Brainstorming Maps and Modes
Without getting into nitty-gritty details, here are some rough ideas that came to mind: Comment yours!
CTF Variant:
- Two side-by-side lanes, possibly curved, and separated by walls.
- Openings in walls.
- Outer jungle (instead of inner), ringing around the battlefield.
- Help the flagbearer minion reach the flag and bring it back.
- Flagbearer is a defensive tank, and can be healed by summoners.
- Speed boosts in jungle.
CTF v2:
- Two flags protect the nexus.
- Remove the flags and the nexus is open to be attacked.
- Be careful that the enemy team doesn't return any flags.
Demolition:
- Only a certain turret can hurt the nexus.
- Summoners can summon the turret in the trinket slot.
- Turret is used up once, but is free in shop.
- Turret can be placed anywhere.
- Turret can be used aggressively, defensively or reserved.
- Map is designed for multiple turret-placing strategies (I have no idea how).
Three Way Chess Variant:
- No idea...