Thanks for answering the original question! That's pretty cool, that you guys actually use a program I'll be attempting to break.
But I hope I can impose on you to clarify a little more, when you have the chance. I haven't done much 3D, so I just have kind of a general curiosity about the process (learning it is definitely on the agenda, though. However did you guess I was interested in getting into the game industry?). And if you're too busy to answer all my noob questions, I understand!
I thought you generally modeled and textured in the same program, but I guess not. So, you make a high-res model in Zbrush (or similar), then texture it in Modo (or similar)? Why would you need or want to use more than one program? What is retopologizing? Is it just taking a high-res model and simplifying it/reducing the polygons to make it work better in-game?
Thanks in advance, if you get to this :)