Mordekaiser passive VFX - Random polygons?
It makes such a big dissonance with overall VFX composition. Everything in his visuals looks live - clothes, club, energy, the hand in his E. Everything in his visuals is smooth and rounded. Except for polygon triangles.
Why triangles? Shards? Why not leaves - allusions to fall and decay? Why not mist - Shadow Isles? Why not dust - decay? Why not anything natural instead of generic polygons?