Where is the Single player and multiplayer Campaign mode?

DBS Ronovon··3 votes·5,848 views

I noticed there is PVP online, and bots online. What if I want to play alone or with a friend to learn the mechanics of champs? Why haven't they introduced a story mode, they do have lore, so why not?

Can we have a Warcraft 3 mode or something so people who don't want to play in the arena can have fun with friends and learn the game that way?

32 Comments

Jeddy0173 votes

Buddy, this is the wrong type of game for that. The game at it's core is built around being a PvP multiplayer game. I doubt this game will ever get any sort of full-fledged campaign mode.

If Riot ever does something like a campaign (single or multiplayer), it's more likely to be it's own game rather than a mode in League of Legends. At least, that's what I would prefer.

If you want to play alone, then your only options are things like the tutorials, practice tools & a custom game with bots. If you're looking to play with a friend to practice, then customs are your only options.

DBS Ronovon1 votes

So that a game spawned from a genre built on a single player game, cannot support a single player campaign mode? Are you serious guy? Do you eve know what you're saying? Thats like taking the pepperoni off of a pizza, then saying there is no way you can make a pizza with the pepperoni.

Wow you're amazing guy....

Oxyrotten2 votes

There is already a single player mode, or private party mode. Go to custom games and you can create your own single player experience.

Also no, the game was spawned from a multiplayer version not a single player version.

DBS Ronovon1 votes

Honest question, do you really think that is what I am talking about? The game was spawned from a multiplayer version of what? This isn't hard man, it was a warcraft 3 MOD guy.

Oxyrotten2 votes

And your point is? It was a multiplayer mod for a multiplayer game. Your point is invalid guy.

It may not be what your talking about but it is an answer to your question.

DBS Ronovon1 votes

If you're not going to say anything, its better to just not type. So vague with the internet argument posturing. My point isn't invalid at all, you can't even articulate what you mean buddy.

How is League of Legends unable to handle a story campaign? How is something that spawned from DotA and Warcraft 3 ( A single player RTS with a campaign mode ) unable to handle a campaign mode?

The reason I think this game needs it is to get other people to be able to try the game out without being competitive. If people can learn the mechanics of the game through a warcraft 3 like experience, I am pretty sure they will give the game a chance, and possibly try playing the MOBA part of the game.

Does that explain what I am getting at? A lot of people will never play League of Legends because its too intimidating and doesn't look fun to people who have never played it.

If you want to suggest to go play Warcraft 3, well maybe this would be a great opportunity for people to play it, but its a bit outdated with the graphics, and League of Legends looks pretty enough, and could probably have a pretty cool campaign story mode with all the great lore and vast library of champs.

They make all these other modes that suck and no one wants to play like Dominion, Blood Moon, Overcharge, and Poro King. I like URF and Hexakill, but they don't let us play Hexakill or URF anymore because they are fun, and ummm... what does that say about the Developers and how they feel about the players?

So they should just have Campaign modes for the game, they would be fun, and allow to play with your buddies. Not the training and custom game garbage, thats not at all what I am talking about or what I want, YOU go play training mode or custom game pal, since you like things that aren't fun at all.

Digielf2 votes

There is single player Summoner's Rift and the other maps in the Tutorial mode i think, you get AI bots as your team as well, if you mean a campaign story this is a moba game not an RTS, it has lore in its own genre way

DBS Ronovon1 votes

Everything in this comment is really stupid, no offense.

Nothing about what I said has anything to do with playing bots on the rift, and you know that. Also Nothing about this genre excludes having a multiplayer or single player campaign mode.

StigtriX2 votes

Master Cross Master (MXM) tried to push a campaign and Diablo-like singleplayer with optional multiplayer into a MOBA. That game is now dead. They did not focus on the core game enough, and it became a mess. I think the current approach, where Riot introduces events now and then, is a better way to keep things fresh.

Umbral Regent2 votes

There are a fair number of issues with creating a "Campaign mode" for League of Legends - the first of which has already been discussed in Jeddy017's comment string, which is that a single-player campaign mode wouldn't really mesh well with a game whose core aesthetic of play is competition.

Which, you argue that League's roots in Warcraft give it the wiggle-room to have a single-player Campaign, but...No. Sorry, but, no. DOTA, and, to the same extent, League, are meant to be Battlegrounds. That's why the genre the mod spawned is called "MOBA" - Multiplayer Online Battle Arena. The core aesthetic is a competitive arena battle, not a solitary story piece.

You also say that they should make a Campaign because of the existence of lore - which, unfortunately, is not a really solid argument. "There is lore, so why not?" Doesn't hold up when the lore is only just there, ever-so-slowly being written in. We only have the vaguest sense of the locations in Runeterra, with most of the lore orienting around the culture and aesthetics of a given Faction. There aren't any maps (save the Medarda Heirloom), so we don't know the locations we'd be trekking over in the campaign(s).


Second - You propose it as a way to "learn the mechanics of Champions" - but how would a Campaign mode do that better than Co-op Vs. AI or even PVP already does? You can already learn Champion mechanics just by playing the game, and the mechanics you learn in bots/PVP are applicable to all modes, so...I'm not sure how a Campaign mode would teach you any better.

And, if it's meant to teach you mechanics, then that brings up the possibility that the Campaign just becomes a glorified Tutorial. (which, a Tutorial already exists, so, that space is already kind of encompassed.) Have you played World of Warcraft: Legion and gotten through your Artifact Acquisition quests? Notice how they're all literally glorified Tutorials on how to play the role?

Healer spec items have you thrust into a scenario with one or more NPC's to heal, and you're expected to play through a scenario that only teaches you how to top off teammates and spam your abilities? Or tank specs have you in scenarios with one or two NPC's - one healer, one damage, and you're meant to just taunt-spam and run your defensive cooldowns 24/7?

That's essentially what would happen if the campaigns focused on teaching mechanics. Granted - Riot is extremely good at what they do, so they might manage to work a way around that, but it is still a major pitfall to be had with "learning" campaigns.


Third, there's the issue that, League of Legends has nearly One-Hundred and Forty Champions. There would have to be either individual Storylines (since each Champion has their own unique mechanics, and you did say it should be to teach mechanics, right?), or it would have to be a scant few distinct storylines focused around a very specific few Champions, which would increase the difficulty if they're trying to teach roles. (try and find a Noxian Support. Just try.)

These are just a few issues off the top of my head - but they are very glaring issues with the concept of a "Campaign mode" for League.

DBS Ronovon1 votes

Again, I know what the game is meant to be, a MOBA, but I don't like or want a tutorial, its not fun please stop pretending it is, thanks.

The reason a story mode would be better than a stupid tutorial is because of both the story mode seamlessly teaching the game while you have FUN playing a GAME, not a tutorial, and you get to learn about the story while having a stress free experience. If you don't like doing that, and having fun I get it, but a lot of people like to do this.

It doesn't matter how many champs the game has, they can start with a few champ stories and have tons of new content to come up with, which is a good thing because they can draw from the champ and lore pool they already have established.

I've played wow, and I did play Legion, but coming from Vanilla wow, I feel the game is too inflated and nothing means anything anymore. I do remember the class tutorial quests, they were pretty fun. They need some class quests like that in League too huh. An ADC, Tank, Mid, Support, and Jg quest perhaps?

Umbral Regent3 votes

Again, I know what the game is meant to be, a MOBA,

Okay...

but I don't like or want a tutorial,

Okay, that seems a bit contradictory from your OP, but, whatever. Tutorials aren't for everyone, and thankfully, just 'cause a few people don't want it doesn't mean that there isn't gonna be one.

its not fun please stop pretending it is, thanks.

...??????

What isn't fun? The game? The tutorial?

I do not understand this statement even remotely. Like, if the tutorial isn't fun - like I said, you could literally just ignore it as one would if they weren't into tutorials. But, if you're saying the game isn't fun, then...Why exactly are you here? Why exactly do you play?

Like I said, the biggest core aesthetic that makes MOBAs so engaging is competition. If competition isn't your engagement, then you have the option to stick to the non-competitve Co-op Vs. AI and Custom Game modes - but if the game as a whole isn't fun for you, then you may want to have a long hard think as to why you're playing it anyway.

But, I digress. Confusion aside...


The reason a story mode would be better than a stupid tutorial is because of both the story mode seamlessly teaching the game while you have FUN playing a GAME, not a tutorial,

...Again. Co-Op Vs. AI already does this part. Barring Jungling, you can learn all the mechanics you want in Co-Op Vs. AI and Customs - a story mode wouldn't somehow do that job better.

and you get to learn about the story while having a stress free experience.

Where exactly is the stress of learning the lore right now? You're not supposed to be learning Champion backstories in-game, it's a battlegrounds. If you're playing it, you're playing it for the action, the story and lore are secondary, and because they're secondary, they're set aside in their own minisite for convenience.

I don't know how one could get stressed trying to learn the lore of League of Legends right now, because it's almost entirely separate from the gameplay - as it should be. Riot does intermingle the lore with the gameplay a bit (Rengar/Kha'Zix, Lissandra/Sejuani/Ashe, etc.), but for the most part, the lore is used to flesh out Champions, not to guide gameplay.

If you don't like doing that, and having fun I get it, but a lot of people like to do this.

  1. I do like learning lore
  2. I do like having fun (although your biased poll would say otherwise)
  3. I haven't heard any issue with people having stress learning the lore

It doesn't matter how many champs the game has, they can start with a few champ stories and have tons of new content to come up with,

It kinda does. For starters, having 140~ Champions in the roster means they have a colossal amount of work if they want to do even a thorough exploration of a few Champions - and that's only considering if those Champions are from the same faction.

And if they do Champion stories a handful at a time, whether crafting unique experiences per Champion or throwing in a group to give a holistic idea of a faction, inevitably, a good chunk of the playerbase is going to feel like they got shafted. "Oh, apparently Mundo throwing cleavers at people is more important than Xayah's rebellion. GG Riot."

And this is only compounded by the fact that, as mentioned, even a few stories, even in the same place, would be a massive amount of work. Which means stories may not get released for months on end. Sure, they have new content on the backburner - but when would they get to it?

which is a good thing because they can draw from the champ and lore pool they already have established.

Reminder: They don't have much. They do have art explorations on various factions (Piltover, Zaun, Demacia, Targon), but if we're going to follow a Champion's story in Runterra - especially if they're vagabonds like Ryze, we need maps. We need actual, physical locations, not just the well-drawn facade of a Piltovan bank.

If they started working on a story mode around now, I imagine in the terms of lore, it might fit the bill of "shoestring budget", regardless of how much money they put towards the project. They'd have to literally fast-track work on the world as a whole, on top of picking out Champions that they think would make for interesting, engaging stories, and try to design how the story would unfold in a way that's pleasing - not just to the Champion's most ardent fans, but to those who have even just a passing interest in the Champion.

Even if they took the idea to heart and started exploration on campaign modes, the amount of work laid out for them even for a small starting point would probably leave the project iceboxed for a year or so.


I do remember the class tutorial quests, they were pretty fun.

That, to me, is surprising. I felt the Artifact Acquisition quests were dumb distillations of a role meant to hand-hold people who already didn't care what their role meant. (DPS, focus the adds...)

But, again, I digress.

They need some class quests like that in League too huh. An ADC, Tank, Mid, Support, and Jg quest perhaps?

Yes, and no. I say yes because, as it stands right now, the tutorial that currently exists kinda sucks. In the simplest sense, it's "here is how to play the game; now go play the game". And that does new players a bit of a disservice when they have to learn roles as varied as ADC, Mid, or Support.

But, there is an issue with that, too. Tutorials would be inadequate tools for teaching roles, and this is three-times as big of a problem with Jungle. I hate to say this, but the best tool for teaching people the roles of League is through other players. Not through Tutorials, not through Campaign modes, but through playing with other people.

And, again - this is especially true for the Jungle role. The only reliable way to learn Jungle is to play Jungle in PVP. You can be told the very basics of it through tutorials, but in the end, actual play is the best teacher.

But, now in finishing this section, I realize that the tutorial argument is a bit tangential to Story, Art & Sound, so...I guess, let's just let this be the last thing said about Tutorials here - that's better suited for Gameplay, as it were. If we continue this discussion, let it be any of the other points besides this one.


In the end, I don't really see much in the way of reasons that a campaign mode should be implemented. It doesn't quite make sense to me to merge lore and gameplay into one mode, where the rest of the game has lore and gameplay mostly separate, and the amount of effort it'd take to do a campaign right now makes it - at least to me - an unappealing prospect.

DBS Ronovon1 votes

I think you misunderstand what the spirit of my topic is. You also for some reason think I said learning lore is stressful, which I did not. The game League of Legends is stressful even starting out against bots, and becomes boring and repetitive at the same time. You keep pushing the tutorial mode like its good or fun, some people like it for what it is, but no one enjoys playing it for fun, especially gamers that don't want their hand held.

Umbral Regent3 votes

You also for some reason think I said learning lore is stressful, which I did not.

True. I may have taken it out of context - But even still, no matter which way you cut it, trying to get players to learn lore while simultaneously playing the game has a wealth of challenges. Their current lore format (separate from the gameplay) works, especially for how focus-intensive the game itself is.

It's a lot like Dark Souls - a challenge-focused game which demands a lot of skill and focus, where the lore is separate for those who are interested to read in their off-time. And I think a campaign mode would ultimately hurt that balance quite a bit, and hurt the game as a whole.

The game League of Legends is stressful even starting out against bots, and becomes boring and repetitive at the same time.

If it gets boring and repetitive, one-off storylines aren't really going to help. But, again - that's a Gameplay concern, not a Story, Art, & Sound concern.

DBS Ronovon1 votes

So, you could, not take what I say out of context, thanks. "a wealth of challenges." You mean the challenges the gaming industry has been overcoming since the 1980s? Ok....

Dark Souls has a lot of Lore in it, and charges $100 for books with Lore in it that you can't get btw. Dark Souls is a story mode game with competitive PvP in it, so I don't see how this even refutes anything I have said, its just an example of how a good game can have a story mode and be competitive online as well.

I think you're just arguing with me for some mental exercise in futility and, you're being a fanboy too. [darius-angry]

Umbral Regent2 votes

You seem to have completely missed over how I mentioned the core engagements of both Dark Souls and League are skill and challenge.

You seem to also have missed the point that MOBAs, being fairly radically detached from their RTS origins, cannot offer the same mechanical carry-over from a campaign mode as RTS's can.

You can play an RTS' campaign mode, learn the mechanics of a given faction through that campaign, and then translate that mechanical knowledge into skillful PVP play.

You cannot however play a MOBA campaign, learn the mechanics of one or two Champions, and then translate that mechanical knowledge into a battleground completely unlike the campaign.

Dark Souls may be a "story mode" game, but as I mentioned - The story and the gameplay are separate. The lore of the world(s) of Dark Souls and their overarching narratives are only just intertwined with the gameplay. Dark Souls may be a story-intensive game, but it isn't story-focused. It's gameplay-focused.

I think you're just arguing with me for some mental exercise in futility...

I'm trying to discuss the issues that would inevitably arise from a "campaign mode" for a game that really doesn't need one, and you're making it an exercise in futility by belligerently ignoring everything I say.

...and, you're being a fanboy too.

And, again: If you can't take criticism without turning to insulting people, you probably shouldn't be starting discussions in the first place.

I take time and effort to try and articulate responses to help you see why adding a campaign mode to League would present a huge number of issues, I express patience and respect, and your response is "your a fanboy". The moment you devolve into slinging insults at critics and people coming into the discussion from the other side of the fence, you lose the credibility and respect that could have ultimately brought people to see your side and reach out for what you're wanting.

And since, apparently, trying to provide rational counterarguments makes me a "fanboy" (which is a pretty half-assed insult, by the way), I have even more reason to disagree with your ideas - because you dropped the discussion for the sake of insulting someone who disagrees with you.

Your discussion clearly means nothing to you, so I'm done trying to reason with you. I've raised numerous counterarguments, and you've ignored them all. End of discussion.

DBS Ronovon1 votes

If you think being called a fanboy is an insult, then don't be one. I am critical of the game because I am looking for improvements, and you saying a story mode would not be an improvement or saying they couldn't do it, or it would cause problems is also an insult.

You didn't specify what problems there would be if Riot added a story mode to the game. I see none because they already add modes and people either play them and like them or play them and dislike them, or don't play them at all.

Ending the discussion the way you did is also a self righteous way of insulting me without catching heat. Sneaky buddy....

If you don't like having discussions with people like me, then don't have them. It seems you prefer to have your opinion noticed, which is fine, however if I don't address every single friggin topic you mentioned, then its either not as important to me as the ones I did address, or I am playing League of Legends and writing in the forums in between games, so get over yourself pal.

I really do appreciate you taking the time to write, so thanks.

I still disagree with your stance and call it being a Fanboy because if the game was made better from what I am recommending, but you only see it as being critical of a game you love and identify with, and as a personal slight against you, then this is being a fanboy, sorry, that is what it is.

If you want to talk serious about this stuff, let me know. If not, and you want to end discussions with the last word trying to sound like a saint, then leave it at that.

Good day Sir! [garen-swing]

Blaiz Fenix2 votes

Despite the negativity here, I think a campaign mode would be interesting. COD for example has a campaign although 99% of the time players spend in that game is the multiplayer deathmatch. Heck, they already did something similar with the Star Guardian rotating game mode although to a lesser extent and in a separate universe.

I don't see a problem with expanding that so that the lore has a place in the game outside of quotes. I think people are just afraid of change or even being open to it and get hostile when you even suggest it.

DBS Ronovon1 votes

lol despite the negativity.. Yeah people want to come in here as fanboys and go against anything anyone says, with no real reason for doing so.

I would love to play an undated Warcraft 3 type game with League Characters. There is really no reason they couldn't put this together since they pay all that money for artwork, and CG animations.

Umbral Regent3 votes

Yeah people want to come in here as fanboys and go against anything anyone says, with no real reason for doing so.

This statement is a surefire way to make it harder for people to see your side. If you can't take criticism without insulting people, you probably might want to avoid starting discussions like this one.

DBS Ronovon1 votes

If I take criticism? Like what, I am an asshole, or sound like an asshole? Yeah, its fine, people tell me that often enough and it doesn't bother me, thanks.

Seems like a surefire way to start a topic, and if you're interested in it then you'll comment, as you just did. Thanks again for your input buddy.

At least you're not as obnoxious as some of these guys here.

Binding Eclipse2 votes

Why are you such a dickhead.

Also, nice poll.

DBS Ronovon1 votes

I just am.

Now could you tell me what I said specifically that was dickish? I know I can be a bit intense and forth right, but thats not such a big crime is it?

Glad you like my poll. I made it that way because adding more things like a cool story mode would be great and fun, as opposed to adding more things like poro ward skins that you get instead of actual champ skins like you want from loot box gambling, you.... ****

ok I digresss.. I get hella mad about dumb crap like that...

Binding Eclipse1 votes

[{quoted}](name=DBS Ronovon,realm=NA,application-id=6kFXY1kR,discussion-id=NqMYRWEu,comment-id=00060000,timestamp=2018-01-14T10:02:09.425+0000)

I just am.

Now could you tell me what I said specifically that was dickish? I know I can be a bit intense and forth right, but thats not such a big crime is it?

Glad you like my poll. I made it that way because adding more things like a cool story mode would be great and fun, as opposed to adding more things like poro ward skins that you get instead of actual champ skins like you want from loot box gambling, you.... ****

ok I digresss.. I get hella mad about dumb crap like that...

I was being sarcastic. The poll is shit, just like your attitude.

DBS Ronovon1 votes

Looks like you don't know what irony is, and your ability to write jokes needs improvement.

GreenLore2 votes

While I think a campaign mode would be awesome I do agree with most peoples problems here.

Making campaign modes for every champion in the game would take a TON of work. As most campaigns would need to get their own maps,enemies and NPCs.

Also the reason why it worked for Warcraft is because there you have to manage multiple units at once. Which just isn't possible in LoL unless they remodel the very core of the game.

DBS Ronovon1 votes

They already have a ton of work that has been done on the game, people like it, so what if they released a new campaign every month or two?

Then you wouldn't have to worry about the poor Riot employees and developers doing so much intensive labor to make these modes and we could get something cool that we all like!

New maps and NPCs? I don't know if it could be done, but I am sure we could count on Riot to figure it out given they just came out with a new CG video for this season, I wonder how much work went into that, and how much money it cost them....

They don't need to make it into Warcraft, just make it a story mode with the character pool for the scenario. For example they could have a story with Lucian and Thresh just like their new mini movie, and if you pick Thresh, you have to escape Lucian, and if you pick Lucian you have to catch Thresh.

There can be some cool features that make the mode more fun, not stupid, because I know what you're thinking, the devs will have a stupid timer, or instant death, or quicktime event to make sure you know they hate you, and kill you instantly to get themselves over. None of that crap, thanks. Like ohhh for example the Star Guardian radius thing that killed you if you stepped out of the circle like Pub G and Fortnight....lame ass crap.

GreenLore2 votes

And who should do these campaign modes? They'd need people who'd make the map,they'd need people to playtest them,to write the stories for them,most likely create new enemies for them and possibly even record new VO for all involved characters in all the different languages. These people would need to be taken from other development groups,which would massively slow down everything else.

Also how would you expect a Lucian/Thresh scenario to play out ingame? Lucian is far more mobile than thresh and Thresh doesn't have a lot of damage,so the chances of him winning are basically zero.

DBS Ronovon1 votes

Looks like the players have spoken, 4/5 votes say bring about an age of League of Legends Campaign modes! [garen-swing] [fiora-cool]

SSmotzer1 votes

It came out during the Star Guardian event. It was pretty cool, like a payload type wave survival thing. It had a super hard mode, which rocked my socks off.

DBS Ronovon1 votes

Rocked your socks off huh?

That is the whole story of League of Legends?

How many characters were you able to play????

SSmotzer1 votes

No, I mean it was hard.

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