F2P mobas garner new players mainly on word of mouth. Fighting games have and initial price so they require the interest that lore might draw. An f2p game only requires something a friend would recommend.
Fighting games began as arcade hall entertainment. They had the initial price of one-two quarters. The reason why fighting games evolved the way they did is because arcade halls are an inherently noisy place and you needed a game that had the most memorable art and most charismatic characters to keep people coming back. Lore therefore was important because you needed to pull every move to get people invested in the franchise.
People don't recommend games based on lore, they might as well recommend a book. Maybe atmosphere, but not lore.
So what you're saying is that you didn't actually read anything I've written. Why are you still trying to uphold a debate if I'm talking to a wall, then?
I know very little about TF2 but I have never heard anything about lore from my friends who play it.
Maybe because you didn't actually talk to them about TF2? A major part of TF2 culture is the jokes and memes that arise from its hilariously over-the-top story, which has incidentally been connected to every gameplay update so far.
Dota 2 has gotten more attention due to large competitions and GAMEPLAY updates that happen to have lore with them.
Yeah, because webcomics and narrative trailers did absolutely nothing to attract more casual players, which are the meat of the game (the number of people who watch competitive events in MOBAs is like, 20% of the actual playerbase, last I checked).
Battleborn afaik isnt going to be f2p so it doesn't fall within the same category. It isn't even out yet so it's hard for me to take it as a good example when it could flop.
Doesn't change that it changed a lot of its initial response from negative to positive by having a campaign.
Smite has lore that writes itself.
Yeah, I'm sure that comic book mini-series just poofed out of the air one day.
Dawngate was cancelled because it didn't draw enough players from games with worse lore, like LoL. Otherwise it would still exist.
Discounting their sports games, Electronic Arts released eight games during the last two years. Six of them were massive commercial flops. You might have missed it, but they actually shut down multiple studios (including the legendary Maxis) and canceled every major project except Mass Effect 4 and Star Wars (which they are contractually obligated to work on).
So no, it's pretty common knowledge that cancelling Dawngate was part of EA cutting their expenses in every single place they possibly could. They're doing very badly right now.
Strife doesn't seem all that popular to me.
Strife is pretty damn popular for a game that intentionally doesn't have any promotion. Its developers refuse to market the game while it's in beta/early access, so Strife's steady player build-up is a purely word-of-mouth thing.
The thing I have noticed is that LoL seems to be the only. Moba with multiple CGI cutscenes released. This isn't coincidental. They are the only moba with enough income to sign on such extras.
Did I somehow miss the part where DOTA2 magically stopped existing today? Besides, I said story sequences and not CGI cutscenes. Characters in Strife's narrative campaign, Dawngate's webcomic and Smite's comic mini-series all use the exact same abilities during the story that they use in-game, no hyping up necessary.