So Evelynn mains; what do you want to see for her up and coming VGU?

Mirage Night·2/14/2016, 6:08:51 AM·10 votes·3,107 views

From the recent posts, looks like she will be sometime after Yorick's update. But from the sounds of it, they don't have any directionality on where to take her. So what are your thoughts? What you like them keep (Visually, Gameplay, Story)? What should be changed? What should be added?

29 Comments

DrathTurtle3142/14/2016, 3:36:55 PM5 votes

An assassin shouldn't have a damaging ability that CANNOT KILL A TARGET!!! If you don't believe me, go into a custom game w/ a friend have friend get to 1 HP or as close as possible and ult friend as eve, he won't die. Also, can anyone think of any other assassins w/ a shield? I can't(unless you count riven, which I don't).

Long story short, if eve is an assassin she needs a new ult. If eve is a fighter that thrives in long engagements, put a base damage on her ult, change her passive to something that works in combat, and maybe make her a little bit less squishy, but otherwise leave her as is.

I don't play eve 'cause I can't figure out what she is, but I have played her and I honestly sense an identity crisis, like riot didn't have a direction for eve when they designed her either. I think riot should focus on the assassin and give her an execute somewhere in her kit, keep the stealth, and maybe some changes to Q...

Abyssphere2/14/2016, 7:51:48 AM4 votes

Visually: She should still be the most sexual champion in League, but that doesn't necessarily mean "basically entirely naked". She needs to actually look threatening rather than weird, too. And mysterious. Etc.

Story: Don't really mind as long as it's fleshed out.

Gameplay: Perma-stealth is hard to balance but it needs to stay. Running around invisible randomly is super fun and completely unique. She should -ideally- feel less incapable of 1v1ing enemy champions given she's supposed to be an assassin. Her scalings/damage types should make more sense too I think - for a long time it's been pretty hard to say "Eve should build X" and that makes her mid-late game feel a bit less satisfying. Regarding specific abilities... Hate Spike needs to exist in some form. Not the most exciting ability and it could be made better but it's iconic to her. E if it stays should ideally replace the attack speed boost with something else that's more useful to her AP builds. On-hit attack damage for a few seconds or something. And ult should just be different.

Dominick Destine2/16/2016, 8:56:00 PM3 votes

Large breasts. Blue skin. Heels. Poofy hair Same voice actress.

Everything else is irrelevant to me... well, maybe give her a "Tango" with Tango Twisted Fate if they both have the Tango skin. That would be !@#$*&%ing awesome.

Gameplay-wise? hybrid scaling on most of her skills. Invisibility (Obviously) I don't really care what else is changed. Everything else is fully malleable.

(I've played maybe 5,000 matches with Evelynn since S1)

Tohob2/14/2016, 6:22:24 AM2 votes

i'm working on my own eve rework right now. basically, i've got nothing for her Q, W, or R, but i'd like to change all of them, as they're all quite boring abilities. what i've got so far are

If Evelynn enters within the sight radius of an enemy unit while stealthed, but remains undetected, all enemy champions within 4700 units of evelynn will hear her laughing.

added onto her passive, and i changed her E to

E: Ravage - Evelynn Slashes her target twice. The first slash deals 35/55/75/95/115 (+100% AP) magic damage, slowing the target and reducing their armor and magic resist by 5/10/15/20/25 for 4 seconds. The second slash deals 35/55/75/95/115 (+100% AD) physical damage and grants Evelynn 50/60/70/80/90% bonus attack speed and 10/15/20/25/30% life steal for 4 seconds.

it's a buff to her E for sure, and a massive nerf to her passive that basically removes her immunity to wards entirely. it retains her ability to stay invisible and have her exact location unknown, but allows you to be able to detect her coming to gank your lane, which is kind of important if she is ever going to be balanced.

also before anyone starts screaming "omg 100% ratios for both ad and ap on her E is so op that change is so dumb", i'd like to note that her E currently has the exact same scalings and base damages, so the damage would only be increased based on the armor/mr reduction applied by the first hit. the only buffs i gave to the E are the armor/mr reduction and the lifesteal, all i did to the damage was change it from both hits being mixed scaling physical damage to each hit scaling with a different stat and dealing seperate damage types. i also reduced the attack speed a bit to compensate.

Rebonack4/12/2017, 4:41:17 PM2 votes

Thematically, I think Eve would work really well as a dark faerie. That's something we're desperately lacking in and we've already got Spider-Gal as our evil Shadow Isles seductress. We really don't need two of them.

Visually/mechanically, I would LOVE to see Eve's old Ult Malice and Spite make a return. When Eve isn't using M&S she looks like this traditionally beautiful, elegant fae. Something enticing. Something that would be able to beguile people into following her off the trail into the wilderness. When she pops M&S to get her movespeed and attack speed boost, her whole countenance shifts to terrifying as she rips people apart with her claws.

Ravenhale2/15/2016, 4:02:29 PM1 votes

As someone that primarily plays Evelynn as an AD Tank/Bruiser, I've balked at most remarks over how badly she needs a gameplay update. Evelynn sits in a unique spot where she is essentially the "Jill of all Trades" in the jungle. While her ability to carry is almost exclusive to AP builds, she can run as a stealthed AD tank that initiates team fights from the flanks. In regards to AD Bruiser/Tanks, I'd say she's second tier since her ability to do this is very item dependent. As for her AP carry route... well... I find her kit somewhat lacking in safety. Her stealth drops before she can get someone, forcing her to blow her ult and W to start the fight. If she doesn't get a kill to reset her W, she's pretty much dead. I just don't feel like she's top tier as an AP carry either, since her kit almost requires her to build tank to survive her initiations. When your most successful builds include Dead Mans' Plate and Randuins on an "AP Carry"... it's hard to say your an AP Carry.

If a Gameplay update is required, I think the right move would be to boost her inherent spell vamp and ditch her AD ratios. Run this on the PBE to see how her damage output looks in comparison. I honestly doubt it would change too much, since most people elect the AP route over AD and Hybrid. If the damage does fall off, then you could buff her AP ratios a little.

As for my suggestion on the Spell Vamp... well, I think an AA oriented assassin should have some form of sustain. Fool with the numbers a little. Maybe try out a 2/4/6/8/10% passive that sits on her W in exchange for the slow cleanse she gets upon activation. Numbers might be too high. Hard to say. But building her tank should be an option, not a requirement.

Mirage Night2/17/2016, 11:08:02 AM1 votes

Something to be excited for. Jaredan mentioned this from his between the two towers thread. When asked about Evelynn. Maybe they do have a direction for her.

{quoted}

Yeah, currently Evelynn is the dangeorus femme fatale who muttermutter from maybeIdunno who wants to somethingorother. There's a pitch around her that we think is rather cool and will define her in a way that doesn't contradict anything so far. Ok, she doesn't have a lot to contradict, but still.

It's just a matter of priorities and the right time, but we have Evelynn on our minds too.

Ominous Nox2/18/2016, 3:48:08 AM1 votes

I have a lot of games with eve more than i can count i learned her laughable "lore" and everything there is to her this is what i'd like to see....

Gameplay: Q- Hatespike- i love it but i hate it.... the way i play eve is assassin burst you down in less than 2 seconds style... i go mid full AP and creep up on unsuspecting prey so q is only there to trigger my lichbane... great for farming in lane though! :DDDDDDD but like i said after laning is done i only use it to proc my lichbane. Honestly i like the concept of it but if you want to take her in the sustain fighter style go for putting some kind of hp steal on it like maybe "eve throws a hate spike in a line infront of her impaling the first unit hit stunning them for 1 second and slowing subsequent units hit, if the first unit dies refund mana and heal if unit lives heal can be triggered through other abilities but refunds no mana? helps in lane AND in jungle. CD can be up to you mana cost can be up to you im not a champion designer nor do i balance i just play. the idea is something like a lissandra q but no cone spread on unit hit. instead a thin line skill shot. W - Dark Frenzy - OH MY GOD I HATE THIS MOVE SOO MUCH i literally walk up to people to hit them... i cry everytime even if im successful it also rewards the ugh chicken play style.. kill someone get away wait for stealth go back in kill someone get away... i hate it this is not a gap closer by any means and you get punished HARD for using it before the enemy uses a slow or a stun. Make it a quick vanish teleport ability something like may sound OP but idk... "Eve dashes forward damaging all units hit slightly. If hatespike is activated within idk some amount of time the impaled target loses vision of ONLY eve for the next 3 seconds or so. everyone else can see eve but the target hit. eve can reactivate hatespike within 2 seconds or so whatever time you want to teleport behind the target but the target regains vision of eve. SHE CANNOT BE SEEN BY PINKS OR TOWERS OR WHATEVER TO THE TARGET. E - Ravage - literally all my damage on full AP eve. love it but hate the cd. i'd like this move removed as well it doesn't help that eve has no escape for when he goes in to hit with ravage nor does she have a way to reliably close the gap to ravage someone. unless you hide behind a wall and wait for your target to get a little too close. idk im not here to give abilities just giving some ideas on what she needs... R - Agony's Embrace - great move just not for an assassin. i mean if you put this move on someone like idk malphite it would make more sense. I will say this much my favorite ability on her kit right now. Great initiation but im scared to use it on more than 2 targets because if im fighting 3 or more im most likely dead before i can do shit unless im going bruiser eve. would still like a different ult thats more idk assassiny type.currently the cooldown on the ability means i can't really fight much since its a lot of damage that comes from it. idk same thing with hatespike something similar but different. P - Shadow Walk - this is what makes eve, eve. The many regen is great but i'd like something else maybe make the stealth mechanic something like not stealth when out of combat BUT while in combat she jumps in and out of stealth when using abilities etc. not a perma stealth and i really dislike the whole "75g counters me" mechanic.

Lore: The Darkin theme suits her especially if her old kit was still in play. i DONT want her to be anything to do with shadow isles. i don't want her to be a BIG lore player but i want her to make an impact when she is involved. if eve is there you run kinda deal. perhaps she has affected things in the past. idk honestly i just don't want shadow isles. something cool cause this whole shadow isles theme is getting boring IMO.

Visuals: Change the classic splash art please its hideous unless thats your intention because i don't think eve is that bad i think the way she is in that art is bad. SORRY TO THE ARTIST AND YOUR HARD WORK ITS A GOOD PIECE OF ART but the face is just... ugh. Make her more menacing looking but don't go overboard make it sexy but not eh....bondage sexy. she should still be i like it when they scream menacing and their pain is my pleasure menacing but NOT im quoting ahri here "don't you trust me" menacing. if that makes sense.

OH AND PLEASE riot need a legendary/ultimate skin for her on visual/game play update release.

TO SUM IT ALL UP

She needs some range to her abilities and a gap closer or to. IE Zed Talon Akali Diana Khazix Rengar Fizz MasterYi Shaco style. something that rewards you if you make the correct descision on going in or punishes you for choosing a bad time to go in... zed is an exception because come on.." ult in oops made a mistake w to one direction then SEVERAL SECONDS AND A LOT OF RANGE LATER press r again for a quick clean escape." No shadow isles lore plz :)))))) Visual i like the idea of pain is my pleasure and the night is my veil and basically all her quotes so make it show! SHE A STRIPPER RIGHT NOW NOT A misery loves company champion.

My 2 cents idk if anyone agrees with me :)

TheUltimateSpear2/18/2016, 11:23:15 PM1 votes

Thematically, I was thinking of sort of a Mileena from Mortal Kombat direction to go with Eve's personality. Sultry, seductive and sexy one moment but vicious, primal, and almost animalistic the next. That duality and juxtaposition could be really interesting. As for her appearance, it's a complete joke atm. IMO it should be completely scrapped in favor of something else. She should look beautiful yet creepy, and honestly powerful. But a lot of things can sprout from that base.

As for her kit... Idk. I personally want Eve to be an AP assassin, all about one shotting people. But that's not really healthy with permastealth, and most Eve fans prefer that permastealth to her assassination patterns. In that case, I think Eve could get by spicing up her abilities a bit. All of Eve's abilities are pretty simple. Not that that's necessarily bad, but currently they're also boring. If they want to make her a fighter, her kit's already there, but they need to buff her base stats and dueling capacity in that case. If they want to make her an assassin, they need to probably do some moderately heavy tweaks.

Evelynn

Jester Blackrose4/12/2017, 1:36:44 PM1 votes

A transit ability would be nice... Since Eve is almost the only assassin without one :>

Negaishin2/15/2016, 3:40:52 AM1 votes

As someone whom enjoys playing Evelynn, her Q spam and lack of caring about wards are the iconic things to me. While I understand stealth champs are extremely hard to balance. Perhaps change her stealth passive to a built in auto scanner( auto detects and disables wards on a CD) instead of a basically a handicap on all of her abilities due to being a stealth. While her ult is neat and useful, it feels lackluster at times, feel like to should be % max hp instead of current, which leads to some awk siutations. Not sure how viable it would be but I think it would be neat if her ult did AP?AD scaling dmg then instead of giving you a shield for each champ hit, a % speed boost.

Visually, I'd love to play a champ that didn't look like a cheap dom.

Mirage Night2/14/2016, 6:28:15 AM1 votes

What I would like to see

Visually:

Kept/Added

  • Bondage/Revealing/Sexually charged style of attire.
  • Incorporate Shadows animation to give an illusion of not wearing clothing.
  • Non-Human (preferably blue/black) skin tone.

Lost

  • Pink/purple straps
  • Tassels
  • Hair Style (sorry, but the bee hive style is off to me)
  • Hair color needs to change too. Story:

Keep/Added

  • Sadism
  • Assassin
  • Sexuality (pain is pleasure)

Lost

  • Shadow Island (too many of the “weird” things in the world are from there. I would like to see something more broken out. Gameplay:

Keep/Added

  • Cohesive game play direction (I really would like to stray from bruiser/tank aspects. Incorporate light fighter/assassin aspects. Consistency to lean towards ap would be nice too.)
  • Stealth in some form on her passive. Preferable a triggered/conditional style that is not permanent. Something to provide more game play opportunities during combat.
  • Hate spike. I really like this spell.

Lost

  • Everything else. I feel that all the other abilities detract from her ideal character. They really need to be updated to reflect more to a cohesive theme
  • Perma stealth – Honestly, this has been a bane to our existence since it was implemented. Due to the strength of it and how vision is maintained, it has hurt Eve more than it helps.
GreenLore2/14/2016, 11:43:04 AM1 votes

Yeah I think that after Yorick,she and Urgot will be the next big ones.

Anyway I think what Eve needs in terms of character/thematic is a real character type that is unique to her.

I mean what is she?Currently she is this evil,seductive redhead from the shadow isles whose name is not EliseElise

I've read already about her potentially becoming a succubus or a vampire and I think succubus would be really fitting(I think a real vampire champ should use bats,which wouldn't really fit with eve),so adding some more demonic traits would help(this would bring up the question if she would need to be retconned into a darkin,or maybe a half darkin?) The dominatrix style of her clothing can stay,but I think they could do some more with it other than having her run around in high heels and underwear.

I think the hairstyle would need to stay(maybe a bit more similar to safecracker eve though),it is really one of the most defining features of her character,which is sadly saying a lot about her lack of character.

Skillwise I think it is important that Eve is basically THE stealth champ of the game and I think that shouldn't change.Though I think the rest of her kit could need a rework,I mean her Q and R are more suited for tanks,her E is better for AD champs and her W is simply lame...

aítch2/14/2016, 3:24:40 PM1 votes

I dont want to see anything ._. don't change her pls

trash sion2/15/2016, 3:31:18 AM1 votes

Not really an Eve main, but I play her a bit. Here's my 2 cents.

Make her identity a bit more concrete. Sure, she's an assassin, but like... what is she?

Master Yi is a master swordsman who taught Wukong the art of Wuju.

Heimerdinger is a yordle mechanic/inventor.

Garen is a demacian soldier who was born into the military.

Eve is... this blue chick that assassinates stuff?

Give her more burst. She has a bit more sustained damage and relies on allies until getting ahead. Kinda destroys the idea of an assassin.

Don't let her ult scale of current health. Assassins kill weaker things, not do less damage as they get weaker. Make things scale off of missing health as an execute.

The stealth mechanic is cool, but make it easier to balance. I'm not sure how to go about that... something to think about.

Her Q is cool, but it is more of a "I have to hit this whenever someone is close" rather than a tactical decision. Put more weight on it through a longer cooldown and more damage or the like to make it more interactive.

Her E is a bit... plain. Click to do damage. Maybe make it do more damage when attacking from behind, or make her Q apply a mark that it consumes, or maybe make it build charges while in stealth like a Statikk Shiv... idk.

Her W seems to be the one thing I think could be kept. It requires timing to get good use out of it, and it gives counterplay but forcing her to break stealth.

Back to her R, make it more of an execution making it more of a Siphon would be cool, so that it would have a tradeoff. Ult a squishy for more damage, or ult a tank for a bigger HP shield. I like the %HP scaling mechanic though, just make it more "assassin-y."