Demacia is modeled after medieval European fantasy, so some sort of Catholicism-like religion is probably existing. Kayle is listed as affiliated with Demacia, so she can be some sort of divine messenger there, she keeps mentioning "afterlife". Noxus probably falls within the same cultural circle - Morgana is a "fallen angel" after all. They are most likely two sides of the same coin, although Noxus is leaning a bit too much towards "Camp Evil" stereotype, so if we were to take things realistically, religion either isn't a big thing there or doesn't have any influence on Noxian politics and experiments with black magic. I think the Orthodox church would be a possible parallel here - it was never as dominating in Russia as Catholicism was in Italy.
Freljord is obviously Norse fantasy, so Nordic-esque pantheon is a given. People of Freljord surely share common beliefs with the Vikings (glory in death in battle).
Ionia is very loosely based on East Asia, with heavy Japanese and Chinese influence (architecture, island country, yin/yang design of old Karma). Since it's designed from a Western perspective, it's gonna be a mixture of Buddhism and Shintoism (much like the cartoon "Avatar").
Mt. Targon is a peculiar one - it's a monotheistic religion with an opposing sub-group. Solari is dominating but Lunari used to be a thing. I'd actually say it has very little parallel to our world, since for the Solari the Moon is not evil, but worshipping it over the Sun is heresy. Best example I can come up with would be Islam - they believe that Jesus was a prophet, and worshipping him as a god is blashpemy.
Shurimian lore doesn't mention any religions, but since it's based on stereotypical "desert lands" theme, one of two main themes is possible: politeism (Mesopotamia, Egypt) or monotheism (Zoroastrianism). The commonly found Egyptian tropes (Nasus, Renekton, Azir) confirm the Egyptian influence.
Shadow Isles are easy - a death cult. These are commonly found in RPG settings.
Bilgewater is leaning towards "ghost stories", "sailor tales" and possibly even "voodoo" with Shadow Isles as an important factor, full blown Pirates of the Caribbean. That means no organized religions, but some sort of shamanism.
As for Piltover and Zaun, they're enlightened secular societies where religion isn't probably a major factor.
A much better question than "Are there any religions in Runeterra?" would be "What is religion in a world where magic exists?". It's a very good theological question present in various fantasy settings, especially if in many cases religion transponds to magic. What is particularly interesting is that word magic derives from Persian magi ("priest"), and up until the 20th century pretty much all supernatural powers in literature were connected to religion (in Western literature, either divine blessing or demonic curse).
Main approaches to this topic in fantasy are:
- Religion is Magic - Gods are the source of all magical power.
- Example: Gothic - Fire Mages are the priests of Innos (god of fire and light), Druids and Water Mages are priests of Adanos (god of balance) and Shamans/Dark Mages/Necromancers are priests of Beliar (the god of death)
- Religion is Also Magic - Faith grants magical powers.
- Example: Skyrim - there are the nine gods and they provide you with magical blessings, but magic exists independently and there are beings more powerful than the Nine Divines (who weren't the creators of the TES universe).
- Example: Warcraft - Priests and Paladins worship The Light and deal Holy damage that has no direct counter, Druids and Shamans worship nature and draw their powers from it.
- Magic is Science - There is no proof that gods exist, but magic does. Mages are scholars studying the arcane arts.
- Example: Witcher - Sorcerers and sorceresses are a product of rigorous academical and magical upbringing. Some of them approach magic in the same way a real-world scientist would.
- Magic is Mysterious - Broader category than "Magic is Science". Gods do or do not exist. Magic is not scientifically measurable, it just is.
- Example - Pretty much any game that does not fall within the first three categories. Connection between religion and magic is not disproven, but the very nature of magic eludes reasoning.