What do you think of a game mode like this?
I think it would be great madness
I think it would be great madness
This gets reposted all the time. Riot will never do something like this because most matches will end up being teams ganging up on one of them for free kills and stuff.
^^This.
I imagine the forums full of complains about ganging up, blue balls and toxicity instead of praises.
Have allchat automatically turned off. Teams can't collude.
Doesn't matter, if one team is clearly behind people will farm gold off of them. You can tell when one team is really behind. One thing that could combat this is if you only hear about someone dieing if they are on your team or you see it.
That could be mitigated somewhat by anti-snowballing mechanics.
For example, turrets could have stronger defenses/offenses if that base is further behind (turret attacking two targets at once?). This creates a situation where it's easier to get the global gold by pressuring a different team.
Another way to hold it out is that whoever kills the first nexus wins, and the other two teams lose. Even if the stronger teams do work together against the weaker team, the fight over the Nexus becomes more contested than a Baron Pit.
That sounds exciting in practice, but would quickly turn into people trying to back door at the same time (the nexus thing). As far as anti snowballing mechanics, this could make games last incredibly long. 60 minute league games are already a tad grueling and this could easily go this long.
What exactly happens when a Nexus explodes? Do both of the remaining teams win or does that remain as an idle part of the map that minion waves simply build up travelling the newfound longest path to the enemy base? Or would minions stop travelling that way and have that part of the map be only useful in farming their jungle?
Also there seems to be no neutral monsters marked. Would there be no red/blue/dragon/Baron/Vilemaw/Ebonmaw/green/white buffs? With a map like this, any one team is going to be further away from a major jungle monster than the other two unless each of the three rivers here each holds a monster of similar strength/importance. If they have a power gap similar to Baron & Dragon's, then the team furthest from dragon would be most likely to forfeit it's bonuses in exchange for being one of the two teams with easy access to Baron.
Under normal circumstances, it would be safe to assume that one team would fall around the point that it does in a normal game, when everyone is about 3/4 to completely done with their build. The remaining two teams are likely going to be in a situation where its two full build teams going against each other with very long death timers due to the game's extended length. I see that both of the remaining teams would be sitting on a lot of gold with only the 2 options of teamfighting or split pushing, dynamic strategies or gameplay go out the window.
There seems to be a fundamental issue here with an arbitrary 10v5 scenario where two teams would muscle out one of the others by sending all 5 in one lane and the other team sending 2 and 3 down the other lanes. There's little that the third team would be able to do that would seem fair.
So while this would be fun for something like a temporary game mode, I don't anticipate Riot creating a new map and balancing it around the new situations it would create in the name of fairness. This absolutely should not be a permanent gamemode as this thing has more caveats and flaws than Twisted Treeline or the Crystal Scar as at least you'll have the same number of people defending as you will attacking at all given times with no room for exploitation in the other modes. Each of the modes has something to assist in its dynamic gameplay (SR's various buffs, TT's altars, or CS's speed shrines), but this one seems like it would simply be a re-shaped Summoner's Rift with nothing to promote it's unique situations it would cause.
They spectate until it is over.
The two remaining teams fight to win, that one base is just a wonder grounds where one can just go to or leave.
Minions will travel through the base and round about to your lane.
Monster Camps in Summoner's Rift and Twisted Treeline are mirrored, so the same should go for this. Yet, it will take some serious thought as to what goes where. This jungle was not made into a 3 thirds jungle that mirrors each other so its best to say its just a rough idea but with more thought put into lanes, turrets, and bases. For major monsters, there may not be any as it would mean 1 or 2 teams are closer than the other and easier to get to.
Now, in my opinion, there should be no mid lane as it only means more problems. The fact that you have 3 different minions attacking one another is just too much, then they split and you now have no push. Not to mention the 3 mid brawl. The remaining two lanes are the best for both push and normal fights. With no mid lane, a large monster like the dragon, spider, or baron can be made and is equal in length for all teams to get to.
If we changed the game mode to something new, say a minion collector game, that places 3 teams of 3 against each other, then we may see more fun with mid lane.
I like your thoughts on keeping this mode different, as SR is the original and has its own properties; dominion is completely different and has set locations plus speed boosts and alter boosts, TT has a SR vibe with monsters and lanes but it also has its own different alters that allow certain boosts and has a new large monster spider, and HA has randomness and healing shrines. This mode would need 2 or 3 camps for each area for a total of 6 or 9 camps with a large monster in the center. If I were to want to keep this mode strangely different, I would add teleports in the jungle that send one to another teleport at random, there will be 6 in total. The teleports will be glowing door ways that glow white.
IN THEORY, it should never turn into a 10v5 for very long. the two losing teams should always beat up on the strongest team. once that strongest team starts falling behind, then they should join the weaker 5 of the 10 to join up and 10v5 the new strongest team. and so on and so on.
...but that assumes people are rational.
Actually, if they're rational they'll likely do something ludicrously unfair: both of those teams will likely stick together until that 3rd enemy, the strongest at one point, is completely and utterly destroyed. 10v5 would be a norm in higher level games, I can feel it. League is still a team game, and usually the one with bigger numbers of cooperating members on their side rakes through the lower numbers.
So it wouldn't be a 10v5 for long.. because it'd rapidly become a 5v5.
destroying one enemy isnt the rational thing to do. its the impulsive thing to do.
staying at 10v5 is not in your best interest unless youre the strongest on the map. the weaker half of the 10 should, if thinking rationally, switch sides to take out the strongest - because if they stay and make it a 5v5, the weaker half will lose.
this will lead to a 2v1 and then a normal 1v1.. i think a 2v2 with would be more fun to play
I think you mean a 2v2v2v2. But I'm basing that on the number of people on each team and not how the teams might pair up. Still, sounds like an idea.
just say 10 on 10.
No one here was talking about a 20 person game.
When I mention the 2v2v2v2 I'm meaning 4 teams of 2 people each. I'm also fairly certain that the OP and many of the people responding about 2v1 scenarios are talking about 2 teams of 5 ganging up on the third team of 5. My post above was thinking that he was referring to 2 teams versus 2 other teams and not 2 champions versus 2 other champions. Especially since he does use that same 2v1 scenario that the other people here have used when referring to multiple teams.
I do think a 4 team game could be doable but it would require the creation of a new map to accommodate the greater number of bases to defend. Given how most of the game modes Riot has made have all been to work with their standard 5 people to a team (with the Hexakill mode being the only exception) Riot isn't likely to make a 3 team game with 5 people each. They would have to make a new champion select and a new map to use and are understandably lazy when it come to ideas that require that kind of effort.
But if you did a 4 team game you could use a normal champion select page just by having teams of 2 and showing 2 of the teams on the other side of the board. If you tried to have any more that that you get the "this needs a new champion select method" problem that Riot doesn't want. Ambitious as it is Riot isn't likely to make a 3 team game unless they find themselves willing to go the extra mile.
In the end games with more than two teams would become games of chance. Someone will get dog piled in an organic nature of survival of the fittest. That would be a bad thing mid or late game but some would be focused at random by having ganks come from two directions. The smaller you make the team, the less likely people will gank early but the more likely ganks will obliterates teams. You would have to have it where you couldn't see the other teams kda or build. Anything that lets you know who the weakest person on the map is just makes that person food for three other teams. In an RTS with multi team, you often can't see the other teams' resources. You don't know if they rushed for map coverage and resource grab or if they are turtling building a massive army. They might of even moved from their original spot on the map to a new camp that you have to find. none of that is present in a moba. You would fall behind and by the time the laning phase was over you would be dead at level six. You just wouldn't know it yet.
Where would the 'mid' minions go?
I'm imagining that the "Mid" minions would have double the minions that would travel the lane in a side by side file lines. One file goes right and the other goes left.
I think this would make the meta for this mode, 2 'mid' 1 'top' 1 'bot' 1 'jungle'.
i think the minion waves could alternate sides every other wave that seems good to me or would that cause other complications ?
each wave would consists of 2 normal minion waves. half would go in either direction.
This game mode would last 2 hours. And someone would just get ganged up on. I would rather 8 on 8 or ten on ten
If Riot would release something like this, do you think it would be permanent, or would they take it away in a week?
Mid would be one hectic position. There's also the possibility of 2 teams forming an alliance to gang up on the other team which could cause problems unless all chat was disabled for thid mode.
I think this would work but instead of trying to destroy the Nexus of the enemies have it be that you spawn in another base and push to be the first to destroy the nexus of your color.
I like the idea behind it but it'll ofcourse need tweaks.
Thats my take on it, in terms of what i would change. Could be fun and im pretty sure whatever changes apply to SR, wouldnt imbalance this as much as everyone thinks.
mid lane would need 2 waves of minions tho. 1 going left and one going right. either that or each wave split in the mid and have 8 instead of 6. and each siege wave would be 2 instead of 1. then minion wave splits into 2 melee 2 caster. with siege if siege wave
mid lane would need 2 waves of minions tho. 1 going left and one going right. either that or each wave split in the mid and have 8 instead of 6. and each siege wave would be 2 instead of 1. then minion wave splits into 2 melee 2 caster. with siege if siege wave
i think keeping it the way it is in normal SR would be fine, adding extra minions would mean mid lane gets a bigger gold advantage. 6 would be fine and allow for the flow to go depending on each lanes amount of minions if you get what i mean.
So many yeses for a broken mode.
no more broken than normal SR, same champions, same objectives, just more of it, and a lot more thinking and map awareness involved, this would actually make SR look easy
it would be easy for the 10 not the five.
youre automatically assuming someones gonna double up instead of actually play the game as intended. and even if they did, theyd be fighting the whole time over who actually got the kill and the damage that people did to them trying to attack the others. but as i also said in another comment, map awareness would be practically mandatory in this mode, which given the way this mode is. it would only be a featured mode, itd be extra strain on the servers to have 15 people in one game (times the amount of games going on) instead of the usual 10 or less per lobby mode. if a game mode like this game out it would probably need to be done if and when riot finishes the new server map and utilizes it.
but the alternative, say they do try to 10v5. still SOMEONES gotta win. one of those 2 teams will be dominating the game, one of them will have gold and kill advantage, in that case, eventually a betrayal MUST happen.. then what? 2 weaker teams can try to take down the strong one, there are a lot of variables in this mode, but broken wouldnt be the word to describe it, if anything it's just difficult (another reason it'd be featured and not permanent) or.. chaotic
First team dies then it becomes a regular game. Meta problem. Someone will be double teamed in a solo lane. The only way to play as intended is for everyone to play to their right. But top lane and bot are fighting different teams. and Mid lane is a free for all?
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First team dies then it becomes a regular game. Meta problem. Someone will be double teamed in a solo lane. The only way to play as intended is for everyone to play to their right. But top lane and bot are fighting different teams. and Mid lane is a free for all?
Dont forget there will still be junglers so mid wouldnt be all that safe. Meaning they cant try to over extend without wards, i think it'd be another farming lane.
i think it would have to be 3v3v3 because. each top lane would be faced with a bot lane, which could be bad but would require thinking(but then again, thats make every lane a 2v1 besides mids free for all 1v1v1 plus junglers), or jungling would not exist and it be 2.1.2 teams, and 6v6v6 wouldnt be as stable to be able to play cause there's so many people in one lobby
edit: as mentioned in a comment i posted, mid lane would also need more minions, either 8 minions (4 melee 4 caster) with 2 siege minions. (the minion wave would split to go to BOTH mid lanes instead of just one, so each wave going towards tower would be a 4 minion wave and 1 siege minion if its a siege wave)
i also think the 3rd team should be yellow or something, just to be a different spectrum of color from blue (green is partly blue)
Purple is half blue.
What you would have to do to avoid that situation is a Red, Yellow and Blue scheme, which is kind of ugly. You COULD go Cyan, Magenta and Yellow, which is less ugly, but in all reality, they already have minions and nexuses and Turrets made for purple and blue, so green would actually make more sense. If the other two colours are within the blue spectrum, the third should probably be as well.
I would love this, but it would be too easy to be abused: Two teams could team up, against the third one. 
So a 3v3v3?
Riots servers cant do 5v5v5
why not?
Yes it would be a nice add to the game, but there are only two main factions in the game that play against each other. Adding a new faction into the fight would make the guys at ROIT to make a hole new story line fro the faction.
they would need to make each side exactly the same so there's equal opportunities as for the buffs i think it would be cool if there was 3 different buffs throughout each river and each one did different things so maybe there would be 3 dragons 3 barons and maybe 3 of another monster or just leave that one out if it was too much , and also to keep other teams from stealing all the buffs you could give each team a special buff so its not as hard to kill the drag or baron that's on your side so you can still steal baron if you wish but it will be harder , maybe have 3 alters around the end of each river instead of another monster i think that would be really cool and fun , as for teams ganging up on others maybe see how it goes and if that's a real huge problem then disable /all chat and see if that helps a bit , if the minion waves would alternate sides then that would make it a little harder to gang up if turrets could regen health while champions were in range that would make it easier to defend , i think we could find a way for it to work ! if we found a way for it to work real good do you guys think it would be fun ?
Decakill!
I had the same idea when I started playing lol . 3 teams would be great . The teamfights would be epic .
Looks awesome but it'll end up with players bullying one side saying "hey! purple team! Let's team up against green team then face each other after they die"
Good idea but more abuse
Imagine the back doors....
it looks nice looks like it has ALOT of kinks to work out but id like to see a 1 vs 1 vs 1
but hay why not take a toss at it?
It's a fun idea, but no, I don't think it would be fun to play.
To increase it's fun capacity, I think you need to introduce imbalance in the map.
It is important to force the teams to make decisions and give them reasons to fight. Introducing elements of imbalance will punish teams that play too passively or that decide to ally against the third team. If you introduce elements like this that force teams to fight and punish them for allying, then I think it will be a fun game to play. Then you will have my vote.
I always wanted a 3 team match!
double minions would be cool for mid lane one wave on each side on the turret