I only have one complaint about Hexakill
Given that a game only lasts about 15 to 20 minutes most of the time, the deadline for surrendering should probably have been bumped up to the ten minute mark, just because overcoming a 5 to 80 deficit really requires that the enemy team all suddenly experience a heart attack at once.
BUT EVEN IF YOU DON'T FIX THAT - and you might not want to for whatever reason, and I'm cool with it...
I'm serious here this is a big one:
In what world does a 4 to 2 vote to surrender not result in a surrender?
That's 4 people voting yes to a surrender vote, one person deliberately standing at the shop refusing to surrender and demanding that we "practice and get better" while the enemy team just goes to town, and one other person doing their best to tower dive but not even getting that far before being mercy-killed.
Seriously, that was it. Four people on one team vote to surrender and that doesn't end the game. Instead we have to watch as the enemy team REFUSES TO FINISH IT and choose instead to farm away, avoiding doing ANY damage to turrets so they can drag out the situation as long as possible.
That's my complaint. My only complaint. a 4-2 vote should be a win. Don't pretend like those 2 players matter more than the rest of us. I wanted to play more games, not watch the game go into cutscene mode where I have to sit and watch the bad guys win and destroy the nexus Sloooooowwly and paiiinfullly over the next half hour.
And even with all that? It was still a blast. thumbs way up. Most of those games were very enjoyable.