Nerf 2 Hextech synergy

Kshaway·8/16/2019, 4:49:05 AM·7 votes·2,194 views

For how easy you can slip in 2 Hextech units, their 2 unit synergy is way too strong. (With Jayce + Camille early and Vi + Jinx late) Now, it’s pretty impossible to win as Rangers or Gunslingers (both require items on units to do anything). As you will always be just completely stomped by this easy to achieve synergy.

Maybe tune it back to the previous version where the 2 unit version lasted 3 seconds, and the 4 unit lasted 7. This will help make it less oppressive, and will add value to those trying to go for 4 Hextech (Which you should pretty much never do right now)

2 Comments

Z3SIeeper8/16/2019, 10:43:40 AM1 votes

Spread items out, spread item carrying units out. Problem solved.

Like literally just 1 space in between each is all you need. You can fill the gaps with other units too.

Also 4 Hextech is the counter to ^. Once they have 4 Hextech you either do a line comp or see if you can make a split comp work.

2 Hex is a minor nuisance you just shift around a bit for, 4 Hex is a major pain in the ass.

You just gotta be more creative with it now. Here's my positioning from last game (also yes, I'm liking 2 Hex myself cuz it counters corner carry stack):

https://i.imgur.com/1IUVZegh.jpg

Ofc prior to last round you aren't gonna position like that cuz they have assassins and whatnot but you won't have as many item carriers at that time so you'll be able to clump up more while still keeping space between carriers.