Can we get some better game physics on Jannas model?
Her hair doesn't make any sense what-so-ever. Not in her splashes, or even in the in game model.
The model hair is based that there is a strong wind coming from underneath her, in order for her hair to blow straight up like it does. But her clothing pieces suggest that there is just a mild breeze coming from the front of her.
The only model where the physics seem correct is her Forcast Janna skin, because she has no hair to flutter about.
That being said, would it be possible to implement the same game physics as Taric in terms of her hair?
I think it would make a lot more sense and be more visually appealing as well.
http://i.imgur.com/FHh3dv6.jpg <-- Janna in game
https://3.bp.blogspot.com/-0aldzUIJaKM/VwQkar1RdpI/AAAAAAAANEs/W3FlMN4JD7wyZp10lH59zqWxozEU4NZ6A/s640/taric1turn.jpg <-- Taric in game

off the top of my head