Tutorial Maps that League of Legends needs - for players new and old
Tutorial: Last Hitting
Locked in one lane (of the player's choice) they must get as many last hits as possible before ten minutes is up. End of tutorial would show total minion kills, total big minion kills, total friendly minions fed to the enemy tower instead of the enemy champion, total autoattacks used on minions, and amount of time spent mobile.
The player would be able to choose both their champion and the opposing champion for that lane.
Tutorial: Advanced Last Hitting, Lane Freezing
The tutorial will be almost as above, but the player will be given instant feedback on auto attacks that are "wasted" by messages on the right side of the screen that show to only get the last hit, not any other hits, on minions. At seemingly random intervals, the jungler will move up to get a kill while the lane is frozen, and there will be a coordinated gank.
Tutorial: Jungling
This tutorial will put the player in the role of jungler, and they will learn which camps are best for their chosen champion to start. After choosing one, the player will get a leash, from the relevant lane, and then it's off to the races. One lane will push, one lane will freeze, and one lane will go even. The Jungling tutorial will cover the first five minutes up to the first gank attempt. The player will be successful if they force the enemy laners to use their flash defensively.
Tutorial: Advanced Strategies, blame
This tutorial will teach the player how to properly blame the jungler for all of their failures and missteps. There will be a saltometer on the right side of the screen measuring the level of salt in the player's chat long, and the goal will be to convince the team of someone else's failure or joint responsibility for your 0/8/0 perfrormance. This tutorial can vary in difficulty: 1 Easy (the jungler is an emotional wreck) to difficult (the jungler is Phreak and he's already salty and blaming you)
;)
The last one is a joke... or is it?