Mordekaiser mega thread of metal, malevolence and marvelous discussions

Malicious Metal·11/29/2014, 7:53:18 PM·9 votes·1,391 views

Mordekaiser might be one oft he most iconic champions but sadly he gets more outdated with every champion release/rework. While I trust RIOT in their decision regarding in what direction an update (be it gameplay, visual or both) should be heading I’d like to analyse what makes Mordekaiser what he is and which themes should strongly influence his design. As a Mordekaiser main I’m familiar with the Master of metal and want to share my wisdom on this maliciously unique character.

Appearance “I like my weapons how I like my music, heavy and metal.” Mordekaiser’s the quintessential deathknight. Being a wraith bound to an ancient armoured shell. In a potential VU he should retain his metallic look and heavy feel to him. Not only is his three-horned helmet and spiked carapace iconic but it also makes his armour unique and distinguishable between the simple Noxian armours and the shining Demacian ones. His lore also mentions the fact that he gets pleasure not only from the pain he inflicts upon others bit also from his own, opening up a lot of design choices like making his armour a repurposed iron maiden(Intentional reference^^) and giving the spikes a look of originating from within the armour and being bound to his soul to torment it. His armour could be a twisted version of the one he wore in life, if he ever lived that is, and should be some kind of prison to him that hurts and maims his spirit and keeps him in a vicious cycle of pain, ecstasy and misery. But the armour isn’t the only thing iconic about his look. As far as theories go we’re quite sure that he’s a high-ranking general, which should be represented with him still being a bulky warrior but having a noble, awe-inspiring stance fit for a leader matched with a flowing cape. He’s the goddamn emperor of murder and should be a figure that inflicts fear and awe upon his enemies and should mirror his former self albeit in a twisted and sinister fashion.

Themes Necromancer, Knight, first undead, General, Metal maniac, Paladin of pain; Mordekaiser’s theme is pretty noisy but gives him a lot of depth and potential for great lore. The only difficulty is to make them mesh together to form a convincing character. Being the first undead and therefore numéro uno could make him the proto-undead on which the curse affecting the SI could be based and make him a central character in the story of the isles. Was he directly responsible for the curse, the king’s friend, did he even wanted to get involved, was he bound to the armour as a punishment for releasing the spell? His theme as undead general fits him well, his ultimate being somewhat of a mini SI curse and making people revenants for your ever-growing undead army is always fun. Giving him a high rank could open up a lot of possibilities as someone who’s only in it for personal gain and looks down on his subordinates as mere means to his goal.

Metal is an essential part of Mordekaiser but combining it with his other themes is more complicated than it seems. If he’s a powerful undead and controls undeath himself why would he use metal as means to inflict pain? Is it because of his metallic shell, being attracted to shiny things or just a side-effect of listening too much heavy metal? Nevertheless it’s a vital aspect of his character and therefore should be kept at all costs. Referencing metal culture shouldn’t only be bound to his ability names but also be present in his voiceover, which brings me to the next topic: Voice “You only need to click once, Fool!” “So be it, Summoner.” Mordekaiser’s current voiceover doesn’t feature a lot of quotes but the ones he has speak for themselves, hinting on his attitude towards the “summoner” being controlled by him and not the way around. This should be kept in his new voice, indicating his disregard for anything living and his superiority complex, seeing everything as mere pawns in his grand scheme. His quotes should hint to his affliction for pain and misery and the joy he gets from inflicting them but not in a feral way like Renekton but in a sophisticatedly sadistic way. Since the release of Karthu’s VU and his Pentakill skin I’ve always thought of how they could make Pentakill Morde more metal than karthus but I have no doubt that RIOT will give it their best shot and give this skin 10 or more minutes full of metal quotes referencing milestones in metal’s history and popular songs. (Leave a comment on possible quotes, I’d like to read ‘em :D)

**Theme and Gameplay **Everthying about Zed just screams assassin but looking at Morde you can’t really tell what he really is. Is he a mage, fighter, tank, bruiser, Burdter, AOE mage? I tell you what he is; he’s all of that and this should be kept intact. While I enjoy bruiser Morde, dealing a lot of damage and still being a tanky fighter à la raidboss someone might enjoy dishing out EXTREME ammounts of damage with just one button. What I think should be kept intact when looking at his gameplay is his ultimate and passive. His passive showcases the pleasure he gets from inflicting pain and counteracts the damage he inflicts on himself to torment his enemies. It’s also way to iconic to be scrapped. HE IS IRON MAN. His ultimate is a great way to play him as a bruiser, making him extremely hard to kill and turn fights in his favour or as a mage who one-shots enemy adc’s and make them do his bidding. The whole ghost aspect of the ultimate should be kept as he’s the master of puppets and the heal helps his theme of paladin of pain, getting a real kick out of other people’s agony. All in all it’s a weaker version of the Shadow isles curse which fits his theme surprisingly well :D

His three basic abilities should still all be AOE to keep him the terror of all minions and dishing out damage regardless of who you are as long as you’re unlucky enough to be in his vicinity but should be more obvious to tell apart from single target spells. While mobility completely goes against his theme of being an undead knight and horseman of your impending doom a little bit of cc wouldn’t really go against his theme. But I’m more concerned about his thematic aspects than his potential gameplay update.

Conclusion Mordekaiser is a really iconic character whose update should expand on his core themes and don’t try to find new ones for him. His identity is set but it isn’t delivered properly and therefore should be the main focus of an update featuring the Master of Metal. But Opinions vary so tell me what YOU think about Morde.

Have a nice day, Maliciously delicious Metal.

10 Comments

Cupkek11/29/2014, 8:22:37 PM2 votes

From a gameplay standpoint he's very flexible in how he can be played and I think that's how he should stay.

Sure he lacks CC or escape mechanics but his hilariously powerful harass and duelist kit make up for that discrepancy. He can easily get free harass against melee top laners and most mid laners all the while farming minions with his E alone. While I don't find much use for his W, it's often quite fun to watch the enemy laner running from a minion swirling with metal shards.

Plus I highly enjoy making mindslaves of my opponents :D

Thematically, I think he's at an OK standpoint. His dialogue could be spiced up a bit though. It's pretty bland.

Visually, this is where I have an issue. His model is strange and not at all threatening. His feet are like 5 times the size of his head. Not to mention he's kinda short. Don't even get me started on that cape. Ugh. Frankly, I think his model could use the Sion treatment, making it burly and menacing. Hell, I'll settle for Nautilus' size.

LordHippoman11/30/2014, 3:39:14 AM2 votes

I actually had a brief discussion about this with a friend the other day. It was something like:

Me: So alot of people are mentioning that Kalista's Lore doesn't really match her in game role, but I've always thought Thresh was a way more prominent example of that.

Him: Morde's lore says nothing about him being terrible.

I really like Morde as a character. He's not super nuanced or subtle or anything, he's not going to have some 10 minute monologue on how he's just trying to right the wrongs of the world or whatever, but if you need a cackling bad guy to smash dudes with a mace and have glowing red eyeballs, he's perfect. I think an update would benefit him immensely. There was a time back in Season 1 or 2 where Morde could just stack his shield endlessly and sit in your base, tanking hits while giggling as his abilities just refill every bit of damage you do to him. God, that was frustrating. But I think there's a happy medium between that and the way he is now.

Sorry, talked too much about gameplay there. This is a Story/Art board. In that department, I like his look right now. If they had to base his rework on any skin, I'd say Lord Mordekaiser makes for a good choice, but Classic is still great to me. It's a simple concept, a big suit of armor with a mace. With higher res textures and better animations, I think he'd look fine.

I hope they keep "You only need to click once." I love that dumb joke. I like when champions show that you aren't meant to take the game so damn seriously. (Not a Vayne fan for this reason.) He could use more lines though, of course.

soulchaos11/29/2014, 9:12:28 PM1 votes

His game play is fine he kinda needs a bit more CC if he needed any thing i say add a light slow to his Q or W. As it is he is the mage,fighter,tank carry that is incomparable to any other champion. I like his visuals for the most part. would i be happy with a VU sure but there are alot more champs that could use it.

Help me with urg buff ideas now there is a champ who needs a buff http://boards.na.leagueoflegends.com/en/c/gameplay-balance/KRnbcQ53-urgot-update-ideas

Ulric Greatsword11/29/2014, 9:29:59 PM1 votes

First off, excellent post. This was very well thought-out and clearly stated. The only real experience I have had with Morde has been getting stomped by him top lane as Gangplank. That doesn't exactly qualify me for giving input on his theme, but I would like to add my thoughts to the mix: First off, his suit should look dangerous. Not just to his enemies, but it should also make you wonder how uncomfortable it is to wear. Maybe make his movement reflect that pain by adding more lurching to his gait? Second, you should understand that he has magic powers. (I didn't the first time I saw him, and died to mace of spades). I don't know quite how you could pull this off, maybe some glowey effects on his weapon? Eldritch energies sparking across his armor? Maybe have gaps in his armor with tormented ectoplasm oozing out? Finally, he should be menacing and not-quite human. Not going to lie; I'm a slight fan of the current pizza-feet model because it distorts his proportions enough to make him seem inhuman. With the current technology Riot has, though, they could make something way cooler. I loved the Sion remake because of how 'beyond human' he seemed. Not only was he massive, but he had a crown and dagger decorating his head and a swirling red soul furnace in his midsection. I'm not entirely sure what Riot could do to give our favorite emperor of murder the same effect, but I have a feeling it will look amazing.

GreenLore11/30/2014, 12:06:39 AM1 votes

Overall I've always saw Mordekaiser as being basically the evil overlord of the game. I mean seriously,I always figured he had some kind of own nation of evil with his own minions before I started to get into the lore

Maximum Zilean11/30/2014, 7:23:01 AM1 votes

Main thing I find that he needs is a more fitting voiceover in some areas. Remove the "metal puns" and make him sound a bit more, sinister while still keeping that metalic titan of undeath feel.

If they want to keep the metal puns, I'm fine with them giving them to his pentakill skin with an expanded voiceover like they did to Karthus.