Brainstorming Maps and Modes

Freewalker·7/29/2014, 8:53:56 PM·1 votes·529 views

Without getting into nitty-gritty details, here are some rough ideas that came to mind: Comment yours!

CTF Variant:

  • Two side-by-side lanes, possibly curved, and separated by walls.
  • Openings in walls.
  • Outer jungle (instead of inner), ringing around the battlefield.
  • Help the flagbearer minion reach the flag and bring it back.
  • Flagbearer is a defensive tank, and can be healed by summoners.
  • Speed boosts in jungle.

CTF v2:

  • Two flags protect the nexus.
  • Remove the flags and the nexus is open to be attacked.
  • Be careful that the enemy team doesn't return any flags.

Demolition:

  • Only a certain turret can hurt the nexus.
  • Summoners can summon the turret in the trinket slot.
  • Turret is used up once, but is free in shop.
  • Turret can be placed anywhere.
  • Turret can be used aggressively, defensively or reserved.
  • Map is designed for multiple turret-placing strategies (I have no idea how).

Three Way Chess Variant:

  • No idea...

1 Comments

Bboyexotic8/1/2014, 12:37:30 AM1 votes

I love demolition