Where is the Single player and multiplayer Campaign mode?

DBS Ronovon·1/13/2018, 8:22:51 AM·3 votes·5,848 views

I noticed there is PVP online, and bots online. What if I want to play alone or with a friend to learn the mechanics of champs? Why haven't they introduced a story mode, they do have lore, so why not?

Can we have a Warcraft 3 mode or something so people who don't want to play in the arena can have fun with friends and learn the game that way?

32 Comments

Jeddy0171/13/2018, 9:00:45 AM3 votes

Buddy, this is the wrong type of game for that. The game at it's core is built around being a PvP multiplayer game. I doubt this game will ever get any sort of full-fledged campaign mode.

If Riot ever does something like a campaign (single or multiplayer), it's more likely to be it's own game rather than a mode in League of Legends. At least, that's what I would prefer.

If you want to play alone, then your only options are things like the tutorials, practice tools & a custom game with bots. If you're looking to play with a friend to practice, then customs are your only options.

GreenLore1/14/2018, 4:26:52 PM2 votes

While I think a campaign mode would be awesome I do agree with most peoples problems here.

Making campaign modes for every champion in the game would take a TON of work. As most campaigns would need to get their own maps,enemies and NPCs.

Also the reason why it worked for Warcraft is because there you have to manage multiple units at once. Which just isn't possible in LoL unless they remodel the very core of the game.

Binding Eclipse1/14/2018, 7:57:32 AM2 votes

Why are you such a dickhead.

Also, nice poll.

Digielf1/13/2018, 8:27:33 AM2 votes

There is single player Summoner's Rift and the other maps in the Tutorial mode i think, you get AI bots as your team as well, if you mean a campaign story this is a moba game not an RTS, it has lore in its own genre way

StigtriX1/13/2018, 2:14:39 PM2 votes

Master Cross Master (MXM) tried to push a campaign and Diablo-like singleplayer with optional multiplayer into a MOBA. That game is now dead. They did not focus on the core game enough, and it became a mess. I think the current approach, where Riot introduces events now and then, is a better way to keep things fresh.

Umbral Regent1/13/2018, 5:25:28 PM2 votes

There are a fair number of issues with creating a "Campaign mode" for League of Legends - the first of which has already been discussed in Jeddy017's comment string, which is that a single-player campaign mode wouldn't really mesh well with a game whose core aesthetic of play is competition.

Which, you argue that League's roots in Warcraft give it the wiggle-room to have a single-player Campaign, but...No. Sorry, but, no. DOTA, and, to the same extent, League, are meant to be Battlegrounds. That's why the genre the mod spawned is called "MOBA" - Multiplayer Online Battle Arena. The core aesthetic is a competitive arena battle, not a solitary story piece.

You also say that they should make a Campaign because of the existence of lore - which, unfortunately, is not a really solid argument. "There is lore, so why not?" Doesn't hold up when the lore is only just there, ever-so-slowly being written in. We only have the vaguest sense of the locations in Runeterra, with most of the lore orienting around the culture and aesthetics of a given Faction. There aren't any maps (save the Medarda Heirloom), so we don't know the locations we'd be trekking over in the campaign(s).


Second - You propose it as a way to "learn the mechanics of Champions" - but how would a Campaign mode do that better than Co-op Vs. AI or even PVP already does? You can already learn Champion mechanics just by playing the game, and the mechanics you learn in bots/PVP are applicable to all modes, so...I'm not sure how a Campaign mode would teach you any better.

And, if it's meant to teach you mechanics, then that brings up the possibility that the Campaign just becomes a glorified Tutorial. (which, a Tutorial already exists, so, that space is already kind of encompassed.) Have you played World of Warcraft: Legion and gotten through your Artifact Acquisition quests? Notice how they're all literally glorified Tutorials on how to play the role?

Healer spec items have you thrust into a scenario with one or more NPC's to heal, and you're expected to play through a scenario that only teaches you how to top off teammates and spam your abilities? Or tank specs have you in scenarios with one or two NPC's - one healer, one damage, and you're meant to just taunt-spam and run your defensive cooldowns 24/7?

That's essentially what would happen if the campaigns focused on teaching mechanics. Granted - Riot is extremely good at what they do, so they might manage to work a way around that, but it is still a major pitfall to be had with "learning" campaigns.


Third, there's the issue that, League of Legends has nearly One-Hundred and Forty Champions. There would have to be either individual Storylines (since each Champion has their own unique mechanics, and you did say it should be to teach mechanics, right?), or it would have to be a scant few distinct storylines focused around a very specific few Champions, which would increase the difficulty if they're trying to teach roles. (try and find a Noxian Support. Just try.)

These are just a few issues off the top of my head - but they are very glaring issues with the concept of a "Campaign mode" for League.

Blaiz Fenix1/13/2018, 6:06:10 PM2 votes

Despite the negativity here, I think a campaign mode would be interesting. COD for example has a campaign although 99% of the time players spend in that game is the multiplayer deathmatch. Heck, they already did something similar with the Star Guardian rotating game mode although to a lesser extent and in a separate universe.

I don't see a problem with expanding that so that the lore has a place in the game outside of quotes. I think people are just afraid of change or even being open to it and get hostile when you even suggest it.

DBS Ronovon1/13/2018, 12:20:18 PM1 votes

Looks like the players have spoken, 4/5 votes say bring about an age of League of Legends Campaign modes! [garen-swing] [fiora-cool]

SSmotzer1/14/2018, 12:35:15 PM1 votes

It came out during the Star Guardian event. It was pretty cool, like a payload type wave survival thing. It had a super hard mode, which rocked my socks off.