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Question for Riot's 3D artists: Do you use Modo?

Laurgon··3 votes·3,600 views

I recently accepted a job doing QA for a 3D modeling program called Modo. I'd never heard of it before, but one of the guys I interviewed with said that a lot of big-name companies actually used Modo, as the Modo team made an extra effort to make sure it was compatible with industry standards like Zbrush. So I was just curious if you guys used that program at all.

2 Comments

RiotIronStylus6 votes

It depends on the artist, but yes, some of them do use modo. It's all about the combination. If the artist wants to do a high-poly sculpt they'll do it in Zbrush and then bring it in to Maya, 3D coat, or other programs to retopologize it. A lot of artists also use Silo for modelling. Any of those programs that work with lower poly mesh's are good choices if you don't have the time/need to do a high-rez sculpt or don't want to deal with retopo later.

Definitely learn it and it's surrounding programs. That knowledge will really get you in line and ahead of the curve when trying to get into the industry!

Laurgon1 votes

Thanks for answering the original question! That's pretty cool, that you guys actually use a program I'll be attempting to break.

But I hope I can impose on you to clarify a little more, when you have the chance. I haven't done much 3D, so I just have kind of a general curiosity about the process (learning it is definitely on the agenda, though. However did you guess I was interested in getting into the game industry?). And if you're too busy to answer all my noob questions, I understand!

I thought you generally modeled and textured in the same program, but I guess not. So, you make a high-res model in Zbrush (or similar), then texture it in Modo (or similar)? Why would you need or want to use more than one program? What is retopologizing? Is it just taking a high-res model and simplifying it/reducing the polygons to make it work better in-game?

Thanks in advance, if you get to this :)

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