When Irelia gets a rework

Linna Excel··10 votes·9,903 views

Is her rework going to be more of a modernization or a total reboot?

I ask this because while her visuals are a little dated she looks fine IMO and I'm fine with her lore as is, even if it needs to be fleshed out a little more. I'm in the modernization camp.

Gamplay wise, I know people hate her E's stun and riot wants to get rid of tenacity but she's got a pretty unique kit. I remember Gbay was complaining about her a few month ago just because her kit and how you play her is completely like any other toplaner. She doesn't want to trade like other champs, she wants to go all in or not do anything. My biggest complaint is that despite being listed as a fighter (with a bit of assassin in there) she builds a little bit too much tank by the end game and turns into more of a bruiser than anything. She's supposed to be a diver and I think that would work on her, but she ends up a bit more of a juggernaut/off tank if anything.

From both her lore and her gameplay, it seems like she's got a bit of an underdog/outplay theme going on. I know riot wants to go more psychic blades, but I think a better direction for her would be Rocky 2's big fight, except Irelia is calling for Soraka at the end. Assuming the stun on her E is going away, how about AD scaling on the W's heal and maybe let the E's damage scale better on irelia's missing health and maybe add a heal to it if the ult goes away or loses its heal. I say encourage her to build a little more damage and to keep hitting. I really like the self-heal on damage theme she's got going could that be added to her lore somehow. Maybe as soraka healed her, she gained a little bit of insight or something?

Also, could riot deemphasize the psychic blades theme they've been talking about. That's now kind of shen's thing and having played shen a little after the rework, I really don't like it. At all. I'm pretty sure there's some older shen players who agree with me on this one. I don't think an Orianna's ball mechanic would work too well on a melee champ either and I don't really see a spot for it unless irelia gets an ult that changes her from melee to ranged.

Now riot could make Irelia's ult a bigger version of kayle's E mixed with sivir's W (think of the krull flying dagger thingy but irelia's sword for 7 seconds), but that'd be a pretty big departure from the current transcendent blades. It'd be pretty cool to see her sword thingy flying around and would provide a big gameplay moment, but it's a pretty big change. Still I'd take it over anything that makes her remotely shen like. You could also make it a barrage version of katarina's Q but without leaving a dagger behind. Maybe have it reset the cooldown of her Q instead. Her gameplay would turn into an R-Q-AA x4 for her ult, but that's probably a flashy thing riot wants and wouldn't mess much with her existing kit/gameplay. It'd also make her sticky enough to be a diver and would allow for cool repositioning opportunities.

62 Comments

Sharjo11 votes

Personally I think Irelia needs a complete remake kit wise. Her kit may be solid sure, but not only is it a stat check nightmare, it also horribly fails at conveying her fantasy of wielding swords with her brain, which is a really cool fantasy. Nothing she does in game actually utilizes her theme in any way, and all of her active skills could be accomplished with a different weapon, which is a huge diservice to how cool that theme can be. In honesty I don't think there's anything in Irelia's kit aside from maybe her Q would or should carry over through a VGU.

LankPants2 votes

Personally I think Irelia needs a complete remake kit wise. Her kit may be solid sure, but not only is it a stat check nightmare, it also horrible fails at conveying her fantasy of wielding swords with her brain, which is a really cool fantasy.

Chasing fantasy at the expense of gameplay from a solid kit and the old mains is what Riot tried in the tank rework, especially with Sejuani. The utter failure of those reworks should show you why this is a bad strategy, given the Xin rework though I think Riot may have actually learnt from a mistake for once.

Linna Excel2 votes

I've got to agree with this.

Mark Rosewater has said time and time against that gameplay beats theme. While everyone knows about the complaints on irelia's stun and I think the passive needs an update, I don't think those two smaller issues necessitate a complete gameplay overhaul. Even her E, while just a temporary damage boost, is something you'll see on a number of other champs. Particularly those who like to AA, which is something irelia does.

Sharjo2 votes

And then we have Fiora, where you could say she didn't need a rework, but is far better off for it and it hits her fantasy to a much greater extent than before. I'd argue that the tank rework and all class update problems stem from Riot going too broad and not giving each champion the attention they actually needed. Half measures are just that, and I think anything less than a complete overhaul for Irelia would be exactly the problem you're wanting to avoid.

Warlord Dienekes2 votes

Wasn't there a pretty huge outcry from Fiora mains when that thing struck? I seem to remember that one being a big deal without really remembering the details particularly well.

Catastrop1 votes

That was all more about her visuals(mainly the splash art) than the actual gameplay.

Sharjo2 votes

I don't often dislike our community, but man did seeing the boards in that two week period make my blood boil.

"She looks like a 40 year old transvestite."

Jesus wept. It felt more like people were reacting to someone saying "Sexy's bad so we're changing it", and being livid over it, rather than having any reasonable level of discussion. Not to mention that the changes weren't that astronomical. They turned Galio in to a skyskraper and the outcry about that paled in comparison to the Fiora outrage.

Warlord Dienekes1 votes

Admittedly, I didn't even notice the Fiora changed looks until it was pointed out to me.

But I still think skyscraper Galio is silly. Why and how the hell did an army move that thing? That is a terrible design.

Sharjo1 votes

Turns out you need that much petricite to protect an army. Durand just made it more symbolic than just a giant shield.

Also with oxen apparently. Lots and lots of oxen.

"Using a system of pulleys, steel sledges and countless oxen, they would pull the great stone figure to the battlefield."

Warlord Dienekes1 votes

Right, but he's like 300 tons or something. And has an inherently unstable base (there's a reason why the Colossus of Rhodes fell down). Look at how top heavy his design is.

And armies don't travel in straight lines on roads. They go through forests, and up mountains. They have to cross rivers.

This ridiculous monstrocity would completely stop any army from moving in difficult terrain. It is ridiculous. Any general with half a brain could maneuver around them. And that's not even getting into how slow oxen move in comparison to horses and men.

This is a really stupid design from any military standpoint.

Maybe. Maybe if it could be taken apart and reassembled (as was done with the parts of trebuchets and mangonels that couldn't be made on site). But even then, that stuff was always at the back of the moving army because it was never needed unless a siege was taking place. And sieges are long drawn out affairs, it wasn't uncommon for the parts I'm talking about to be a week or even a month behind the main army. And to reiterate these would just be the important pieces that couldn't for whatever reason be built on site. Not a gargantuan freaking statue.

Now usually, you could just handwave this and say "magic did it" it's a pretty boring answer but you could do it. But this is Demacia with a statue of anti-magic. This is the one time where that answer does not apply.

Sharjo1 votes

I feel like there's something to be said for Demacia usually fighting in its own territory or not far beyond it, so potentially they can set up paths in advance, create roads and access ways specifically for Galio to be brought through on, even if the system for doing so is woefully inefficient. One can argue that for how much Galio actually does to mitigate magic by just being there that the Demacian military mostly just sighs and says "Well it's not like we have a better option", though I do agree with you on how ridiculous it is for Demacia as a whole to put resources in to this, and I don't have a good answer for it.

If anything I'd have said it'd be more efficient for Demacia to have made multiple statues like Galio and stationed them at strategic locations, and focused their efforts about funneling any potential conflicts towards those areas if possible. The irony of the whole situation is that if they knew Galio was sentient and actually gave him the means to operate without magical input it'd be way easier on them since he could just walk with the army. Course that raises the question of how do you make Galio not need the initial magic to wake up. More magic I guess?

Warlord Dienekes1 votes

Well didn't Galio only become sentient after absorbing enemy spells for centuries or something? So it's not like they even had that option originally.

What would have worked better is:

  1. Keeping him as a gargoyle. Have him be anti-magic stone used on some famous castle on the outskirts of Demacia that was destroyed along with all his gargoyle brothers after being the bastion of the Demacian frontier for centuries. Keep the absorbed the magic and is sentient now shtick. This one makes the most sense, and I'm in favor of it.

  2. Have him be a normal anti-magic statue. He was designed to keep the capital safe from mages. Make it so the Demacian capital city is not entirely made of this anti-magic material (which makes the existence of it so cheap one wonders why this stuff isn't sold in black markets worldwide) but have this 1 giant statue keep the city safe.

There. Solved the silly problems, along with helping iron out how the economics of Runeterra can almost make sense now.

It wasn't even that hard. The writers just have to try.

Beyond Legends1 votes

Why would anyone buy Petricide except the Demacians? I mean what is Noxus going to use petride for? When there army actively uses mages as a weapon, I mean sure it might be useful against enemy with magic, but it would honestly better to spend resources on developing better magic instead.

Beside even if there is a black market, I doubt you can get enough of the stuff to make if worth while in a open warfare. A tiny amount of petride isn't going to stop you evaporated by a fireball.

Warlord Dienekes1 votes

Any Noxian lieutenant who wants to overthrow their mage commander could use one. Hell, any pirate who knows that they'll eventually come up against a mage. Or if their cargo is deadly chemtec, having a safe agent to protect yourself on the choppy seas would be insanely useful. Or hell, how about everyone in Bilgewater who gets attacked almost yearly by an army of magic ghost people.

But going back to Noxus. You know what's generally a decent strategy? Giving up a small advantage of your own, to completely negate a major advantage of your enemy. Say, if Noxus, which primarily relies on strength of arms. Was to face, somewhere more dedicated to magic. Say, for the sake of this argument, Ionia. Then having some anti-magic to use as a reserve weapon (or shield however you want to look at it) would be really freaking useful.

Tiny amount of the stuff? Maybe not. But when there is apparently enough that the majority of Demacian cities are completely built of it? It should be trivial to get mountains of it. Literally, send in a small group of raiders with pickaxes, scrape at the walls one night and run. It should be easier than the earliest viking raids. There's a reason why you don't have your city walls made out of gold. When just getting to the city walls is the loot you want, then it's not really doing anything but leaving it out for people to take.

Beyond Legends1 votes

Why would demacia leave the petricide part out on the open for people to mine? They can easily put a layer of bricks or stone over the petricide layer to protected it? Honestly how much petrcide are you going to get attempting to raid the wall before demacia notice your actions?

Let's just say Noxus has a warband with petricide equpied, it would be closely watched by literally everyone, noone will be stupid enough to let that stuff run free without over sight.

Honestly black market and raiding is never going to get you enough petricide for your equp an army with. Demacia most likely monitor where the stuff is going and the fact demacia is very insurlar and trade little with the outside world.

Warlord Dienekes1 votes

If Demacia was smart, they wouldn't. But it's already been stated that the entire city is white because of the petricite, including the walls. So, for that to work there would have to be a wall of petricite, then a wall of brick, then a very thin layer of more petricite on top. Which is kind of reaching here. It's really just a wall of petricite.

For an entire kingdom recognizing raiders? It doesn't matter whether they notice or not. You don't really stop bandits or raiders or pirates. Not really. You may send excursion forces to go suppress them, but they never actually stop.

And raiding can most definitely be a way to fund and supply an army. That was how the landsneckt survived. Hell, there is some evidence that up to 85% of Norse metal weaponry and armor was raided from lands that are now France and Germany until around 950, when they transitioned to trade. Hell it's possible that none of the metal armor used by the Norse and Viking raiders was actually made in Scandinavian territories. That theory has been sitting around for awhile now. Their famous swords have Frankish arsenic in them, the scale armor seems to have come from the East. Even the mail armor we have found seems to have non-Scandinavian metal. If you're good at it, you can make raiding very, very lucrative.

You'd think that Demacia would highly monitor this stuff. But somehow they had a giant statue of it outside and no one noticed that it was talking to a little girl and moving around. The whole point of having city walls in the first place is that you don't actually watch all of it. You have patrols, sure. They will walk around rather large sections. But walls are designed around being high enough to make getting over them impractical, and the patrols are mostly to watch for large parties.

But anyone wanting petricite just needs to pay attention to patrol, grab a pickaxe and hack at the wall a few times. Sure it will be noisy, and they might not even get a whole lot in one go. But that is still huge. Less dangerous than an actual physical raid, and you get a prized quality item out of the deal.

Hell, apparently, Demacia gets ravished by earthquakes with some frequency. You don't even have to get the pick axes yourself. People should be flocking to that city that Lux was in the clean over the walls for good bits.

And it won't matter if one handful of bandits gets captured or killed here or there. It doesn't really matter how strict the Demacian military gets. Crime always wins. From the Ancient Greeks, to the Middle Ages, to the Opium Wars, to the current War on Drugs. Getting illicit goods in and out of a place has never been more difficult than it is now, and it's still an impossible war that really can't be won. Borders closed, and the goods will still find a way to get there, so long as at least someone is greedy enough to try.

That's the problem with making petricite so huge as to be the basis of an entire city. To get a 300 ton statue that you can just cart around and still have enough to armor your soldiers with. The less rare it becomes, the more ubiquitous it will be for everyone else to get their hands on the material. And a material like petricite will most certainly be in high demand so long as some people have magic and others do not.

Beyond Legends1 votes

I'm not saying that crime doesn't exist but the fact the fact the level and power of the crime can be dapen with how strict your laws going to be and how well your people doing. Illegal may go out but you can still control the amount that leave. Like I said before a single shield made by pertricde isn't going to be very good against powerful mages. You literally need tons of those stuff to make petricite useful in negating minor spell effect. We've seen people/magical beast can by pass the effect. I doubt some raider is capable of mining a giant part of the wall before the demacian realize that something was off.

Beside I don't remeber Riot ever saying that every thing demacian build is comletly made out of petricide. Hell the city you mention that was destroyed in Lux story clearly state that use granite instead of petrcide.

MuffledGarbage1 votes

Well Petricide was said to be stronger than most metals though... which would mean that Noxus Pick-axe raiders would cost more $$$ than they would gain for stealing parts of the walls...

Warlord Dienekes1 votes

Sorry for the delayed response. Life gets in the way of these things, you understand.

I think you're thinking far too small. I'm not saying over the course of one lifetime there will be enough to outfit an army. Well it's possible, but I'm giving them the benefit of doubt here. But petricite has been a known entity for hundreds if not thousands of years.

Let's take a few historical examples to set a precedent here.

First, the Bronze Age. The Bronze Age had weaponry that required, as one would assume, Bronze. Here's the problem. Bronze requires Tin. Tin is rare, incredibly rare. Literally as rare in the world as Uranium is. In the Bronze Age world (Egypt, Greece, Italy, and the Middle East for the most part) the entire flow of Tin came from the Hittites. And it's no surprise that from what scraps of information we have the Hittites at first used that to gain military dominance. That doesn't last long though, a mere century later and there items and techniques can be seen all the way in India and beyond.

Then, let's go back to the Vikings. Because we have more information on them. I'd like to reiterate that there is still no evidence that the Vikings actually could make steel armor, literally every piece of Viking armor we've found that has had it's material components analyzed have been made of pig iron, or came from elsewhere. So, how did a Norse army look? Well, we have records that describe them at both the beginning, and the end of the Viking Age. In the beginning, they're described as wearing brightly dyed cloth, bear skins, and wolf skins as they raid along the coast. By the end, they are wearing the exact same equipment the early knights were wearing. Not all of them, admittedly, but then not all of the people they raided were wearing the armor either. Armor is ridiculously expensive. Only the elite could afford to get the best armor in any culture.

That's what I mean. After hundreds of years of this stuff being a known quantity, it should be available to pretty much everyone. Unless it's ridiculously rare, which, it isn't.

Now as to a little bit of the stuff being ineffective. That's not at all what we see. In Mordekaiser's lore we get this:

Mordekaiser pointed, and a cone of malignant unlife burst towards the knight.

The knight's armor shone brightly for a second, then returned to its normal, mundane form, leaving him unharmed by Mordekaiser's necromantic sorcery.

"Demacian steel", sneered Mordekaiser. "It will not save you."

He stepped forward and brought his spiked mace down toward the knight's skull.

That's a magic attack from freaking Mordekaiser, that some armor of petricite completely negates. Morde of course still kills the knight, but he does so with his gargantuan mace, not his potent magics.

Petricite is pretty powerful. Especially since it's supposed to also just be of superior strength to normal steel.

You are right about the granite thing. Which goes against what a Rioter said earlier. But, meh, maybe it's just that cities walls. Maybe the Rioter was wrong. Maybe they don't sweat the details.

Beyond Legends1 votes

Honestly most pre modern war aren't that fast either. It's usually takes month to prepare any meaningful attack on a location. Since Galio isn't going out of demacia most of the time, I'd imagine the demacian have plenty of time to prepare when Noxus finally decide to fight.

I mean galio is pretty powerful enough to negate minor magic. We know Noxus has unit which is basicly use magical blood steroids to enhance their fight prowese, just imagine if these guys suddenly have lost their power as soon as they enter galio anti magic field.

Also I'd assume that demacia put resources into galio because they want a mobile shield to fight in open warfare. We know that demacia has the strongest elite soldiers without the use of magic. Their army depite it's size can easily negates others number advantage. However because runneterra is magical, you can easily turn non elite into elite with use magic steroid ie blood magic. Let's say Demacia want to fight in a open confrontation with an enemy force that use these blood steroid. Demacia would win because the enemy soldiers aren't well trained but because of the blood steroids these soldiers can easily match the demacian knight despite there lack of training. However this time Demacia brought Galio with them and as soon the blood berserker enter his field their magical steroid immedietly disapear and they are slaughtered by demacia knights.

I think galio serve a offensive purpose as a mobile fotress where Demacia can fight an enemy is in an open warfare by negating the effects of magic.

RiotReav313 votes

I think it's more a question of how much of a Champions play pattern changes rather than how much of their kit changes.

Warwick, for example, had every ability changed or reworked, but his overall play pattern was similar. We did from the beginning want to make Warwicks gameplay match the thematic fantasy of a "Blood Hunter"

For Xin we also wanted to better sell the fantasy of a gladiatorial Spear wielder, though we also wanted to keep his play pattern intact.

For Irelia we would also likely want to keep her overall play pattern intact as many players quite enjoy it, even if many abilities changed.

Malicious Metal3 votes

Shall I ditch the Iron helmet for a tinfoil hat and bet all my money on Irelia being next?

Winterkill2 votes

{quoted}

I think it's more a question of how much of a Champions play pattern changes rather than how much of their kit changes.

Warwick, for example, had every ability changed or reworked, but his overall play pattern was similar. We did from the beginning want to make Warwicks gameplay match the thematic fantasy of a "Blood Hunter"

For Xin we also wanted to better sell the fantasy of a gladiatorial Spear wielder, though we also wanted to keep his play pattern intact.

For Irelia we would also likely want to keep her overall play pattern intact as many players quite enjoy it, even if many abilities changed.

Where was this approach with Karma four years ago? Not to call you out, but as another Ionian champion, she seems to get the shaft and almost her entire identity removed for a playstyle that is dictated by shield enhancing items and how strong her shields are. The Developers also removed her fans for a thematic that is so poorly done, no one knows she is the embodiment of Ionia and a leader. You did the laziest amount of work on her and have nothing but excuses year after year.

Explain this to us? The excuses in the past cannot be used now. If she has such a horrible win/play rate and is not reaching a significant level of satisfaction in her art, kit, theme, and presence in this game. Why are you so gun hoe to do nothing on Karma but increase the amount of strength her shields give and give us excuses that Ezreal deserves more art updates than Karma? A completed champion with an outdated model and completed art assets deserves art updates before Karma. I mean you and Meddler both made the comment about Karma. Do you think she is an amazing champion? Do you care about Karma?

KuroCaliber4 votes

I think you are calling him out there. You're complaining more than asking.

Smirkıngrin1 votes

To be fair, that was 4 years ago and I'm pretty sure the rework teams have been completely revamped, I agree however that her kit has nothing to do with her lore, I stalk Irelia lore and all those around her and it's true that Karma does not even show a hint of leadership or any sort of personality leaks even a drop into her kit and gameplay sadly, but she would never get reworked anytime soon, seeing as there are many more unviable champs that are gonna be prioritized, but maybe some day, when riot has more time in their hands it sounds like a fun change to give her more rallying and make her more central and important in her playstyle, I know they tried to make her seem leader-like by giving her an ult that can shield the team or make them all faster for a few seconds but cmon Riot, that's been done before, dozens of times... and many champs can do that.. such as Kled, Sivir, Jayce, Sona, and Skarner to name a few, heck, there's even an item called talisman of ascencion that has an active to speed every ally around you on a 60 second cooldown..

Linna Excel1 votes

{quoted}

For Irelia we would also likely want to keep her overall play pattern intact as many players quite enjoy it, even if many abilities changed.

So she's going to keep her HAM all in playstyle? That's good to know.

RiotReav37 votes

Are u asking is she would still remain a Diver if we VGU's her? Not sure, but most likely, though I can see her being more on the Skirmisher/Diver side than Tank/Diver side.

Spideraxe1 votes

What about someone like Cho'Gath who's in the Unique Playstyles group

Linna Excel4 votes

I was hoping for more of a skirmisher/diver than a tank/diver so it sounds good to me if that's the way she turns out.

Sun Wu Ryuumoku1 votes

not related but... MonkeyKing were addressed would he still be a Diver or would u change him into an assassin ? Cause i think before assassin he was an assassin diver.

Dr Poro1 votes

I think wukong is a very well rounded champion. Hope he doesn't get changed.

Yes I'm a wukong main, although I play every champ in normals. I just hope that riot preserves some of the easier to execute champions. Making every champion super hard to perform decently with makes it super hard to pick up many champions which narrows down players' champion pools making people play only the most meta champions and games become boring.

Sun Wu Ryuumoku1 votes

Even if they update him, he won't be so hard to play. Look at Talon, he's still simple.

Wukong is to binary IMO. And not related... but have encounter the bug where u press W but u are still visible ?

Btw this thread (Even Allorim posted there) can interest u as fellow monkey^^

https://www.reddit.com/r/leagueoflegends/comments/6tuzvy/wukong_needs_a_rework_here_is_why/

Dr Poro1 votes

I find him way less binary than Irelia because you got your stealth to sneak away and he doesn't just stomp in the 1v1s.

And yeah, I've experienced that. I'm not sure if it's a bug or just due to starting the AA animation for a split second right after pressing W, perhaps AA could be disabled for like 0.25 seconds or whatever's necessary to prevent this.

Smirkıngrin1 votes

I don't think she's more binary than wukong, I mean she has two options on her e to stun or slow, she might as well add sheen proc to her abilities that she's forced to keep in mind because it's just such a huge part of her kit, her ult should only ever be used to perfectly proc sheen or on large minion waves, otherwise your winrate with her will take a serious hit, she has a q reset on kills which gives her so many options in the middle of a teamfight that she could easily mess up since it has a 14 second cooldown if she misses, and her w should only be used in the middle of q jumps to increase kill potential on minions late game, she isn't complicated at all, that's not my point, but I do hope riot doesn't think she is, and should stay as such because that's her ''play pattern'' Wukong does have a nice kit, I have played so little on him that I can't say much, but he doesn't seem to have any big complications with sub actives or passives on abilities and procs, I think that's great for you however, since that means they will most likely keep that same level of difficulty if they do decide to change him in the future :)

patmax171 votes

I think a class similar to Camille, Fiora or Jax would fit her (less Yi/Yasuo or Jarvan/Renekton). I think she should not have a lot of utility and be a good duelist, I would have to think of how to appropriately distinguish her from other 1v1-ers like Fiora or Xin. The first thing that comes to my mind is that she's good at dueling in teamfights and shrugging off CCs, instead of relying on skirmishes and engaging isolated targets, but I'm not sure...

Smirkıngrin1 votes

Maybe giving her a lot of utilty that when used activated her dueling passives? It'd be a shame to lose all the utility her q and e offered completely, I know they'll keep the q mostly intact but I'm quite confident they'll make up for the q loss utility wise by giving her a different kind of utility or just revamping her e to reward a different playstyle other than wait until they get 1 hp lower then watch them freeze for two seconds... but that's a great idea, a fair amount of utility that when used rewards her with dueling prowess, it would make her stand out more from those champs you mentioned, otherwise she'd just be a clone.. maybe giving her a passive or ability that changed her from melee to ranged for limited amounts of time or even completely such as jayce sound very interesting as well, since there are such few champions like that and it fits her kit perfectly, I mean why in the world wouldn't a telekinesis sword wielder that never holds her should not just fly the sword at em and slice them from far away? the lore mentions the sword flying effortlessly but beautifully as if painting with blood, but that is nowhere in her kit.. maybe even some mechanic to autoattack two enemies at once sounds VERY interesting, it seems they want Irelia's direction to head towards being a one girl army, maybe reducing the cc reduc she gets but letting her auto more opponents could be a VERY interesting active, you could even enable moments where she gets full cc or partial cc reduction as reward for using certain combos correctly and chaining them, letting her use abilities only when she is aa cc'ed or just break free entirely, sorry for throwing so many ideas out there at once, I hope some were interesting, Riot just has way too much potential with this champ rework, I really hope they don't waste it, it'd be a shame if she remained almost entirely one dimensional when she has so much room to grow into and so many paths to take, I almost wish you could make 5 different versions of one champion and they all played different roles from the lore as a champion through gameplay and kit-wise that you could pick each game through preference.

Smirkıngrin1 votes

Your comment actually made me release a huge sigh of relief that I've been holding in for an extremely long amount of time now, I understand you don't know for certain Reav3, but just hearing your opinion on how you think things might turn out makes me feel a lot better, I really do hope she gets rewarded for going more damage, she is in the fighter class, I think she should be free to go damage just like Yasuo, Jax, and Fiora can, even though they are in the same class, they feel like they are on a completely different level, because as is, you might as well go full ap Irelia and do as much damage as full ad or crit scaling-wise.

LuroiTheUmbreon1 votes

Makes sense... but why does Xin Zhao slash with a spear? Logically, it makes no sense

Carnicore2 votes

Lmao, almost every comment you make is complaining about the Sejuani rework.

LankPants1 votes

No shit, I main her and it's pure garbage. It's the strongest example of how not to execute a rework.

Abibyama2 votes

Lmao I main her and she's better than pre rework. And the strongest example of that would be Machine gun Kog' maw

Linna Excel1 votes

My main concern to the complete overhaul is there's a good number of people who don't think she's that far off, particularly for someone being as old as she is. Did she miss out on her fantasy? A little, but I think the reality of what Irelia is now is fine. 6+ seasons of dealing with irelia has kind of cemented her into her current role. This is compounded by the fact she's kind of popular... she's in the top third of top laners in terms of popularity.

I think these things together with the fact she's got a very unique playstyle among top laners makes a decent case to justify not totally reworking her. I mean she isn't an unplayed champion with a completely unhealthy kit. If she was, she would have been VGUed much earlier.

Quepha6 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=6kFXY1kR,discussion-id=AAvkct6o,comment-id=,timestamp=2017-09-18T17:02:45.091+0000)

she's got a pretty unique kit.

Strongly disagree. She has one of the most interesting concepts (psychically controlled blade whirlwind) attached to the MOST paint-by-numbers diver kit the world has ever seen. Passive: stats Q: targeted gapclose. the reset mechanic primarily applies to farming and is otherwise just reliable single target damage. W: stats E: targeted cc R: damage and healing that's so reliable it might as well be labeled as more stats

She is far and away the most boring diver kit in the game at the moment, even counting Xin Zhao's old kit that is about to receive a much-needed update.

You talk about her as an underdog champ, but that's not actually how her 'underdog' mechanics play out. She does not do well diving into the middle of a teamfight as she still tends to go down pretty quickly when focused, she still heavily prefers 1v1's or maybe 1v2's if she's very fed and thinks she can pop one of the targets quickly. Her E isn't really a risk/reward mechanic in duels so much as a risk mitigation as her stun triggers on any trade that would be slightly bad and turns it into one that is slightly good. A good 'underdog' champion would be like Illaoi who's damage goes off the rails when she's outnumbered but if she doesn't get that damage off she gains no bonus durability to actually survive. Even Olaf's bonuses work better to create the feeling of being powerful when on the back foot because he actually has to be low health to get them while Irelia just needs to have 1% less hp than her opponent for "lol you stunned I walk away now".

LankPants4 votes

Personally I think something akin to Xin would be great for Irelia. A fairly small rework that keeps the same framework and the same basic idea behind at least most of the abilities. I think Irelia is an example of a champion who's aged really well, compared to most S1 champs she had a surprisingly well put together kit that needs far less work than champions released on either side of her.

Skelenth2 votes

I don't think Irelias Psychic Blades overlap with Shens. Shen uses what seems like a literal ghost sword. Irelia uses her mind to make her blades fly around. Apart from this probably looking hella cool, having swords that don't follow the rules of usual sword combat can make for some interesting gameplay (that doesn't exclude her trademark turn-around). What stops her from hitting you with three successive strikes in one swing? Imagine fighting General Grievous, but he has more arms and they're invisible. I think Irelia has incredible potential, even though I despise her current design and hope I'll never have to see it again.

Killaburn2 votes

I like irelia but i think the big 3 needs rework first before her (NUNU,MORDE and PANTH)

Smirkıngrin1 votes

shh, be quiet she's almost done don't say anything ;)

PSYCHOticWrath1 votes

{quoted}

I like irelia but i think the big 3 needs rework first before her (NUNU,MORDE and PANTH)

YES!!Save Morde

Smirkıngrin1 votes

Yes! I also think Irelia goes a little too tank, I mean she's forced to, since the only scaling ability is her q, and we all know we never use the ult for anything other than the sheen proc and healing on large minion waves, I find it so odd how Irelia is classified as a fighter, just like Fiora, Jax, and Yasuo, but she ONLY goes trinity and it is off-meta to go any other damage item, not only that but it's just no good on her, tank is the way to go if you're playing to win and not throw your advantage, Irelia is definitely a little too stack-checky in my opinion, she either gets a kill in lane then bullies them out with the level advantage and 1v2s if she gets ganked by the jungle prematurely quite easily then proceeds to one shot the adc and win the game but being forced to go tank, if she does not get a kill however she just has to watch the enemy laner push in waves one after another into her tower and try to salvage as much as she can with her q and sheen, it specially hurts when she dies before having enough to buy a sheen, it's deadly for her and she can get dived easily and be useless the entire laning phase, I hate depending on my jungle but him and roaming is my only salvation, seeing as her kit is so 1 dimensional that I just cannot outplay unless they ACTUALLY get under my turret for some reason.. I would love to see riot encourage more damage on her and give her a unique dueling kit with more mechanics to work with and variety, one good idea I can think of is giving her freedom to level up each of her 3 abilities as she likes, depending on her opponent's playstyle, in order to reward irelias who can detect a playstyle early on and level up the right things, like an aggresive laner going for the sustain, one who trades often for burst damage on third auto or mobility for passive laners, just basic examples but it sounds interesting and I wanted to throw it out there, of course letting her 1v1 anyone in the game is not ideal but I just want some more mastery reward or ways to show off my thousands of hours on Irelia even if just a bit, I'm sure most Irelia mains would agree,

Digielf1 votes

the reworks in LoL happen slower than Devil May Cry game releases

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