How can riot rework eve's visual right now?

Linna Excel·12/18/2014, 7:25:23 PM·4 votes·767 views

This is something I've been wondering, how do you rework the visuals of a champ if you don't know what that champ is going to do or what it is going to be? Not this isn't talking about game design so much is it is talking about how do you create a concept for something when that thing you are concepting might be 180 degrees off of your design inspiration?

Here's why I ask. Eve doesn't really have a go to role in terms of how she builds. Some people build AD. Some people build AP. Some people build TF then go full tank (Omen is the most bought item on her). So how can a concept artist rework her as a magical stealthy creature of the night or whatever when the design team wants her to be an AD tanky bruiser? Generally speaking, people who wear a ton of armor don't exactly scream stealth. Likewise how do you come up with an idea for her as a tanky bruiser if the design team thinks magical stealthy champ is probably the best role for her?

Right now Eve's role in the game is currently undecided. She's not a proper tank, mage, ad champ, or jungler. For most champs, their role in the game is pretty clear so it should be relatively easy to come up with ideas. Take shyvana, she's a naturally tanky char that turns into a dragon. Get a good dragon design, get a good human design that lends itself to the dragon and you are done. Sej is an armored chick on a pig that swings a flail around. That's pretty easy to rework. Karthus is a lich. That's pretty standard fantasy fare, mix undead with mage and you are done. Nasus and renekton are based on egyptian mythology, so you've got the themes you know you have to hit on laid out for you.

So where do you draw ideas and inspiration from to convey a message about what this champ is going to be when you don't know what this champ is going to be doing or how she'll be doing it? Is this something you have to constantly pester the design team about? Do you tell the design team that you are coming up with a concept and they need to rework her to fix that concept? What exactly is the artistic workflow in situations like these where there is no clear theme or end result?

8 Comments

HigeR12/18/2014, 9:33:57 PM1 votes

I think at the end of the day, they turn to a character skillset, Eve for example doesn't really screams AD, at least not her Q or ult, so by defaulting to magic you have a direction, also you take in account who she is and where she comes from, being a dark character you'd want to go with dark magic, where shape will take it in very different directions, swirls and smoke against spiky and pointy will give very different feels, the one you choose should resonate with her outfit where you jump back into her own persona and find out she's the seductive kind so you don't wanna cover her much or cover her strategically...

inspiration comes from the oddest places but in order to find it, one needs to investigate a lot through different spectrums...

GreenLore12/18/2014, 11:27:18 PM1 votes

They have to first decide into what direction they want to take her artistically and they'll most likely adjust her skillset later on.

I mean Evelynn more or less screams assassin,so they'll probably go into that direction with her kit.

Maple Crusader12/19/2014, 6:20:34 AM1 votes

In my ideal vision of Eve, she'll probably use a pair of metal clawed gloves or have large natural talons to use when she auto attacks. She'll keep her distinctive heels, but the rest of her outfit would have to be updated. Less exposed dominatrix and more shadowy, inhuman femme fatale.

Dreamspitter12/19/2014, 4:11:48 PM1 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=6kFXY1kR,discussion-id=F45Ed9sr,comment-id=,timestamp=2014-12-18T19:25:23.407+0000)

This is something I've been wondering, how do you rework the visuals of a champ if you don't know what that champ is going to do or what it is going to be? Not this isn't talking about game design so much is it is talking about how do you create a concept for something when that thing you are concepting might be 180 degrees off of your design inspiration?

Here's why I ask. Eve doesn't really have a go to role in terms of how she builds. Some people build AD. Some people build AP. Some people build TF then go full tank (Omen is the most bought item on her). So how can a concept artist rework her as a magical stealthy creature of the night or whatever when the design team wants her to be an AD tanky bruiser? Generally speaking, people who wear a ton of armor don't exactly scream stealth. Likewise how do you come up with an idea for her as a tanky bruiser if the design team thinks magical stealthy champ is probably the best role for her?

Shirtless mages dont exactly scream tanky either.....do they?Ryze And not all ninjas are stealthy, or assassins. Shen

Kingsgrave12/21/2014, 4:45:26 AM1 votes

Shes a vampire right? Rework her kit to fit that and then update her visuals accordingly.