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AZIR REWORK?

Angry Chihuahua··20 votes·2,139 views

Dont get me wrong, i like Azir, i like his concept, art and he's preety fun to play, but he is having one of the worst kits i have ever seen, based on what he should be. Right now, Azir is kinda like a poke semi-mobile control teamfight destroyer mage... i mean... why? And all this is due to his E and ult. I think Azir needs some changes, so he would be a control mage or a poke mage. I think the best choice of a rework on him is making him a control mage because it fits him, i dunno. Having soliders that do what you want screams "control" lol. So i've come with the idea of a conceptual rework, of how i see him and i would like him to be.

Passive - The current passive is well-made both thematically and gameplay-wise, nothing to change: Q - It's alright, I'd say a higher Cooldown, so soldier placement is more important, besides making his laning phase less punishing for the enemies W - Lower cooldown (much lower) so u can put like 5 soliders at the time and all of them can resist for at least 3-4 seconds, and, of course, damage lowered. Damaged per secondary soldier increased. **E **- HERE IS THE POINT OF THIS DISCUSSION. This ability needs a complete rework. It is just a tool, of which Azir is dependent of is a pretty stupid way, that is just ruining his gameplay and concept of what should be his role in a team. It just screams "IM A BETTER LEE SIN" LOL.

So, there is my new concept: Azir groups all the soldiers on the battlefield near him. He can (somehow) choose between two ways of grouping them: in a line in front of him (all soldiers facing in the same direction as Azir at the time he cast the spell) or in a circle around him. http://imgur.com/9ANeUWT http://imgur.com/OWe7vKr This will be a great tool when close combat or a lee gank. Now this would make him a mage that totally lacks movement. Cooldown: 19/16/13/10/7 seconds Mana: 40-60 NOTE: If there are less than 3 soldiers on the battlefiels, Azir will simply bring them in front of him, aligned in line. YET ANOTHER NOTE: I don't know how would riot make this ability work, i mean it can be a kind of toggle? Well i don't know, this E rework is just an idea. "it could simply be like warwick's Q. Tap it to form a line, hold it for like 1 second and it auto casts to a circle formation." (comment from Booleans NA) - THAT'S IT, perfect R - REWORK Now that he has this conceptual new E, his ult would look like this: Every solider on the battlefield will instantly push their shield in their front, dealing damage and knock-backing the enemies. It can be cast while the solidets are moved during q or e, so the knockback will be longer. The soliders will remain with their shields blocking enemies from walking through or dashing through them for 2 seconds, time in whitch Azir can't use them. This is just a simple ability, but it can be used in a lot of impactful ways. First case: you are mid, farming, then suddenly Lee Sin Q you from the bush and he's dashing towards you. To counter him fast and efficient you just E (soliders circle around you) and Ult. Easy. Second case: You are getting chased by 2-3 enemies and there are 2 walls that can be closed. You just E (line) and then Ult. Easy Third case (burst): You see a Xerath with lower than half HP. You Q towards him with all the soliders, attack him to force soliders towards him and then BANG, the Ult. And there you go, they will probably die as every solider would have its OWN damage on ult.

Forth case (for pros): you see 2 enemies and you just put your turret from passive. They are close to it. You just move your soldiers behind them using Q, then E, and while the soliders are dashing towards you, you ult. This would knock the enemies into the tower and, at the same time, you are even protected by E. And here comes the double kill, simply because they underestimated your zoning power.

Sooooo this is it, waiting for feedback. If you don't understand something (because of my bad english) lemme know and ill try to explain as much as I can. Thank you :)

17 Comments

Dulce Dama4 votes

I actually really like the new idea for the E and ult interaction at least in concept because i'm not to sure about some of the details just yet but it is definitely very interesting. Only issue i find myself thinking about is Azir's safety even though his a control mage i feel like if he has no way of staying away can be a problem. Champs like Ziggs and Orianna have abilities that allow them to get/stay away from enemies no matter how small the impact it its a tool that allows them to survive longer if possible. Azir in this case only has his ult which as soon as he uses it he becomes vulnerable for a ult time cooldown unlike Ziggs s W which would be up again seconds afterwards. In my opinion perhaps the Q will have a better/stronger slow? maybe a strong slow if the soldier's are heading towards azir and a weaker slow if the soldiers Q away from azir?

Ether way really good ideas i love it and i think it opened a whole new way approaching azir's kit.

Glory to God4 votes

To be honest, when I'm playing Azir, I wanna feel like the king of the chess table, you know, and so do my enemies. I put soldiers strategically and attack enemies with them, but at the same time my opponents will try to get to me as much as possible. Currently it really doesn't feel like it. He doesn't need an escape, since his amazing zoning tools and damage compensate for the lack of mobility.

Dulce Dama2 votes

[{quoted}](name=I am Oto,realm=EUNE,application-id=A8FQeEA8,discussion-id=zwKAsWYp,comment-id=00000000,timestamp=2017-04-22T10:18:23.443+0000)

To be honest, when I'm playing Azir, I wanna feel like the king of the chess table, you know, and so do my enemies. I put soldiers strategically and attack enemies with them, but at the same time my opponents will try to get to me as much as possible. Currently it really doesn't feel like it. He doesn't need an escape, since his amazing zoning tools and damage compensate for the lack of mobility.

I see what you are saying. I wasn't saying he needs a "mobility" aspect but maybe a CC part like the soldiers Q that helps with slows. If Azir does not have any viable options such as mobility, CC, or defensive other then his ult would pretty much leave azir really the only control mage in the game with relatively no CC/mobility or defensive abilities in comparison to others because of a ult cooldown. We have the champs i mentioned; Ziggs W=disruptor/mobility, Orianna W=speed-buff/debuff, then Anivia, Q=stun w=impassable terrain, Brand Q=stun, Cassiopeia Q=buffspeed W=slow. theres more but so many champs aligned with azir have abilities that allows them to survive if possible no matter how small the impact other then a ult and they have so many different ways to do so; shields, buffs-debuffs, and stuns azir will only have a slow on a Q cooldown which is actually being proposed have a longer cooldown.

We have to put azir "in the game" as in we see many champions that have mobility which would jump on a squishy target like azir and since he used his ult in the teamfight what does he have that can help him? I understand the king in chess and it would be cool but in this game i don't think that's a luxury we can have. If this was his current kit as it is we might even see similar problems to the playerbase "a lot of people dont play azir" as in people don't find it fun to play a champ that can easily be jumped on then die so quickly.

Angry Chihuahua2 votes

I think somehow you are right, it would be very hard for him to escape, but, at the same time, if you do, this ability of escaping with him would make the difference between a mediocre player and a good one. Right now, there are no mediocre Azir players, there are BAD and GOOD, and it just depends on how you use your only teamfight combo w - e - q - r. In the second place, I feel like this concept of Azir don't really need a mobility tool, as this concept would make him a lot more based on strategically positioning soldiers, automatically resulting in him trying to stay in the safest position possible, and trying to think of a way to use his ult in teamfight. You really made me question things about what i wrote up there, so this is the power of feedback :). Thank you so much!

Dulce Dama2 votes

{quoted}

I think somehow you are right, it would be very hard for him to escape, but, at the same time, if you do, this ability of escaping with him would make the difference between a mediocre player and a good one. Right now, there are no mediocre Azir players, there are BAD and GOOD, and it just depends on how you use your only teamfight combo w - e - q - r. In the second place, I feel like this concept of Azir don't really need a mobility tool, as this concept would make him a lot more based on strategically positioning soldiers, automatically resulting in him trying to stay in the safest position possible, and trying to think of a way to use his ult in teamfight. You really made me question things about what i wrote up there, so this is the power of feedback :). Thank you so much!

I'm glad i could help with the feedback, i mentioned some more things above the comment to "I AM Oto".

Angry Chihuahua1 votes

[{quoted}](name=forever zeus,realm=NA,application-id=A8FQeEA8,discussion-id=zwKAsWYp,comment-id=0000,timestamp=2017-04-22T07:34:34.260+0000)

I actually really like the new idea for the E and ult interaction at least in concept because i'm not to sure about some of the details just yet but it is definitely very interesting. Only issue i find myself thinking about is Azir's safety even though his a control mage i feel like if he has no way of staying away can be a problem. Champs like Ziggs and Orianna have abilities that allow them to get/stay away from enemies no matter how small the impact it its a tool that allows them to survive longer if possible. Azir in this case only has his ult which as soon as he uses it he becomes vulnerable for a ult time cooldown unlike Ziggs s W which would be up again seconds afterwards. In my opinion perhaps the Q will have a better/stronger slow? maybe a strong slow if the soldier's are heading towards azir and a weaker slow if the soldiers Q away from azir?

Ether way really good ideas i love it and i think it opened a whole new way approaching azir's kit.

An Undead brat4 votes

"IM A BETTER LEE SIN"

Lol that's just a bullshit, nothing like that exists.

Voidzilla3 votes

Nice ideas. I agree that Azir's current E should probably be the skill to go, as him being a soldier-controlling general is more appropriate to his theme than the "Shurima Shuffle". I also like the ult idea; it retains the feel of his current one but make its more versatile and skillful.

Angry Chihuahua1 votes

Thank you so much! :D

Booleans3 votes

I like the idea. As for making the E Work, it could simply be like warwick's Q. Tap it to form a line, hold it for like 1 second and it auto casts to a circle formation.

Angry Chihuahua1 votes

OMG didn't think about this. Thank you so much! :D

WinTheWarOnPants3 votes

Seems like a solid design. I have no problems with it and think it would be a good rework. I really like how it makes him feel like a general commanding his soldiers. +1 from me [slayer-pantheon-thumbs]

Angry Chihuahua3 votes

Thank you so much! I really didn't expect people would react so positive about this, as this rework kinda turns the actual Azir and the feeling of playing him like 180 degrees. :D

WinTheWarOnPants3 votes

It's rare that someone makes a rework concept and actually takes a champs theme, and/or counter-play against their reworked kit into account. You're concept does a really good job at both IMO.

Lauchmelder3 votes

Is he intended to have high damage and low DPS or lower damage and high DPS?

I like the rework, want to keep him as AP DPS champion though.

Angry Chihuahua3 votes

Nice point. Well, with his Q cooldown higher (forgot to mention that his q would actualy have increased cooldown on bigger levels, so the lv 1 q would feel the same as now, but lv 5 q would be a little bit increased in CD), u can expect him to have a little bit lower DPS during the laning phase, but in the late game, you would never really feel the difference. So he is keeping his style of harrasing enemies with W - Q - AA, but now he has a new tool for close combat and no more self-throwing Azir, that flips the enemy team than die. Thank you for feedback! :D

Lauchmelder3 votes

Fair enough, that just makes me support this rework even more.

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