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The good and the bad of Fiora's new visual design: A low-sodium, in-depth breakdown

Laurgon··64 votes·8,754 views

First off, I am not a Fiora main. Just a person who plays the game and likes to study character design. I think Fiora's new look has a lot of good things about it, but I also think it has a lot of things that ultimately don't work. I know she's on PBE now, so while I think it's probably unlikely that Riot will do a major overhaul, I'm hoping we can see at least some iteration over the course of her stay there. I know Riot's listened to skin feedback in the past, and I've got my fingers crossed that the same holds true for a full base redesign (or I would, if I didn't need my fingers free to type).

A couple of notes:

  1. This post only discusses Fiora's new base skin (with some comparison to the old base skin). This doesn't discuss any aspect of her gameplay update, which, by the way, I think is orders of magnitude better than her current kit, even if an AoE-healing ult is a bit of an unusual choice for a grand duelist.
  2. This post is just about what I like and dislike. I'm not speaking for anyone else, except where I note I've seen similar sentiments in other threads, and I'm not pretending this is anything other than personal opinion. However, I think it's personal opinion with a lot of solid points, but then again, I'm pretty biased in my favor.

And some links, so we're all on the same page: Old and new Fiora comparison, courtesy of S@20: http://3.bp.blogspot.com/-rZQCYTXb-vE/Va7GweHp4WI/AAAAAAAAFIU/BRwBK3yUSSE/s1600/fioracompare.jpg

New Fiora turnaround, also courtesy of S@20: http://1.bp.blogspot.com/-Z-2vC2pbA7w/Va7E7O34scI/AAAAAAAAuAQ/PCOilQkj4ss/s1600/fioraturn.jpg

Fiora redesign concept art, courtesy of multiple threads on reddit and the boards (though I think Zeronis was the original artist, someone correct me if I'm wrong): https://pbs.twimg.com/media/CKffcneUkAAUdvz.jpg

Old Fiora in game, courtesy of Google: http://riot-web-static.s3.amazonaws.com/images/news/February_2012/2012_02_24_fiora_reveal/6.jpg

That said, let's get to it.


New look, the good: Sword design: Her new sword is one of my favorite parts of the redesign. The gold hilt with the swirly lines and the teal jewel really make it stand out as a beautiful reimagining of a standard fencing saber. It feels much more as though it belongs on a Demacian character, without hitting you over the head too much with the faction's flavor. (Plus, the point on the top of the crossguard sort of reflects the points on the tips of the hair framing her face.) It's a little bigger than the old version, but that's okay; the larger size calls attention to the fact that it's the source of her power, like Darius’s axe or Katarina's daggers. It's less realistic, but it makes it a lot more readable in-game. Overall, a much lovelier, more elegant weapon.

No more blue catsuit: You could make an argument that the blue catsuits are just The Thing for Demacian women to wear (Vayne, Lux), but I think the faction's flavor would be a lot stronger if you didn't. Fiora's new clothes look more like what a fencer would actually wear, while still clearly identifying her as Demacian. The white shirt and single full-length stripe on each leg make her look a lot cleaner overall. I mean, I'll be honest, I think her previous design was just fine, but I definitely appreciate her in-game look reading a lot more like a traditional fencer. She just looks a lot stronger as a character without her base outfit matching that of at least two other people.

New colors distinguish her from other Demacians: I like that you're trying a variation on the standard Demacian blue-and-gold color scheme. The teal and white with gold trim is quite striking. This is kind of a corollary to the previous point, so I probably don't need to say too much about it. It feels like you're finally starting to break the current Demacian mold, which can only be a good thing. Depth and variation is awesome.


New look, the bad: Massive shoulder pad: I feel like I can kind of see what you were going for with this. It's her main source of armor, so you make it outsized, like her sword (the source of power), right? But in this case, I really, really don't think it worked. Honestly, it reminds me way too much of one of those suits with padded shoulders from the '80s. I love the design on it — the kind of concentric circles, the teal jewel that matches her sword's crossguard, and the pointed shape (hair, crossguard) — I just think it's currently way too big. That's a lot of weight for a fencer to carry around! It just makes her look so clunky and awkward, not sleek at all. Honestly, something about the size of what's on her right shoulder would look really good, though I understand that you want the side not holding the sword to be more protected.

Asymmetrical collar thing: One thing I really liked about Fiora's old design was her high collar. It looked like it protected her neck well, while maintaining a regal appearance. It made a lot of sense for an arrogant fencer from a noble family. It was streamlined, which meant it wouldn't inhibit her movement at all. I am honestly not sure what you're going for with the new collar. It's sort of this massive pointy thing off on her right side, which makes it difficult to see the armor on her right shoulder. The inside is pink, which distracts from the color on her hair. And it really just looks like it would get in the way when you're trying to look and move around. I feel like a fencer in particular, even a noble one, even a fantasy one, would want to keep extraneous frills to a minimum. And while I can appreciate the repetition of the pointed shape in her overall character design, I ultimately think this is an incredibly distracting element of her outfit. It's especially distracting from above, where we can see down into it. It really makes it unclear what's going on with her general neck and shoulder area.

Torso armor looks too large and clunky overall: Basically reiterating what I said in the previous two points. While I can see what you were aiming for with the redesigned torso look, I just think it's really unsuitable for a fencer, who relies on speed and agility to defeat her opponents. In the end, she just looks kind of blocky and un-aerodynamic. Honestly, I think the concept art I linked above really nailed a lot of what her rework should have looked like, specifically in the collar, upper and lower right arm, ribcage and stomach areas, hips, and boots.

Hair too symmetrical: I realize that it's much more practical to fight someone when you can see out of both eyes, but the asymmetry of Fiora's old hair looked much more dynamic. There was a sort of motion on her face as well, but not a distracting one. She looked a little daring, a little rogueish, and considering her character's pride and focus on image, I feel like that haircut ultimately suited her better. She looked vain, which was exactly in her character as the grand duelist. Besides, as others have said, the current haircut has a very "let-me-see-your-manager soccer mom" feel to it, which in my opinion is very much not Fiora at all. However, I can see that her new shirt has a stripe down one side and an asymmetric hem, so perhaps you tried her old hair with that (as her old outfit was almost perfectly symmetrical) and decided that was too much asymmetry for one character. I can certainly understand that; at some point, the details become a distraction, and you definitely have to balance elements that give the design motion and elements that hold your eye still. So if that's what you found, then maybe a new haircut was necessary. But this one is not a good fit for her. She doesn't look dashing — she just looks unpleasant.

Face too sharp/angular: Others have touched on this as well, but her new face is so distracting. It's a bit less noticeable in the attached screenshots, but overall she looks much, much older. This isn't really a matter of what fits her character or not; I just think the slightly fuller face and less deadly cheekbones straight up looked better.

Massive lips: Similar to my previous point, her new lips are so large, I find them incredibly distracting. They just look really out of place, especially on a face as narrow and lean as her new one.

Tights with no boots: I get what you were going for with the stripe on her pants. I like it, even. And I could understand if her old boots had so much detail as to be really noisy in game, but I honestly think it's kind of weird that it looks like she's running around with just tights covering her lower half. If I look closely, I can see little shoe-like details on her feet, but they just kind of blend in with the rest of her legs at a glance. On top of that, her tights as they are now just look like they were lifted straight from a medieval painting, which just doesn't really work for me. Her old boots helped break up her silhouette really nicely, especially with the way their tops were cut into points to match the rest of her, while making her look a little more well-protected. Now, especially considering her gargantuan shoulder armor, she just looks really top-heavy without anything to balance her out. And maybe that's what you want, but I don't think it's an especially attractive or pleasing look. Perhaps there could be some sort of compromise with knee-high boots that flared out at the corners.

Cape is a large blocky shape covering her back: Again, I really like the gold trim and teal jewel on the edge. I can even get behind the white on the main body of the cape, even though her shirt is white, because the cape mostly covers the back of her shirt. But I can't really see her under the cape — it takes away any recognizable silhouette and just turns her into a large piece of fabric. As with the left pauldron, it looks really, really clunky. The inside of the cape being pink works, as it's not too close to her hair and distinguishes it from the rest of her outfit, but in terms of overall shape, her previous three-strip cape made her look a lot more agile. The thinness of each piece reinforced how slender the rest of her was and how difficult it was to hit her.


Old look, the good: Sleek, streamlined, aerodynamic, mobile: In Knockwurst's YouTube series about the making of his recent fanmade Ahri splash, he talked about the "pillars" of a character's design. These are just some keywords that you keep in mind while you design your character, so that you ensure that every element of the character's visuals (and pose, in the context of a splash) gives a clear sense of who they are. This is important in-game because it means that you can take one glance at a character and immediately have at least some of an idea of what they do, e.g. no one's going to look at Leona and think she's an assassin. Similarly, no one could look at old Fiora and not see these four words staring them back in every polygon of her character. Fencers are light, mobile, and can't really afford to have a lot of extra stuff sitting around on their outfit. Naturally, this is a fantasy game, so there's a bit of wiggle room (see: cape), but at the end of the day, I feel that Fiora's former close-cut silhouette gave a much stronger sense of what she was supposed to do. She had plenty of protection, even though her armor was light. Her tight-fitting arm armor and her boots in particular looked really good, and her split cape looked much lighter than the new solid cape. Side note: I can appreciate that the new bracer on her right arm matches her sword, and I think the overall style has a lot more flavor than her previous generic steel plates, but as with her new left-side pauldron, I do think it could stand to be scaled down somewhat — her new right arm looks beefier than it should. And I liked her little half-jacket; somehow, with that collar, it just looked really classy.


Old look, the bad: Even though it had more detail, it was kind of dark and maybe a little generic. The red on her collar clashed a bit with her hair. As I said before, her blue catsuit didn’t distinguish her much from other Demacian women, or really make sense with the fact that she was only wearing chest and leg armor over it. I could see her armor potentially being a little visually busy for in-game, along with the gold design on her split cape. Not really sure what was going on with her old chest armor, either, or the belts. I'm definitely liking the new, less cluttered shirt area. Overall, sure, it could have used some improvement. But I think there were a lot of good fundamental ideas there that appear to have gotten thrown out in the rework.

If any reds see this, or even make it this far, I know you're dealing with a lot of crap over this. An awful lot of people just don't like change, and are bad at communicating details of things they don't like even when there's a legitimate concern. You don't necessarily have to respond, although a red post always brightens up my day, but I do hope you'll at least take this as some food for thought. And red or not, if you made it this far, get yourself a cookie. You earned it after scaling that wall of text.

If anyone wants to discuss, let's keep things civil.

78 Comments

The Anagram King16 votes

I mirror most of your opinions. The current Fiora design isn't necessarily bad. It's just not as inspired or interesting as the old model. People consider it a downgrade because it's removing several key character elements from her old appearance and replacing them with a white-out marker.

I don't like the direction her artwork has taken. Not because it's poorly conceptualised - but because it removes so much of what made the original Fiora so appealing to me.

I love her current classic model. Not just like - I adore it. It's aesthetically appealing, eye-catching, aggressive and genuinely holds a special place in my heart.

If I could get a classic skin, I wouldn't mind as much. But the question remains: Why?

Why on Earth? :P

Laurgon1 votes

I don't have much to add to your comment in regards to the original topic, but I suddenly need to know what sorts of things your name can be rearranged into.

The Anagram King5 votes

I've yet to find a single person who can find a sensical Anagram for "The Anagram King."

It's like a cruel joke. Shaco

Amarulence4 votes

What about "A Manager Knight" or "A Market Hanging"? ._.

Laurgon3 votes

My vote goes to A Manager Knight!

Ironclad Dragon10 votes

Thanks for keeping it civil, OP.

Laurgon11 votes

The way I figure it, there's already mountains of salt being slung around over every little change, and the last thing the Internet needs is more rage. The best way to prove we're worthy of being heard is to prove we're capable of holding a reasonable discussion.

Ayame Isaki7 votes

First off, I appreciate the lack of sodium in your post as I'm going to get hypertension from all the salt on the boards these days with respect to Vayne, Fiora, and the hUD.

Second, allow me to prefix my commentary with a disclaimer: I do not own Fiora (I didn't enjoy her play style, the rework does make me want to give her another go, however). That being said, I always found her to be one of my favorite in game models. I wasn't a huge fan of the old splash art, but am not a fan of the new either. I do absolutely love this individual's take on the splash art: http://boards.na.leagueoflegends.com/en/c/story-art/snlHFIXs-just-for-fun-recreating-fiora-splash

Now that my point of view and opinions are there for all to see, let me address your post. For the most part, I agree with your assessment and appreciate the well thought out way you have presented it. I would like to just comment on a few points you made, however.

Even though it had more detail, it was kind of dark and maybe a little generic.

This was from the section regarding what you deemed to be issues with the old design. I like the old dark models. I miss the old Akali models, they were super detailed and really well done. Yes they were dark and didn't totally fit the aesthetic of the new rift, but they are beautiful. The new Akali models lack the detail and shading that I loved about Akali's model. Aside from Headhunter, Akali's models are all rather bland now (especially her hair in her Silverfang skin).

I see the same thing in the new vs. the old Fiora. I am glad you pointed out the boots in your post as that has been bothering me quite a bit; also while it is clear there was quite a bit of attention given to making Fiora's weapon 'pop', her body seems rather bland and free of detail. Even her new hair feels underwhelming relative to the old. The symmetry of her hair clashes with the asymmetrical nature of everything else she has going on (which you also dislike, but for different reasons).

Face too sharp/angular: Others have touched on this as well, but her new face is so distracting. It's a bit less noticeable in the attached screenshots, but overall she looks much, much older. This isn't really a matter of what fits her character or not; I just think the slightly fuller face and less deadly cheekbones straight up looked better.

Massive lips: Similar to my previous point, her new lips are so large, I find them incredibly distracting. They just look really out of place, especially on a face as narrow and lean as her new one.

This is my second biggest complaint. I'm not saying Fiora needs to be a beauty queen or a model, but the proportions should at least make sense! Fix her face and the boots and we are getting somewhere!

New colors distinguish her from other Demacians

We will have to agree to disagree on this one. I liked the unifying theme of the major Demacian characters. I liked that she matched Lux so closely. I wish there was more synergy within the champion visuals that belong to their respective factions.

Thank you for sharing your opinion in a constructive manner and for taking the time to read mine!

Avious6 votes

Awesome analysis. I want to shake hands with you, kind sir. Seriously though, if Riot doesn't comment on that I will be mad.

Laurgon3 votes

Well, as I said above, I'm considering cross-posting this to reddit for more visibility, since, although I know the reds read the boards, reddit often seems to have a better chance of getting a response (and many players that frequent reddit don't read the boards at all). But thank you!

deceptopus4 votes

This is a great breakdown and critique of the design elements of the update. It's a shame that it'll never get appreciated when there's so many more pressing problems with the implementation of it.

Laurgon4 votes

Yeah, I don't really expect a full redo considering she's already out in the public eye. But I had to say something.

Glow4 votes

While I don't have anything to add to your critique (very comprehensive!) I thought I'd point out that the artist for the concept art was Raymond Griego, not Zeronis :)

Nice work putting all of that into words, it would've taken a while!

Laurgon3 votes

I stand corrected. Thank you!

And I don't even know how long it took, once I started writing I couldn't seem to stop. But I was pretty stiff when I stood up again, so it was probably way too long, haha.

Dreamspitter4 votes

No more blue catsuit: You could make an argument that the blue catsuits are just The Thing for Demacian women to wear (Vayne, Lux), but I think the faction's flavor would be a lot stronger if you didn't.

Doesnt Quinn wear one too?

Laurgon2 votes

Yes! You're completely right; I knew I was forgetting someone.

Ink Rose4 votes

Excellent analysis! You really nailed the problem with her tights, IMO.

Blue Socialist3 votes

Take this to reddit, you'll likely get some good traffic there (and more likely a Rioter will see it)

Laurgon1 votes

Sadly, I deleted my reddit account in the wake of the recent Pao debacle. I may make a new one specifically for posting this, if that'll help.

Alternatively, people are welcome to steal this for karma if they feel like it. That would be quite a compliment, I think! I don't particularly care about credit, though that's always nice. I just want to get the word out.

Laurgon1 votes

That's fantastic news! Praise the sun!

Vistha Kai3 votes

Praise the sun!

What did you say?! Diana

YuGiHo3 votes

That concept art is super cool, What happened to that?

Kongo013 votes

This is an amazing post. You pretty much nailed all the problems with Fiora's new VU! I really wished you worked for Riot, Laurgon.

P.S. Also thanks for keeping it civil as well.

Krigjer3 votes

She doesn't look intimidating anymore.

She's like a fashion model walking the runway in fencer-inspired clothing, and doesn't actually know how to fight.

Laurgon2 votes

Sad, but... oddly accurate, considering every outfit on a runway is basically never meant for practical use.

No reason she can't be intimidating and stylish, but this doesn't exactly succeed in fulfilling that fantasy.

Tesla Effect2 votes

It wasnt Zeronis (Paul Kwon) who drew that concept art, it was Raymond Griego. It even says bellow the Fiora writing on the concept art.

Neonocyte2 votes

Your analysis hits a good number of points, but I do think there are a few major areas that could be elaborated on: the use of color, how accurately the models reflect Fiora's personality, and the functionality of the model. I don't think I've ever played Fiora, and I haven't played much LoL in a long time, though I do remember her release. As such, my comments might be a slight bit off, so feel free to correct me if necessary.

Though it changes within the larger context, color helps create a mood and general feel within a work of art. We've seen within League already how much of an impact it can have. Sion originally looked like a goofy toy zombie with his plasticine green, but his rework switched that out for an intimidating red and gray which gives him his now trademark golem of war look. Red, as the color of roses and blood, has rougish associations, and white is the color of all that is holy, creating a lawful connotation. These colors really brought out her personality as a feisty and proud duelist. Her new model, however, focuses on the blue and yellow coloration that is the trademark of Jaina Proudmoore and Rylai the Crystal Maiden, Fiora's opposites as kindly and humble ice mages.

Colors aren't the only offender when it comes to confusing Fiora's personality. Compare the faces on the various designs; the original Fiora had a tomboyish and proud look, but both the concept and redesign both feature a heavy and dark face. Combined with the framing colors, the straight-cut hair and heavy lashes make me think of an ice queen personality that is more harsh, quiet, and unconcerned. The straight and heavy cape cause some issues as well; the old ribbons were dynamic and agile, but the new cape creates a single unwavering line of action for Fiora.

Function, at least in-universe, is probably one of the last things that needs to be looked at, but it helps when fleshing out the final details. Though significant armor may limit her mobility, Fiora could definitely make use of strap-on armor to deflect glancing blows. Her new arm and shoulder guards are fine (aside from the issues you pointed out), but why not build on the concept and give her a chestplate? Footwear is necessary for footing and the other issues you mentioned. Finally, cotton underclothes (featured in the new model, I believe), worn for comfort under armor, or leather, to protect against skids and impacts, could fill in the gaps.

Laurgon2 votes

Color's definitely an important factor to think about. Her previous model featured a lot of reds, grays of varying shades, and a medium-dark blue base. I think what they're trying to do is to soften and brighten her look to match the new in-game visuals, as well as make it more obvious that she comes from Demacia (blue and gold for everybody!), but do you think there's some way to do that and still convey her personality?

To me, Fiora is arrogant, proud, vain, and, as you say, feisty. Is there a way to make blue and gold look proud, instead of like a classic fantasy noble like Garen's and Lux's designs? I think that's what they were trying to do with the teal, as it's a bit warmer and more playful than medium-dark blue. But I think you have a lot of good points here.

I could see her being sort of an ice queen, not wanting to interact with people she thinks are inferior, but as I mentioned earlier, many have pointed out she now looks like a bad Disney villain. That's not really the sort of ice queen I want to see. Were you around when the twice-weekly skin and champ sales had little stories written around them? Mostly they were done by Corporate Mundo, but one of the stories was done by Fiora, who was going to a ball of some sort. The entire post was her talking about how trashy and inferior everyone was, as she's the only one who has "such unrefined style." She's a haughty bitch, but she's a quick, agile, dynamic haughty bitch, and I think her armor should be like her sword — lean and fast and capable of smacking you a good one before you know she's coming. Everyone's going to know you're coming when your cape is heavier than you are, and she wants to outmaneuver the opposition, not tank them.

That said, I'd be down to see them experiment with some sort of breastplate on her. That plus her little jacket from her previous design could potentially look really good, if done right.

Nahara2 votes

On mobile, so I don't know if anyone has pointed this out already, but I think the shoulder piece has to be big not because it's armor (at least not primarily), but because it's a counter balance. Fiora is right hand dominant and fights with her right side facing the enemy with her left side pointing back (ideal, because her stance offers little for her fencing opponent to hit that she can't block with a parry from her blade with minimal movement).

The sword is big and would possibly make her too forward heavy. The shoulder guard on her left shoulder being heavy brings her center of balance back to her actual center so she doesn't lose her balance in a fight.

Laurgon2 votes

Nope, you're the first one! That makes a certain amount of sense, though it still looks weird to me (perhaps it's because of the top-down angle, which naturally distorts elements near the figure's shoulders).

Did you think she looked unbalanced previously?

Nahara3 votes

Not really, because the sword she had was much smaller on the old model.

Real life fencing foils (I own a couple) are super light because they're designed for fast movements that can be done with a flick of the wrist, because they're super light and very easy to manipulate, there's no need for real-life fencers to need something to offset the weight issue, because there is none. Fiora's sword is bigger than a real-life fencing foil, thus it should have more weight to it, but it still seemed light enough that she wouldn't need a whole lot of counter-weight on her opposite side (though she did kinda/sorta have one in the form of her tri-tailed cape and smaller shoulder-guard on her original model).

With the sword getting bigger, I suppose a bigger counter-weight is needed to make it look like she wasn't off-balance.

EDIT: Just for fun, I covered up the shoulder-guard on her new model and tried to see what it would look like if she didn't have it, and it looked like she was off-balance, like her center of balance was focused more forwards towards the hilt of the sword. The shoulder-guard does look like it shifts her weight back towards the center of her body.

Laurgon3 votes

To be fair, a lot of weapons are scaled up in-game. I seem to recall a red post saying they exaggerated all the sizes because the weapons a champion uses are the source of their power, and you want to make it easy to tell at a glance what they do. Katarina's daggers are approximately the size of short swords, and yet she can easily wield one in each hand. I do see your point, and I think it's definitely worth considering, but I'm sort of wondering if there isn't another solution. I don't think it should be removed completely, but I do think it should be scaled down some, and maybe the size can be replaced with more armor on her upper arm, or something.

I feel like they're still keeping that counterweight with the cape and the pauldron, but are scaling it up to match the sword; except it feels like the armor got a lot bigger, proportionally, than the weapon did.

As it is, all I can see when I look at that pauldron is Kate Beaton's 1980s businesswoman.

Nahara2 votes

Shifting some of the size from the shoulder-piece to the upper arm feels like a fair idea that could accomplish the same counter-balance look and it'd be interesting to see what that might look like.

And actually, now that I look at it again, the pauldron doesn't even look THAT big. It feels like the top-down angle of it isn't doing the shoulder-piece any justice, because looking at it from the side, it's more wide than it is thick. The surface area paired with the top-down angle makes it look bigger than it actually is.

Still, it could possibly use a little size adjustments to make it not so big but still help keep the model's center of balance.

Laurgon2 votes

I think the angle might be a contributing factor here, as well. But yeah, a bit of scale adjustment is really all I'm talking about. Thanks for your insight!

BlackSunNocturne2 votes

Sadly however, our lord of art, IronStylus, has joined the depths of apathetic reds.

His response to people disliking the new Fiora appearance?

"Deal with it"

I do like your opinions on everything though.

JustBoneBrook2 votes

OMGGGGGGGGG you got almost all i tought of the rework Do you reed in my mind? Must said i am not sure about the gold couleur over all i thing this is what is the closer to what I want. https://pbs.twimg.com/media/CKffcneUkAAUdvz.jpg Kep what the old did well and kep what the new did well simple work well. Any way i just hope Riot will look at this And NICE JOB MAN really nice too read (and i dont like to read) but it was well dont and simple to read. Finally SORRY FOR THE BAD ENGLISH

Laurgon1 votes

I can guarantee you that your English is better than my whatever your native language is. >.>

I think gold works for her as it kind of shows her wealth and aristocracy. It wouldn't work as a base color, I think, but they've mainly kept it to accents, so that's fine for me.

I also think the concept art isn't necessarily perfect, but it starts in a good direction that I'd like to see continued.

JustBoneBrook1 votes

{quoted}

I can guarantee you that your English is better than my whatever your native language is. >.>

I think gold works for her as it kind of shows her wealth and aristocracy. It wouldn't work as a base color, I think, but they've mainly kept it to accents, so that's fine for me.

I also think the concept art isn't necessarily perfect, but it starts in a good direction that I'd like to see continued.

Well thx May be gold / black / white could work (the blue look ok but i thing black or something close to dark couleur whould be better)

Laurgon1 votes

I seem to recall them saying they're not fond of using black since it tends to hold peoples' focus. But maybe a dark gray or something.

JustBoneBrook2 votes

{quoted}

I seem to recall them saying they're not fond of using black since it tends to hold peoples' focus. But maybe a dark gray or something.

I dont know they dont seem to care too much about dark couleur if it not the main one Sion or Zed But yah i guess usally it more like purple Syndra Veigar whit really not alot of main Black couleur only Elise and that it.

But i fell somehing close to the splash art could work http://2.bp.blogspot.com/-n9WkmbxbHUM/VbLYt60NcII/AAAAAAAAuTo/P4C3ILt53V8/s1600/Fiora_Splash_0.jpg or may be that brown boots or dark blue https://pbs.twimg.com/media/CKffcneUkAAUdvz.jpg

Laurgon1 votes

The problem I had with the concept art (and it's concept art, it's rough around the edges) was that there wasn't enough color. But yeah, I can see dark colors working well with her, just not pure black, or at least not much.

JustBoneBrook1 votes

{quoted}

The problem I had with the concept art (and it's concept art, it's rough around the edges) was that there wasn't enough color. But yeah, I can see dark colors working well with her, just not pure black, or at least not much.

Well i just thing it fit more whit her older outfit http://riot-web-static.s3.amazonaws.com/images/news/February_2012/2012_02_24_fiora_reveal/6.jpg (i dont read lore so may be it dont fit her lore) but for what i saw she like really serious and to me that why there was not alot of gold in her outfit in the frist place. It sute to me more the cold look whit darker couleur. Do you get what i mean?

Laurgon1 votes

Her old lore was pretty serious, yeah. So her look definitely worked for it. I guess that makes sense, to keep the bright color accents to a minimum so they stand out more.

Solideus2 votes

Another issue with the old design was the metal boobs, imho. I think it's a good move to generally move away that sort of plainly lazy design, except for character where there's a good rationale for it. Fiora isn't one of those though.

Muted Summoner2 votes

Wish we had a traditonal skin because I really like her outfit much better. Regardless of the head change. I think its a waste to get rid of her outfit as there was nothing wrong with it imo.

Laurgon1 votes

Head change was the worst in my opinion, but yeah. I understand wanting to improve even if the design is already acceptable, but I don't think this is really the way to do it.

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