it only one complete item per champion and for hextech make it disable items on both sides for high risk high reward.

Worst JG Wins4 votes

I know right? the Dumbest part is it takes JUST 2 units.

It's also dumb how the full hextec 4 unit package is pointless since if people position properly 2 and 4 hextech do exactly the same thing

Scottsc203 votes

Let me guess, you would be the guy that says "WTF" every time he loses a round.

The Vıv Ełement3 votes

I think the hextech buff should target a random tile instead of automatically locking onto anyone with an item so that theres a good chance the hextech bomb wont land on the people you have items on.

Trist mid opop2 votes

{quoted}

I think the hextech buff should target a random tile instead of automatically locking onto anyone with an item so that theres a good chance the hextech bomb wont land on the people you have items on.

Then imperial or noble should be able to target ur bench.

BigFBear3 votes

And you just need 2 (TWO!) units to get the buff that affects 7 (SEVEN!) fields...

Subdue1 votes

{quoted}

And you just need 2 (TWO!) units to get the buff that effects 7 (SEVEN!) fields...

...Or 1 field if you have positioned well.

BigFBear1 votes

it always affect 7 fields.

I didnt say 7 champs. i said seven fields.

Subdue2 votes

{quoted}

it always effect 7 fields.

I didnt say 7 champs. i said seven fields.

It doesn't do anything to a field with no items in it. So it doesn't "affect" the field at all.

BigFBear1 votes

i just wanted to say that it is a fucking huge area the bomb is affecting for just 2 units.

Get it now?

Subdue2 votes

{quoted}

i just wanted to say that it is a fucking huge area the bomb is affecting for just 2 units.

Get it now?

It's easily countered by spacing your items out?

BigFBear1 votes

yeah its so EZ countered that everyone is hating about it. Also i dont want to spread my whole team over the map just because of one fucking 2 unit buff from the enemy.

Subdue1 votes

{quoted}

yeah its so EZ countered that everyone is hating about it. Also i dont want to spread my whole team over the map just because of one fucking 2 unit buff from the enemy.

You don't have to spread your whole team out, just the champions with items.

BigFBear1 votes

OH really? Man ayou are so smart! I didnt know that WORKED!!! Can you teach me pls?

Dude stop arguing. The Buff is shit and everyone hates it for a reason!

Worst JG Wins1 votes

{quoted}

It's easily countered by spacing your items out?

I mean it basically means you can never actually put items on 2 piece guardians or Kindred but yeah... "countered" by only hitting 3 full items for 8 seconds at with just a 2 unit synergy

Subdue1 votes

[{quoted}](name=Worst JG Wins,realm=NA,application-id=RaE1aOE7,discussion-id=3bhJib7G,comment-id=0009000000000000000000000001,timestamp=2019-08-25T03:13:52.002+0000)

I mean it basically means you can never actually put items on 2 piece guardians or Kindred but yeah... "countered" by only hitting 3 full items for 8 seconds at with just a 2 unit synergy

Well, it only has a -chance- to hit your 3 item carry. Placing a random item on any other champion cuts its effectiveness by 50%. Placing 2 random items cuts its effectiveness by 66%.

Plus, it lasts for 8 seconds, but the first 2-3 seconds of that are just the units moving towards each other, and often it has worn off before your carry is ready to use its spell. Most of the time you're probably worse off if your carry gets slapped with Zephyr instead of Hextech, since then your carry can't build mana or do any damage at all in the interim. Where Hextech probably hurts the most is when you've got a stack of items on a tank and the tank dies before the items come back online.

Is it much more impactful than Imperial giving Draven a 50% chance at doing double damage for the entire round?

Is it much more impactful than Phantom dropping a unit to 100?

Is it much more impactful than Guardian giving 50 armor for the entire round to twice the number of fields?

Worst JG Wins1 votes

Well, it only has a -chance- to hit your 3 item carry. Placing a random item on any other champion cuts its effectiveness by 50%. Placing 2 random items cuts its effectiveness by 66%.

Putting items on other non-carry units is a trap 98% of the time. Sure it helps sometimes vs hextec but it makes you so much weaker vs everything else that the only time it's really worth doing is when you're down to 2 or 3 players. By which time 90% of your items are already placed. Then even if you "play around it" you're still gonna get hosed by RNG a 1/3rd of the time so... yeah position is worth playing around, spreading items is a noob trap.

but the first 2-3 seconds

Fights are often over in 8 seconds. Do you even play this game

Is it much more impactful than Imperial giving Draven a 50% chance at doing double damage for the entire round?

Yes a 2 star 5 cost losing 3 full items is much more impactful then Draven doing double damage.

Is it much more impactful than Phantom dropping a unit to 100?

Yes, because it always goes on a powerful unit and doesn't get partially counter by things like GA and BT.

Is it much more impactful than Guardian giving 50 armor for the entire round to twice the number of fields?

Yes and it's not even close.

Sukishoo1 votes

As well as spacing units, since clumping is NOT always the best item.

Though it could still use a nerf as it lasts for far too long.

Shyhalu2 votes

[{quoted}](name=kaisas asscheeks,realm=NA,application-id=RaE1aOE7,discussion-id=3bhJib7G,comment-id=,timestamp=2019-08-22T17:50:00.228+0000) How did this stupid shit make it to live?

Nearsighted decision making by who ever is in charge of balance.

Problem was op ADCs....so they added hextech with item disabling...saw it sorta worked and called it a day... Now one gets wrecked by ADCs in combination with hextech

Balance will be going from one extreme to the other.

They honestly need to fire these people...I still can't believe someone over there decided 1 or 2 coins is the equivalent of your opponents getting an item.

Blumpkin Nation2 votes

TBH they should make it a 3 champ ability and remove the 2/4 champion synergy tiers.

The targeting can stay the same, but the disable duration should be reduced to 3-4 seconds. 8 Seconds is way too long considering units WITH items can get deleted in 2 seconds at the start of a match.

By increasing the amount of units required, it could hurt other synergies you need/want instead of getting 2 hextechs to fit wherever you throw them.

Garen is adopted2 votes

well kind of agree they should be just a hex, but anyway Cho will force me to do an anti hex formation with his busted huge aoe stun so its not like hex hitbox is the problem right now.

Garen is adopted2 votes

Anyway there is a list of all ways hex can be nerfed:

  • reduce its hitbox
  • increase number of units needed
  • add a limit of items that can be disabled by effect
Subdue1 votes

Most of the time if the bomb happens to land on your carry, the first 3-4 seconds are spent with units just walking up to each other. Only 4-5 seconds worth of the bomb actually has a real effect. Plus, most of the time your units wouldn't be able to use their spell in that timeframe anyway, which even further minimizes the effect.

hrooza dota 1 votes

hextech is overrated imo , only reason its used a lot is because the units are pretty good and already a core in strong comps.

like jinx seems to be draven v2 while jayce and vi are pretty decent units and core in 2 strong comps

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