Is it too much to ask to give jhin one or two more effects when he kills an enemy?
I mean,.....the burning rose its just one of MANY things he makes when he performs....It is just a small request...
I mean,.....the burning rose its just one of MANY things he makes when he performs....It is just a small request...
It's also one that probably screws with clarify. The blooming/exploding rose is THE effect for Jhin killing folks. Adding more effects would be confusing because how're you supposed to garner that visually different things from exactly the same source do exactly the same thing? I mean hell, imagine if Xerath's Q changed shape and colour every time he cast it. If you go in there not knowing it's solely visual, you're gonna be like "Oh shit what does THAT beam do?"
because there is a circle to indicate its there...it's around the effect. That shouldn't be any different than it is now, you will know the rose blooms because it happens right after death and als has a red outliined circle for indication....they could also do the same for other effects?
What are people more likely to notice? The thin outline of a circle or a blooming flower? In that vein are people going to recognise the circle or the growing tree? Or the smoke? Or whatever else Jhin's effect would create?
And on that train of thought sure red denotes "Oh bad effect" but it doesn't say what will specifically happen. How will someone know from a glance that stepping near the rose, the tree or the smoke will do exactly the same thing? I mean look at Zyra; she has multiple plants that all do different things, and you can tell instantly that they'll do something different just because of the look of the plants themselves. If Jhin had multiple effects occur from his single ability, but they all did the same thing, it'd be majorly confusing for folks not in the know, as well as just a whole load of unnecessary information for everyone, because all of a sudden you have to remember that Jhin's kill effect creates a bunch of random things that do the exact same thing, and keep a mental note of every last one of them, where as if you just have the one effect it's as simple as "Jhin kills something, rose spawns, rose bad", instead of "Jhin kills something, some random thing spawns, it's bad".
There's no gameplay reason to have multiple visuals for the same effect. It's just confusing and unneccesary. It's a literal burden of knowledge.
By using ur logic...Elementalist lux doesn't need transformations...... Any way, it's just a simple request. I don't see this amount of why it doesnt need for the more extra request in Story and arts boards.
Not really because you can attribute that to "This is Lux in this form, so X looks like this, Y looks like this, Z looks like this" and those things are at least in some way consistent in shape and form to classic Lux's abilities. That's true of any skin. To go off of Jhin again, with his High Noon skin people can go "Ok this is Jhin, but when he's like this X looks like this, Y looks like this, Z looks like this" etc.
I wouldn't care Elementalist Lux has been a confusing skin because with so many forms it's really been pushing readability boundaries, especially for colourblind folks.
Since I've rambled on enough here's a simple answer to your simple request: the gameplay cons outweigh the thematic pros when it comes to Jhin's kill effect. It's better for readability, burden of knowledge and work load for the skins team to just have one visual for the effect rather than multiple.