92 Comments

Gentleman Gaston14 votes

Lucky for you that's only her shortened lore for the client. This is her long form lore: http://boards.na.leagueoflegends.com/en/c/story-art/UTTHinkA-short-stories-kalista-invocation

Kinjishi12 votes

It'd be great if they started adding those short stories onto the Champion Bio pages and in game. They unsticky those threads after a while (i.e. Azir, Xerath, etc.) and then they just get lost with all the other threads.

RiotRiotJaredan41 votes

It'd be great if they started adding those short stories onto the Champion Bio pages and in game. They unsticky those threads after a while (i.e. Azir, Xerath, etc.) and then they just get lost with all the other threads.

We cannot wait to get the stories onto the website. The boards are definitely not the ideal place to put those stories, we just decided to put the Azir, Xerath and Kalista out initially that way to give some additional story content around the event and Champion releases, as well as just get those rather important stories to players however we could for now.

When our tech solve is in place, all of those stories, and ongoing ones, will go up on the website. The plan is then to sort out the in-client page so it is less sparse and includes a link to the Champion's web page.

ModWulf Helhammer6 votes

why does this guy have downvotes?

BetaDude4014 votes

Because he's working with the lore, and the community right now has a negative attitude towards that particular department.

Gentleman Gaston5 votes

Okay, fair, but how does that mean his comment should be downvoted? He's engaging with the community and while he isn't making any magic happen and fixing the tech issues he is relaying information. Spite downvotes are fairly pointless, especially on red posts.

BetaDude407 votes

Allow me to rephrase:

Because he is of the lore, and also because he isn't magically fixing all the tech issues like you said, people are blatantly downvoting for absolutely no reason. Sucks I know, but it appears that the people that actually read his post are keeping him positive. We'll have to see.

DG Ashabel22 votes

No, it's because there is no logical way that a database problem would have persisted for over two months unless Riot suddenly fired their entire web-design team and replaced them with someone who has no idea how the current code works and needs to rewrite the whole website from scratch.

Also, because Jaredan made a huge post in another thread where he basically states that the narrative team hates all community-created content related to pre-retcon lore (which means all content created before this September), that he's not interested in discussing the direction lore has taken so much as he likes to hear praise of the current lore, and that he is convinced that the narrative team knows what the audience wants much better than the audience themselves do.

He didn't just set the bridge between the narrative team and the fans on fire, he bombed it with a thermonuclear missile.

TheKingDodo4 votes

Actually there is a logical way that a database problem would persist for over 2 months.

DG Ashabel15 votes

First of all, speaking as someone with education in web-design, having a database problem that would persist for over two months is normally a good indication that you're going to get fired. Not a single employer is going to actually tolerate being unable to fix a crucial part of their product for that long.

Second, in case where the web-design team somehow has a bunch of very valid reasons for why they cannot fix it, a company would normally attempt workarounds. Simply inserting the lore text manually onto the website is one suggestion that is constantly brought up and while it's not perfect, the website's modular design allows that to happen. It is definitely a better solution than spending over two months on telling people that you cannot deliver a major part of your product.

If you do refuse to fix a problem that interferes with a part of your product for over two months, the message you send is that you do not care about that part of the product. In that case, you shouldn't be surprised when your customers start finding people responsible for that part of the product to be amateurish and unprofessional.

Kobila20007 votes

Yeah, I find it pretty damn hard to believe that pasting a bunch of textwalls is that complicated that it takes months to solve. I guess "We're working on it" became too repetitive.

Diahane7 votes

First of all, speaking as someone with education in web-design, having a database problem that would persist for over two months is normally a good indication that you're going to get fired. Not a single employer is going to actually tolerate being unable to fix a crucial part of their product for that long.

Second, in case where the web-design team somehow has a bunch of very valid reasons for why they cannot fix it, a company would normally attempt workarounds. Simply inserting the lore text manually onto the website is one suggestion that is constantly brought up and while it's not perfect, the website's modular design allows that to happen. It is definitely a better solution than spending over two months on telling people that you cannot deliver a major part of your product.

If you do refuse to fix a problem that interferes with a part of your product for over two months, the message you send is that you do not care about that part of the product. In that case, you shouldn't be surprised when your customers start finding people responsible for that part of the product to be amateurish and unprofessional.

Apparently, either a lot of people seem to be buying whatever excuse they're given or we are mysteriously the only two persons on Earth realizing that setting up a handful of webpages is not a two-months-long task. Maybe we should start a web-development company and send our advertisements to Riot! *irony*

DG Ashabel7 votes

Apparently the issue is all lore is contained in a single database which both the website and game client draw from, and the web developers are struggling to create two folders within a single database and link to them separately.

Why creating two folders and separate sets of links is such a complicated task, I don't know. I'm not sure anyone does.

Diahane5 votes

Apparently the issue is all lore is contained in a single database which both the website and game client draw from, and the web developers are struggling to create two folders within a single database and link to them separately.

Or to setup two different databases. Or to update manually the handful of champions' pages with a copy-paste. Such tech, much issues, so internet.

Why creating two folders and separate sets of links is such a complicated task, I don't know. I'm not sure anyone does.

That task must be most likely an active research field in web-development! *irony*

CupcakeTrap7 votes

I think you're being too hard on him, Philomelle. I sense his empathy, because of our shared pain of betrayal.

Kobila20003 votes

I agree fully with your first paragraph. But frankly your attitude in the rest is spoiled. A lot community-created content had nothing to do with Summoners or the Institute, it centered on the characters themselves or their lore which is basically "here's what made this character interesting before we had to shove them into the League as some puppet" because that's what people cared about. And there's a difference between discussing the direction and justifying it as if they did something wrong by actually doing things without the permission of their audience. Riot is discussing their decision, but they are NOT here to make your wishes into reality. They found that the whole League thing (which was akin to tournaments from Tekken or SF, an excuse to connect a bunch of hugely varied chars) wasn't working for them and decided to do what writers should when stuff isn't working; get rid of it and now the community is crying like some freakin' Shakespeare's work was lost or how all future stories are ruined. This is the direction they're taking, focus on that instead of lamenting over the past.

DG Ashabel10 votes

Can you please name me a planet on which expecting to be given the product you paid for instead of a different but vaguely similar product is spoiled and entitled? Because over here on Earth, it's called "breach of consumer protection laws".

Kobila20003 votes

Let's get one thing straight: LoL is not a product you are paying for. You give money for certain in-game items. That's it. You might argue that the ability to use these products in the game is tied in with that purchase (which would ridiculously mean Riot is prevented from shutting down the game), but anything besides that, especially lore, is completely irrelevant and cannot be paid for. You paid for skins. You did not pay for lore. Riot can do whatever the heck they want with it.

Second, even if you were paying for this game, and you're not, you would be paying for playing the game, not for the game itself (which is subject to change). You are not buying stocks. You are not paying for the right to tell Riot what they can or can't do with their game. They are fully within their rights to completely change or shut down the game and anything in it if they want to because it's THEIR game.

Third, the creator is in no way obliged to listen to your wishes. You are merely an audience for their product and even if they ask for your opinion, they don't have to listen to it. You are NOT another creator, you are NOT an adviser and this game is not and cannot be yours. And if you think Riot's willingness to talk to its audience means they are asking you to create their content for them or asking for your permission to make any changes, you might see the reason why so many companies refuse to have a 2-way communication with its users. Because it creates precisely this spoiled, entitled view that the audience is allowed to not just criticize, but downright insist the company do what they tell it to do.

Fourth, all this is completely subjective. We are not talking bugs or performance issues or other things that objectively lower the quality of a product. We are talking creative differences.

And "breach of consumer protection laws"? Are you kidding me with this? Do you go see a movie and then cry "breach of consumer protection laws" when the movie ends up being not to your liking? Do you buy a DVD of a tv show episode and then think it gives you the right to change future episodes of said show?

DG Ashabel13 votes

And "breach of consumer protection laws"? Are you kidding me with this? Do you go see a movie and then cry "breach of consumer protection laws" when the movie ends up being not to your liking? Do you buy a DVD of a tv show episode and then think it gives you the right to change future episodes of said show?

The examples you should be looking for in this case are if you walk into a restaurant and buy a cake, and they instead bring you a cheeseburger and try to convince you that it's what you wanted all along. Not professional behavior and nobody would be surprised if I would never come to that restaurant again.

The rest of your post is basically arguing that when a company puts out a product a markets it as one thing, then they are allowed to abruptly change it into a completely different thing because it's their creation, marketing be damned. You also argue that customers expecting the original product they came for makes them spoiled and entitled, which is the argument Bioware's two presidents used back during the Mass Effect 3 fiasco.

It got both of them fired by Electronic Arts by the way, but not before Bioware got sued and lost for false advertisement and breach of consumer protection laws.

And incidentally yeah, Electronic Frontier Foundation recently filed paperwork for a law that forbids you from abandoning your video game without providing a way for players to keep playing it, arguing that it would “allow players to continue to explore and play games they already own, and help preservationists remove authentication mechanisms in order to format shift games so that future gamers may enjoy and learn from them.”

Kobila20003 votes

I see you fail to realize that LoL is a game subject to change. It's neither a cake or a cheeseburger, being constantly changed is in its core. You are also conveniently ignoring all my other points that counter yours, mainly that you are not paying for LoL nor the rights to affect its creation or that we are talking lore here, which is a completely negligible part of the game (and no-one stopping you from reading old lore, really). You have 0 legal basis for complaining about Riot's creative decisions.

I didn't play Mass Effect so I'm not familiar with the whole fiasco.

Let me get this straight, if your game is not profitable anymore, you are forced to waste resources to keep it alive forever? Seriously?

DG Ashabel11 votes

I see you fail to realize that LoL is a game subject to change. It's neither a cake or a cheeseburger, being constantly changed is in its core.

There is a difference between changing a number of background numbers to justify balance and changing an entire section of the game's structure (in this case, its narrative).

You are also conveniently ignoring all my other points that counter yours, mainly that you are not paying for LoL nor the rights to affect its creation or that we are talking lore here, which is a completely negligible part of the game (and no-one stopping you from reading old lore, really). You have 0 legal basis for complaining about Riot's creative decisions.

I did want to edit in something for that. The fact is, while I'm not paying for LoL or rights to affect its creation, the matter of fact is that I'm still a paying customer and when a game goes and alters a major aspect of what attracted me to it in the first place, it shouldn't surprise anyone when I become critical of that decision.

The matter of fact is that Riot do want to make their lore more marketable and worth paying money for, but the critical issue is that their approach so far has been better at alienating their audience than improving customer loyalty. At this point, none of the people I know would pay for any lore-related products because they either find the new direction boring and unoriginal, or are put off by the narrative team's behavior on the forums.

I didn't play Mass Effect so I'm not familiar with the whole fiasco.

Mass Effect 3 had a ending that was completely disconnected from the rest of the game and choices made during it, despite the game being actively advertised as being affected by your choices. When the company was approached regarding it, the leads' response was claiming that the narrative was their creative vision and that players were spoiled and entitled if they wanted it adjusted to fit their expectations.

The company was promptly sued, both of the founders resigned from their positions and retired from the industry. and the ending was modified to reflect the criticisms.

Let me get this straight, if your game is not profitable anymore, you are forced to waste resources to keep it alive forever? Seriously?

No, but you are legally obligated to release the game's netcode and allow people to run their own identification servers, thus ensuring that the game can continue to live without your support. You are legally forbidden from simply killing it the way EA did with Darkspore and are doing with Dawngate, however.

DG Ashabel10 votes

All right, so I guess your argument is that companies should be encouraged to be amoral, treat their customers poorly and insult them whenever some criticizes their decisions, and that people are expected to pay money regardless of the company's behavior.

I sincerely hope you're not running a business.

DG Ashabel12 votes

No, you are encouraging a lack of ethics in a company. And you're contradicting yourself in places to boot.

Why do you think they stopped with their crappy female design?

Updating the splash arts?

All of the recent splash arts are hyper-sexualized, have broken anatomy with waspish waists, disconnected body parts, boobs-and-ass poses and randomly applied boob plates. An entire blog popped up to talk about how crummy their treatment of female characters is. People started drawing joke fanart because of it.

These two sentences run contrary to each other.

Why do you think they changed the game to be more creative?

Define more creative. The Shurima event was notoriously badly written, its narrative logic constantly kept sabotaging itself and Xerath's lore was ganked from a famous manga. Kalista has literally one personality trait and cannot actually participate in the narrative because doing so would require murdering an important character. Gnar doesn't talk. Rek'sai is a rip-off of Tremors.

Creative isn't anywhere near there.

And where exactly did they insult their customers for criticizing them?

Dismissing people's arguments as "mere disagreements" and saying he doesn't even want to acknowledge any community-created content pertaining to old lore is insulting.

Furthermore,

You being a paying customer is, frankly, irrelevant. The company owes you nothing just because you gave them money for a certain service. You liked a skin or a rune page, you paid for it. You did not give them charity or do them any favor. If you don't like the changes, you are free to leave. I personally think these changes are for the better.

"So long as a company is doing things I prefer, all other people in the community are irrelevant. I'll encourage the company to drive any customers who disagree with me away, and will in fact tell those customers that their money and loyalty to the company is worth nothing."

That is basically what you're saying. Having the gall to call people entitled after that paragraph is pretty shameful.

When a game changes something and you dislike it, you're well within your rights to criticize it, no-one blames you for that. What you are not allowed to do however, is cry that it's a "breach of consumer protection laws" when a game is taking a direction that you personally don't like, as if the company should be forced to change its creation based on your tastes. Lore is just a bit of an added flavor to a champion. It's dubious how sellable it is. JoJ for instance, was discontinued precisely because not enough people were interested and it wasn't paying off. What Riot is currently doing with their cinematics is far more effective in attracting players.

Have you actually seen discussion of the recent cinematics? Because most out-of-League discussion deems Shurima videos as "so bad they're hilarious", criticized Warriors as "self-indulgent" and dismissed Rek'sai as a rip-off of DOTA2's Weaver. The new direction does a lot of things, but attracting people isn't one of them.

Diahane8 votes

I'd hardly call getting rid of summoners "changing the game's structure". Lore is completely irrelevant to your game-playing experience. Changing some numbers hugely influences gameplay. And most importantly, you can still re-read the old lore. You cannot play the old LoL. What you really want is Riot to continue releasing lore based on the old one, which is like insisting that DC had no right to reboot some superhero property of theirs (again).

Yeah, it was such an irrelevant part that champions referred to players as summoners and the entire Riot continues to do so. Lore is so irrelevant that Riot implemented in-game miniquests such as "The Hunt is On" for Kha'Zix and Rengar, or the ones for Freljord champions in the Howling Abyss. Yeah, lore doesn't ever affect gameplay in any way. Oh, and the fact their new objects have been tied to lore references, names and locations is definitely merely incidental, it's not like lore has anything to do with the game at all. Why should it have to, after all? Since when did videogames have a story? Or, alternatively, what decade is this, the 90s? We're all in for the serious biz, multiplayer, eSports, deep shit, man, not some puny lore involving some characters whose quotes we just hear myriads of time, getting attached to them... *rolls his eyes*

Diahane6 votes

And if you seriously think LoL is an example of good storytelling, I don't know what to tell you. Go read some good literature that doesn't involve shoving every archetype or cliche into it as a character.

I won't address the phrases before this, because these last ones are particularly rude, offensive and demeaning towards me, as they imply me being kind of uneducated. I've read good literature in my life, you may rest assured, both classic and modern. I've studied extensively a great deal of European literature, for instance, in particular of course the one of my country for obvious reasons. I have read some "classics" which the majority of people know about just from movies vaguely derived from them. I have studied Latin literature in its original form, taking great pleasures from the likes of Cicero and Titus Lucretius Carus. But I have dabbled in Poe's stories too and Lovecraft and other modern literature like sci-fi renown masterpieces such as the Foundation series of Isaac Asimov. I, of course, being a man of the '90s, have engaged in some popular contemporary series of these past two decades as well. And of all of these things, I didn't simply think what I was told to think, I elaborated on them my own critiques and came up with my personal opinion. I was taught how to carry a literary analysis and was pretty damn good at it, so don't assume that since I liked some aspects of the old LoL's lore I do not have any education in the subject, because I do have one and you can't dismiss my observations just as those of some kid not knowing what the (literary) world is. My memory may be rusting since I've chosen university studies in physics, but I hold myself rightly as able to discuss literature and recognize bad and good narrative when I read some.

Sincerely yours, Summoner Diahane.

DG Ashabel9 votes

Quinn's splash is hypersexualized? Lissandra's? Kalista's? Kalista's skin? Rek'Sai's? Fact is, all their recent female champions have dignity and character, unlike their previous embarrassments. You must be blind if you haven't noticed this change and it sure as hell didn't happen because Riot suddenly had a revelation. The Sejuani rework is this change in a single before-after example.

Yes, they released three decently dressed champions and one who is essentially just a cockroach with a female pronoun.

On the other hand, they released Forecast Janna who reimagines the character as a dumb blond in a miniskirt, put out Arcade Miss Fortune which builds on the incredibly gross and sexist "gamer grrl" stereotype, and they released a bunch of updated splash art that completely objectifies the characters. Ashe, Miss Fortune, Vayne, Caitlyn all have splash arts that are anatomically impossible and prioritize showing off their "assets" rather than combat skills.

League's current art direction is being very actively discussed as embarrassingly sexist, you'd know that if you simply searched "league of legends" and "sexism", or if you read comments in news websites' articles.

In-game creative. More decision-making in the jungle, more adaptive build paths, less win-at-champ-select-ness. Just as with splashes and textures (which they change when people complain about them), team builder, jungle timers, minimap death indicators, teamfight gui etc. etc. They listen to what the community wants and you ignoring all these examples doesn't make it less true.

Last I checked, we weren't discussing gameplay here. I could go into detail why I think the new changes are meh, but this isn't the forum for it.

LoL as a story? Creative? Please. It was always centered on copying popular tropes. It was always low-brow entertainment. Or are you telling me a game with a werewolf, a troll, a Spartan, a pirate stripper, a mummy, a viking and a ninja hamster is the perfect one for deep storytelling?

Any game can be perfect for deep storytelling. My current projects include a brawler, a retro platformer, a turn-based strategy and a visual novel. None of them require less narrative effort than the other. In fact, when I pitched to an idea of a time management/date-sim where the player is a "radio support" in a organization similar to the Institute of War, I had several people lining up to code the thing for me.

Yes, dismissing people's arguments is completely acceptable when they're not even willing to talk about your current work or if they downright humiliate and insult you. And not wanting to acknowledge fanworks is completely acceptable. Like are you kidding me? This is freakin' normal for artists, in some places employers are even forbidden to look at fanworks to avoid copyright issues. They even clearly stated (at least on the old forums) that when you post your ideas you shouldn't expect Riot to make them into reality because they aren't your personal art service.

People did talk about the current work. Have you somehow missed the part where the reason people are no longer interested in following the narrative team's efforts is because every single piece of criticism is dismissed as a "creative disagreement", even in cases where people are calling out actual faults such as poor sentence structure and lack of narrative logic?

And no, I don't like a lot of things Riot's doing. I hate the new mobility creep. I hate some of their champions. I think the lore (both now and before) is bad and undeveloped. And I genuinely can't see how their writers can't write an engaging story and do it at a pace faster than a glacier. I hate a lot of their recent skins. But the fact remains, it's their work. And as an artist, it disgusts me that people will treat your work as their personal idea dump just because you managed to make it successful and they couldn't. It's Riot's world, you're just living in it. Snap out of your little creator fantasy and go write your own crap, or let these people do their job. If the current workers are bad, Rito will hire new ones like they did with their splash arts. They should under no circumstances give a ton of anons the reign to do what they want with their story, that's the worst thing you can do.

Oh boy, the old "if you think you're so good, go write your own stuff" argument! Because none of us heard it or anything.

Here is the thing - I do write plenty of my own content and I put a lot of work into ensuring that none of it is "crap". And as a creator, I have reached the point of maturity where I'm comfortable with having my work criticized just as I am comfortable with criticizing the work of others. And when people to whom I provide criticism react in a juvenile and dismissive manner, then my opinion on their ethics as creators and businessmen will drop.

And the fact is, far as everyone knows, this isn't their work. This is the work of other writers who left Riot by now, and saying that they dislike when people talk about the work of their predecessors is embarrassing and smacks of jealousy.

DG Ashabel5 votes

The only thing you've beaten here is your e-peen, mostly on hard and cold surfaces of this forum. I suggest doing that less, the size isn't as impressive as you think and the technique is lacking.

The Archive6 votes

Wait, we can't complain about one of Riot's teams because another completely separate team does something better than they do?

The Archive8 votes

It would be one thing if they had explained and addressed concerns with more than "It's restricting" and "We don't want to address it."

It feels for a lot of people that a new Lore Team was hired and now wants to bulldoze everything they used to like about the lore without any cares for what the fanbase wants.

People just want to be able to give input before what could very well be radical, nonsensical rewrites of champions. They want to do damage control. They don't necessarily want to write the story, they just want a voice in how it's written before it's written. We all know how Riot can be with reverting changes. If it's out, it's probably sticking around. There's little one can do for feedback when it's out.

We don't want to go "this rewrite is bad because x, y, z" only to have them go "we'll keep this in mind next time."

Diana x Me4 votes

After JoJ was discontinued several years ago, lore focused almost exclusively on champions with "We're working on it" excuses making up the majority of non-champion lore work. I'd hardly call it a 5-years worth magnum opus, as far as I know the whole IoW plot died with JoJ, it just took them years to kill it officially.

Which was there choice to ruin something great, something people loved. It was working for them and they just toss it away for no good reason. Who the hell does something like that? You have to be stupid to try to fix something that is not broken. The worst part is the fact that despite the massive amount of flack they received they didn't give a damn about we thought and just ignored us and quite frankly they still don't care. They just toss out statements and think we agree with them.

GlitchedOut3 votes

No, it's because there is no logical way that a database problem would have persisted for over two months unless Riot suddenly fired their entire web-design team and replaced them with someone who has no idea how the current code works and needs to rewrite the whole website from scratch.

Also, because Jaredan made a huge post in another thread where he basically states that the narrative team hates all community-created content related to pre-retcon lore (which means all content created before this September), that he's not interested in discussing the direction lore has taken so much as he likes to hear praise of the current lore, and that he is convinced that the narrative team knows what the audience wants much better than the audience themselves do.

He didn't just set the bridge between the narrative team and the fans on fire, he bombed it with a thermonuclear missile.

Link to thread where he said this?

DG Ashabel10 votes

It's somewhere in this thread. Unfortunately the sheer number of responses makes it hard to link to the actual comment because the code on these boards goes berserk when you link to something that's already been "folded".

He basically says that the narrative team refuses to engage on any discussion of pre-retcon lore and only wants people to talk about the lore in its current form, more or less because the narrative team don't like it. The fact that the lore in its "current form" doesn't exist beyond a couple disjointed trailers doesn't seem to faze him.

He also dismisses pretty much all critique of current lore, including cases where people pointed out actual breaches in narrative logic and lack of focus, as a "disagreement in narrative direction".

The Archive2 votes

I believe they could be referring to this from one of his posts in the "I'm a little confused about the rebooted lore" thread:

We want you to share your ideas on what you would like to see from Champions who will fall into the areas I've outlined, and we'd love to read and join in discussion wherever possible, but I have to be honest: if the main thrust of the ideas are tied to the IoW then it's very difficult for me, or other members of Narrative, to engage with them. We've outlined where we are headed and we're committed to developing Runeterra as a story world in the way we've laid out.

Edit: Link to the post

DG Ashabel4 votes

Does a direct link to the comment actually work for you? For me, it sputters halfway through loading the post and finally stops on the "show more" buttons, at which point I have to unfold the hidden comments and look for it manually.

The Archive2 votes

Hm. Odd. It works fine for me. I quoted from Rioter comment 5 out of 10, if that's an easier way to get to it.

DG Ashabel3 votes

Eh, I'm used to simply looking it up at this point. After the last ten times when the board redirected me to General Discussion or some other board when I clicked on Story & Art, I stopped being surprised by drunk the code is.

Kobila20002 votes

Because telling people you're interested in stuff that's canon makes you an a-hole. This community...

DG Ashabel4 votes

Look up Anne Rice and where her relationship with fans got her sometime.

Kobila20002 votes

This perceived victimization...There is a huge difference between actively discouraging fanfics and just not caring about them. Shame on Riot for not wanting to read your brilliant ideas, they must want to burn and prevent all fanfiction from existing. Rioters don't "hate" your fanfics just because they involve non-canon, they just don't give a damn about it, just as they don't give a damn about that TwitchxTeemo fanfic or that NamixFizz one. Your antiquated ideas are useless to them since they're not canon (also that crap that they "hate all stories written pre-retcon", a ton of pre-retcon stories didn't involve IoW). Why is asking your audience to talk about the actual story instead of their clashing wishful thinking such a sin?

And why do you keep making downright wrong comparisons that are so easy to beat?

DG Ashabel6 votes

Possibly because you aren't actually beating anything, you are merely being an abrasive pissant and playing up a pile of pompousness and ad hominem. Nothing you just posted actually carries logic, it is merely a pile of accusations and attempts to humiliate me.

The issue here has nothing to do with discouraging or not caring about fanfic, and you know it. It has everything to do with abrasively treating your community as unimportant so long as it doesn't generate constant praise for your work.

Nice job at assuming I write fanfic and vomiting insults at me over that, by the way.

Diana x Me2 votes

No, it's because there is no logical way that a database problem would have persisted for over two months unless Riot suddenly fired their entire web-design team and replaced them with someone who has no idea how the current code works and needs to rewrite the whole website from scratch.

Also, because Jaredan made a huge post in another thread where he basically states that the narrative team hates all community-created content related to pre-retcon lore (which means all content created before this September), that he's not interested in discussing the direction lore has taken so much as he likes to hear praise of the current lore, and that he is convinced that the narrative team knows what the audience wants much better than the audience themselves do.

He didn't just set the bridge between the narrative team and the fans on fire, he shot it with the death star.

FTFY

But, yeah spot on again. I call it like I see it, they don't care what we think. They have their own little agenda and will basically do as they please regardless of the backlash.

Chromatic Eagle3 votes

It'd be great if they started adding those short stories onto the Champion Bio pages and in game. They unsticky those threads after a while (i.e. Azir, Xerath, etc.) and then they just get lost with all the other threads.

We cannot wait to get the stories onto the website. The boards are definitely not the ideal place to put those stories, we just decided to put the Azir, Xerath and Kalista out initially that way to give some additional story content around the event and Champion releases, as well as just get those rather important stories to players however we could for now.

When our tech solve is in place, all of those stories, and ongoing ones, will go up on the website. The plan is then to sort out the in-client page so it is less sparse and includes a link to the Champion's web page.

When are you going to fix the issues though? It's been weeks and months since you proposed that plan, and we haven't seen anything. Why take down the stories if new and old fans want to learn more about these champions and discuss their lore?

Legacy of Xion24 votes

Jaredan. Fuck the issues. Put the stories on the client NOW and do the separation AFTER THE ISSUES ARE FIXED. If it's done, get it out, because all I see, and many others, is a stall tactic.

Pythagorean Thm7 votes

It'd be great if they started adding those short stories onto the Champion Bio pages and in game. They unsticky those threads after a while (i.e. Azir, Xerath, etc.) and then they just get lost with all the other threads.

We cannot wait to get the stories onto the website. The boards are definitely not the ideal place to put those stories, we just decided to put the Azir, Xerath and Kalista out initially that way to give some additional story content around the event and Champion releases, as well as just get those rather important stories to players however we could for now.

When our tech solve is in place, all of those stories, and ongoing ones, will go up on the website. The plan is then to sort out the in-client page so it is less sparse and includes a link to the Champion's web page.

Is there a problem with just putting the lore in the client?

Jeddy0173 votes

Apparently,the lore team decided to have short summaries (that's basically what they are now) in client while the main,long lore goes the champion page on the website.And they haven't been able to add the long lore yet because of tech issues.

Why they do this,I don't know.You don't see artist putting sketches of their artwork in the museum with a sign saying,"you got to come to my house to see the main work."

Why don't they just put the main lore in client till the tech issues are fixed,I don't know.Why they didn't test this BEFORE changing some champs lore into summaries,I really don't know.

BlackSunNocturne3 votes

We cannot wait to get the stories onto the website. The boards are definitely not the ideal place to put those stories, we just decided to put the Azir, Xerath and Kalista out initially that way to give some additional story content around the event and Champion releases, as well as just get those rather important stories to players however we could for now.

When our tech solve is in place, all of those stories, and ongoing ones, will go up on the website. The plan is then to sort out the in-client page so it is less sparse and includes a link to the Champion's web page.

So THAT'S how the lore is going to be handled. I've been wondering since someone said "short lore in client, long lore on the website" how the hell you'd do that.

Serpents Embrace4 votes

So outside of those three, what about the other champion's lore that you massacred?

What do they get? (It's rhetorical. I know it's nothing, because work is hard.) :|

Impetual2 votes

How hard is it to add text somewhere?!?!?!?!

Colgate Gator2 votes

Lucky for you that's only her shortened lore for the client. This is her long form lore: http://boards.na.leagueoflegends.com/en/c/story-art/UTTHinkA-short-stories-kalista-invocation

It'd make sense if that shortened story was fit in a small tab when choosing the Champion or something, not a full sized page named "Lore".

Damorion21513 votes

Yeah, Riot never cared about the lore. That's why they got rid of the JoJ (Journal of Justice) and now the retcon of the LoL lore (summoners, IoW). Don't expect them to actually listen to you.

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