Sunfire Cape passive rework (concept)

FooDang·5/23/2017, 11:12:21 PM·3 votes·500 views

The passive sucks and is not fun or interactive.

Make Sunfirecape have a toggle ability with a fuel/energy bar that refills slowly when not toggled on. Upon activation the fuel bar starts decreasing and emits ticking AoE damage. At full bar upon activation it emits an initial "Heavy" burst AoE damage followed by the ticking damage.

This would alleviate the annoyances with Monster aggro and give it something more interactive than just a passive armor/health item that helps wave clear.

Thoughts?

10 Comments

nami tf5/23/2017, 11:59:09 PM2 votes

My idea was to add a second part of the current passive, "Flare of Battle", where the flames flare up to deal additional damage at bonus range whenever an ability damages something.

Gravy Traín5/23/2017, 11:26:43 PM1 votes

It feels pretty good where it is now. It just deals consistent damage without having to do anything, which is really nice for a tank.