@KateyKhaos: Project Kat VFX doesn't match range

Vekkna··5 votes·1,309 views

The visual on Sinister Steel is substantially larger than the actual ability's range. Either that or the ability's range is shorter on this particular skin.

It's exceptionally frustrating because of how Kat's lane phase works. It is absolutely necessary to CS and trade at max W range, but we have no idea what that range is when the visual indicator doesn't match.

As much as I love the skin, I'll have to shelve it until this gets fixed because it has a very negative impact on gameplay. Thanks.

5 Comments

Riotmoonstones2 votes

Hey Vekkna!

Thanks for the report! In the future, it would be best to place something like this under Report a Bug so it doesn't get lost. :)

I'll follow up with the team and see what's going on with the particles.

Vekkna1 votes

Hey thanks! Wasn't sure if it was a bug or intentional added visual flair. I know y'all took some heat for the Kat skin not being "flashy" enough or whatev, so that was my best guess.

Cheers!

Riotmoonstones1 votes

Ayy! Caught up with the team, and it appears to be intentional, like you said, as visual flair. I ran some tests with it, and it does appear to be doing damage on the edges of the ability.

Vekkna1 votes

Thanks for looking into it. I noticed it again as recently as last Saturday. I will go through my replays to see if I captured it. If I find it, do you want me to post the replay link here with the timestamp?

Riotmoonstones1 votes

If you have a reply, that'd be awesome. :)

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