The Powerful Should be More...Powerful
I've seen this complaint a lot with Xerath, but I think it extends to many powerful characters in the League.
I'll begin this discussion by proposing a rule of thumb for the Art Department: If a champion's lore is centered around power, that champion's abilities should have more visual impact than normal. In order to deliver on the fantasy of 'this champion is just plain STRONGER than everyone else', we need some hardcore animations. The Gameplay side of things won't deliver on this fantasy for the player, so it's up to the Art department (who, along with Story, gave these champions this identity in the first place).
So, how do we fix this? Well, I have a few suggestions but I invite everyone else to comment their ideas as well!
- Probably just needs an entire VU, but at the very least the spikes on his Rupture could use a texture update or something to make them more defined and sharp-looking. Because the champion is being knocked up, and your eyes are constantly on the champion, it's hard to even really notice the actual attack itself. I think the spikes could be lengthened, maybe so that they stick up to where the bottom of the champion's model ends when it is knocked up, so that you can still see the attack even when you're focused on the enemy.
- The slight delay and forming animation on her Q is really good, makes it feel like even the Sovereign is taking some effort to create this powerful Dark Matter. And her ultimate is so close to feeling impactful, but the individual spheres are just so small. It looks more like Vegeta barraging Cell and each of his hits doing absolutely nothing. The visual is probably unalterable, but maybe Syndra's ultimate could get an audio change, where each sphere's impact has a distinct crashing sound that makes it seem more painful.
- This has been said plenty of times, but I'll say it again: Xerath's Rite of the Arcane doesn't feel like an ultimate. The visual of Xerath splitting apart looks amazing, but now that you zoom out like Jhin you don't even get to see that. The missile is where the strength of the ability needs to shine through. I honestly think Xerath would feel so much more satisfying if, instead of a mortar, he just called down enormous bolts of lightning on the area of effect (the AOE isn't that wide, but still, imagine how wide a bolt of lightning would have to be to cover the entire area. That would look so powerful and epic).
If the bolts of lightning look too silly with the width, that's fine. Just a huge cylindrical beam that drops down from the sky would still be better than the current ultimate. The mortar aspect is okay I guess, but it doesn't really fit the thematic established by Xerath's W.
- Voice of Light is...meh. A barrage of pure light sounds interesting, but it just isn't. Isn't there some way this could be more...cosmic? I would love to see Aurelion's attack look like a beam with the same color scheme as his body, that space blue and stars inside of it.

and are Bottom Lane.
The walls of the lane are changed into the walls of an arena with crowd on them that are constantly cheering for Draven. The floor of the lane is changed to a dark stone color and the turrets are only slightly changed to maybe have a Noxus symbol on them somewhere.