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Teambuilder: IP-Bonus For Queuing as Highest Demanded Role

Who Man··4 votes·896 views

Just a thought in the pursuit of decreasing queue times.

This would give incentive to those players who want to grind IP for a specific champion or set of runes etc.

4 Comments

JPlayah2 votes

This is good because it incentivizes players to pick whatever is most in demand at any given time, meaning that all roles should be pushed towards equilibrium and there should be minimum time spent waiting for any one particular role to fill.

calicfer1 votes

could cause friction by rewarding people who care more about the ip than the game and pick "support" then decide to take all the cs and play as a "mage" role.

Who Man1 votes

Yes but that friction already exists and is mostly prevalent at lower elo.

On a side-note, because more people would then be playing support, more champions would be tested against the meta.

Also, there is always the option to kick them or not accept them into the lobby

j j1 votes

Would be too abusable. How do you define a support in this game anymore? Person could pick 'support' and do anything he wanted while also receiving an increased ip. The only way to counter act this is to increase the punishment. That is incentive for people to pick a role while also giving people incentive to play the respected role they chose. Ip boost or not.

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